Plans:

Central Defense

  • Farming
  • 2.7
  • 9,381
  • 4
  • 107 months ago

Central Defense

by UTSalad
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Yeah, this base is awesome. Tell others about it

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  • Base Type:

    Farming
  • Rating:

    2.7
  • Views:

    9,381
  • Comments:

    4
  • Created:

    107 months ago
Central Defense
by UTSalad
    Posted 107 months ago

    Felix

    lvl 1: Loincloth
    29
    02/04/13
    Reminds me of Flammy's new TH7 Defense :P
    Posted 107 months ago

    MisterV

    lvl 2: Hog "Rider"
    67
    26/03/13
    Great design, but I changed a few things around. First I tightened up the outside buildings. Second, I repositioned the collectors so that they distract goblins from the necessarily exposed storages. And finally I moved the town hall into the corner, as a true farming base. Here's my version:
    Posted 107 months ago

    Erkel97

    lvl 1: Loincloth
    33
    18/03/13
    This is a great design. I would make significant suggestions, but the only major ideas I can think of would change the priority of this base. I will suggest to move everything as close to the center as possible besides builder huts. The lab and factory should be towards center. With the other buildings I understand that you are increasing spawn denial range but in my opinion, the improvement of protection will outweigh spawn denial decrease. I know this doesn't really count as a suggestion but this is the first base I have come across that doesn't need any alterations. Very good design! Please comment on my village design called, Erkel's Base.
    Posted 107 months ago

    Kougi

    lvl 2: Hog "Rider"
    137
    16/03/13
    Nice keep ur discripion about that base shorter