Quite the odd design here. Very open with lots of spacing. Watch out by the BK, you have an open spot near the middle of the base. Just get a wall and patch it up. All I can say is that an attacker will need to go all out with instinct agaisnt this base because you have no idea where the traps are, and the CC is very hard to lure. I like the wall layout, but I would redo where each defense is. IE, square out your ADs and WTs more. I'll give ya a 4/5.
DGBs can no longer be pre-triggered. In the first one, there were so many DGB spots that it would be a waste of troops to attempt to trigger at all of the possible spots anyway, but now there is no chance of that. I also switched around the air defenses to make them slightly less susceptible to GoLaLoon. Not an easy 3 star now.
It is easy to take out 2 air defenses and the defending queen with 2 golems + heros, making it a relatively easy base to 3 star with GoLaLoon. But this base is even easier to hog with the bad double giant bomb placement. They are way to easy to pretigger.