Plans:

DL_Hybrid_03

  • Hybrid
  • 3.4
  • 77,612
  • 30
  • 91 months ago

DL_Hybrid_03

by DanLwo
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Yeah, this base is awesome. Tell others about it

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Level 10
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  • Base Type:

    Hybrid
  • Rating:

    3.4
  • Views:

    77,612
  • Comments:

    30
  • Created:

    91 months ago
DL_Hybrid_03
by DanLwo
    Posted 30 months ago

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    lvl 5: Goblin Ponch
    891
    27/03/18
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    Posted 34 months ago

    ModeratorForum

    lvl 6: Giant Sideburns
    1,463
    30/11/17
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    Posted 71 months ago

    caglar

    lvl 2: Hog "Rider"
    119
    here
    01/11/14
    very nice base.. check my tt
    Posted 72 months ago

    Twistedself

    lvl 1: Loincloth
    43
    here
    25/10/14
    Boss
    Posted 85 months ago

    Nam1sh

    lvl 5: Goblin Ponch
    870
    here
    05/10/13
    To bad the storage banks are doubled up and have no Wizzy pressure. You get two for the price of one. Nothing special about this base.
    Posted 86 months ago

    Drungar

    lvl 2: Hog "Rider"
    119
    here
    23/08/13
    I made the modifications to this base and is in use right now, attacked today by 10 level 3 dragons, 1 lvl 4 dragon, and 3 level 5 lightning spells 48%! This base is great! Check out the changes lds warriors - and look for Bwill.
    Posted 86 months ago

    Drungar

    lvl 2: Hog "Rider"
    119
    here
    15/08/13
    Great Base, little mod to it works great, switched dark elixer storage with barb king, and barb king with clan castle. Closed up the open walls for funneling where wizard towers and elixer storages are, then opened up a funnel to each tesla by the camps and added spring traps. That will help slow down giants or gollems. Great layout DanLwo!
    Posted 87 months ago

    Duskstrider

    lvl 1: Loincloth
    18
    here
    11/07/13
    This is a very good base and the layout I currently use. Highly impressive. Kudos to the guy who originally created it.

    Dusk
    Posted 88 months ago

    Tim the Mighty

    lvl 2: Hog "Rider"
    122
    29/06/13
    Impressive
    Posted 88 months ago

    LHBS888

    lvl 1: Loincloth
    10
    17/06/13
    Check out plan 82496! Rate and comment please!
    Posted 89 months ago

    Hano

    lvl 2: Hog "Rider"
    100
    05/06/13
    OMFG it's look bloody awesome!!!! :) 5 stars for you!!
    Posted 90 months ago

    rubtuge

    lvl 2: Hog "Rider"
    102
    01/05/13
    CBR how can i look at ur base layout?? it says noone is in the clan u mentioned
    Posted 91 months ago

    JoelAP

    lvl 1: Loincloth
    48
    08/04/13
    I'm low level for a lvl 9 th. my mortars are lvl 5, wizards and air def lvl 4, archers and cannons lvl 8, teslas lvl 1 and clan castle lvl three. With this setup I defended against 10 drags... Not too many setups would have such results for somebody with my defenses. Oh and my walls are all lvl 6, nothin too impressive
    Posted 91 months ago

    JoelAP

    lvl 1: Loincloth
    48
    08/04/13

    I have made some adjustments that help me, putting the clan castle where the dark elixir is, moving the bottom wizard where the clan castle was, keeping the air defense as is and moving the archer on the bottom right to where the mortar is. Not saying you wouldn't still get a star, but there's no longer a 'weak' side.
    If you came in by the clan castle you would be in range of not only the castle troops but two xbows and two mortars. Every other side has at least one mortar two archers one cannon one xbow and a wizard tower.. These are my adjustments
    Posted 91 months ago

    captainsav3ah0

    lvl 1: Loincloth
    14
    here
    08/04/13
    I usually attack maxed out troops. except bombers, they are lvl 4. 1 healer, 12 giants, 12 bombers, 30 barbs and the rest archers. I usually have 2 enrage spells and 2 lightnings. I get the troops out of castle on top left. Then I start attack bottom right and have them jump over walls past mortars. I hit lightening twice as they past mortars by each other. Its my favorite tactic. Another thing I like doing is attacking weak side with healer and giants. I kill the anti air and let loose healer. rest is straight forward. I usually only attack to get 1 or 2 stars. This base only got me 100k of each and their dark elixir. Most the time I aim for bases with 200k of each and bases that look attacked already.
    Posted 91 months ago

    JoelAP

    lvl 1: Loincloth
    48
    08/04/13
    So very little people have attacked me with this setup and of those who have the highest anybody got was 41% with 10 drags. Best setup I've used by far
    Posted 91 months ago

    DanLwo

    lvl 2: Hog "Rider"
    122
    here
    07/04/13
    Good for you, sir captainsav3ah0,
    and if you share how you did it I think it would really help.
    Posted 91 months ago

    captainsav3ah0

    lvl 1: Loincloth
    14
    here
    07/04/13
    I attacked two bases like this and 2 stared them. I rated it high so people use it :)
    Posted 91 months ago

    DanLwo

    lvl 2: Hog "Rider"
    122
    here
    06/04/13
    And thanks to KingKitega, too.

    You may notice that there are still two walls left,
    they are for the middle rim gaps to build kill zones.

    And I put giant bombs on the positions of builder's huts here(next to the teslas),

    it worked better than I expected.
    Posted 91 months ago

    DanLwo

    lvl 2: Hog "Rider"
    122
    here
    06/04/13
    Thanks CBR, that's something I didn't think about,
    good work man!
    Posted 91 months ago

    bricksaver

    lvl 1: Loincloth
    30
    04/04/13
    Dasiychain... makes me dizzy looking at it... o.O
    Posted 91 months ago

    JoelAP

    lvl 1: Loincloth
    48
    03/04/13
    props my man, im gonna give this base a try now!
    Posted 91 months ago

    CBR

    lvl 1: Loincloth
    21
    03/04/13
    I use a slightly modified version of this base, so far its won 18 lost 0. Got me from farming territory to 2076 and still holding strong :) Check out CBR in Elders of Dark to see how I changed it.
    Posted 91 months ago

    KingKitega

    lvl 2: Hog "Rider"
    105
    03/04/13
    I would swap the clan castle with an air defence in the core. Also would suggest closing the gaps in middle rim and instead put the gaps in the outer rim as first line of defence against giants, archers or barbs. Less attackers that reach the middle, the easier for splash units to defend.
    Posted 91 months ago

    DanLwo

    lvl 2: Hog "Rider"
    122
    here
    21/03/13
    If you had all walls upgraded to level 7 or higher,
    its better to switch the mortars with some storage to the middle rim, sure,
    as this layout was first created.

    But then I found it works better with current shape if the walls are low grade,
    so I did some change to help those who haven't done with their walls.

    I appreciate the responses from you all very much,
    and I think its easy for you to change it a little to make it work.
    Posted 91 months ago

    Deagle

    lvl 1: Loincloth
    25
    21/03/13
    wizard towers and mortars are too close to eachother
    Posted 91 months ago

    Firespit

    lvl 2: Hog "Rider"
    96
    19/03/13
    double lighting on wizard and u lost 1 wizard easy and nearly ur mortors... don't really think i could work well against giants and pekkas
    Posted 91 months ago

    cage

    lvl 2: Hog "Rider"
    53
    here
    18/03/13
    this is good! but i wonder how does the center fare against triple lightning? or maybe more
    Posted 91 months ago

    DanLwo

    lvl 2: Hog "Rider"
    122
    here
    18/03/13
    Yes Maticus this is exactly how I designed it,
    with spring traps in the middle rim it works pretty well
    Posted 91 months ago

    Maticus

    lvl 2: Hog "Rider"
    82
    here
    18/03/13
    Looks pretty good to me. Looks like they'd all get stuck in the circle while getting hit by stuff in the center. Hordes of gobs would do no good cause first storage they stopped at they get killed by a wizard tower or mortar.