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Symmetrical Clan Wars Defence V2.0

  • Clan War
  • 3.3
  • 32,327
  • 22
  • 96 months ago

Symmetrical Clan Wars Defence V2.0

by Dudeitron
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  • Base Type:

    Clan War
  • Rating:

    3.3
  • Views:

    32,327
  • Comments:

    22
  • Created:

    96 months ago
Symmetrical Clan Wars Defence V2.0
by Dudeitron
    Posted 51 months ago

    Admin-Clash

    lvl 5: Goblin Ponch
    891
    27/03/18
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    Posted 55 months ago

    ModeratorForum

    lvl 6: Giant Sideburns
    1,463
    30/11/17
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    Posted 85 months ago

    ALBO707

    lvl 1: Loincloth
    1
    14/06/15

    Zuuhl no surpirse you are the joke of your clan. 213 lvl 6 archers can 1star any base by geting 50%+ no matter how straong your base is, they will destroy all of the outside buildings easly!

    This base its great and its working pretty good for me.

     

    Posted 94 months ago

    Zuuhl

    lvl 1: Loincloth
    none yet
    26/09/14
    I just tried this base in our last Clan War. Beside walls, 15 levels on both heroes and a few level 13 Archer Towers my base is Maxed.
    Let me just say, I have never been so humiliated in CoC ever before!
    I was 55% by their number 50, lvl 73 TH9!!! using 213 lvl 6 Archer, 4 lvl 3! Lightning, Barb King lvl 5 and Archer Queen lvl 3.
    I am the laughing stock of my Clan right now.
    Seriously, how this layout ever got that high a rating is mind blowing...
    Posted 95 months ago

    stewey g

    lvl 1: Loincloth
    none yet
    01/09/14
    Thx for the quick reply dude i appreciate it,i was gona use it just for clan wars for now till i get up to proper standards
    but if it works ok i might use it for our up and coming push in a few weeks
    ig name is stewey g and clan is king jeffrey.Im gona start on changing layout when im home from work
    Posted 95 months ago

    Dudeitron

    lvl 5: Goblin Ponch
    838
    here
    01/09/14
    @ stewey g - I think you will still have success with this base at this point in time because you were a max TH 9. I would build this layout and then just fill in the empty defense slots as you continue to move forward. Will you be using this layout solely for clan wars and then use another one for your normal base? As i would suggest my farming base until you are ready to trophy push. If you could put your clan and in-game name i could check out what you have done so far and give you advice from there! Good luck and hopefully you see this response.
    Posted 95 months ago

    stewey g

    lvl 1: Loincloth
    none yet
    01/09/14
    Hey dude just wondering if this setup would work for me,just upgraded to 10 yesterday.
    I was a maxed 9 and have built 1 it already and have other it and xbow building now as well as other defencive structures started
    Good to hear back from you if it work for me
    Posted 95 months ago

    Dudeitron

    lvl 5: Goblin Ponch
    838
    here
    15/08/14
    @KurtieG WOW! I cannot thank you enough for all of the results. I worked really hard designing this base and I'm glad that it has worked so high in the trophy count. As I was using this base in game and starting my trophy push i noticed that there needed to be something done with the AD's. I like your idea of switching them with the wizard tower when the need raised in masters league. I shall put this in the description! I cannot thank you enough, If you could tell me your clan id love to see what this base looks like maxed out!!!!
    Posted 95 months ago

    KurtieG

    lvl 3: Teslafried Chicken
    330
    here
    15/08/14
    Just a follow up to let you know the results!

    Have been attacked 3 times in the last 6 wars or so, all of which were in 1 war. We were outmatched anyway, so i expected as much. It defended one (49%) and lost 2 (62% and 55%) both 1 star'd. All 3 attacks were all dragon attacks. Not bad imo. The AD's being on the outside meant 2 were taken out quickly, leaving the other 2 too far away to damage, but like you said in an earlier post, the xbows, IT's and Xbows all helped take them out pretty quickly, along with the AQ. Given that all 3 attacks were from skilled attackers that directed the majority of the dragons centrally, the fact none took my town hall is a success. I did however have one IT set to single, which helped.

    I also used this base as I have been pushing and I am at 3100 trophies currently. I swapped the AD's for the WT's, both helping me defend against Barch attacks while also more central AD's deter dragon/balloon attacks. I have been attacked 19 times with this base, losing 11 and winning 8. That is a great ratio for anybody that knows the master 2/1. With the skilled attackers, and people choosing who to attack carefully, it is rare to win a lot of defences. Sure, you can get lucky, but winning almost 40% of the time is great, especially when you take into account the trophy count. In my 11 losses, I got 2 starred twice (Both GoWiPe) and the rest were all 1 stars with a mixture of Barch and GoWi's. My defence wins included 2 GoWiPe attacks and 2 mass hogs, but the other 4 were people just falling short of 50% with Barch thanks to the good cover of mortars/WT's. My losses resulted in a loss of 73 cups, however I gained 158, which is a good record in anybodys books.

    This base is a well thought out, well structured and well placed base layout. The traps are well placed as well as the splash damage, but just remember that I have a Maxed TH10, so your results may vary.
    Posted 95 months ago

    Dudeitron

    lvl 5: Goblin Ponch
    838
    here
    10/08/14
    @Gandh! Thanks a lot for all of the pointers. I will take the advice about the inferno tower placement. But for the air defences. I have been raided with bam a few times and with all the xbows pointed up and the infernos on multi, this base does pretty well. The air defense placement looks worse on here than in game functionality. As for hogs, this is what i am mainly attacked with in wars because people think exactly what you thought. But come to find out not one has succeeded. This is because of the new update that weakens hogs to giant bombs. All 4 of the giant bombs in my funnels take them out extremely quick. I do thank you for the quality feedback and if you have anything else to add id be happy to hear. This is a base i think you should try i game to actually see how it preforms first though.
    Posted 95 months ago

    Gandh!

    lvl 6: Giant Sideburns
    1,955
    here
    10/08/14
    Overall structure is fine, the troop funnels and trap placement are decent but it could use more than a few tweaks yet. Your CC troops are too easily drawn out, air def on the outside makes it too vulnerable to dragons and BAM and you would be benefited by separating your IT as currently a single freeze spell will completely disable them both plus the majority of your central defenses, this combined with the very compact style makes it very vulnerable to hogs. Heroes may defend better now and are not able to be drawn out since the update but they also wont chase down hogs that move through and then out out of their perimeter now as well.
    Posted 95 months ago

    Dudeitron

    lvl 5: Goblin Ponch
    838
    here
    08/08/14
    @ Timmpy85 - I can address both your question and your concern in one statement. I am aware of the AD being spread out so that is why i put all of my bows on Air and ground mode. This way Air defense is still covering the base. Although i must say that even in all out Air raids this base still holds up, because of the infernos and xbox helping. If you have any more questions be sure to ask! and please rate:)
    Posted 95 months ago

    Timmpy85

    lvl 3: Teslafried Chicken
    439
    here
    08/08/14
    This looks pretty good! I have one concern and one question. The concern is the ad spread and location. This type of design does well on all out assaults, but taking out two ads on the same side puts the th at risk from that same side.

    My question then is how do you set the bows in this design?
    Posted 96 months ago

    Dudeitron

    lvl 5: Goblin Ponch
    838
    here
    02/08/14
    Thanks guys KurtieG and Netwurked! I'm very interested to see how this base holds up with max defenses.
    Posted 96 months ago

    KurtieG

    lvl 3: Teslafried Chicken
    330
    here
    02/08/14
    Looking nice man. Im a maxed TH10 and will try this layout, see how it holds up. Going to personally have one multi and one single, as I am attacked mostly using max golems/pekkas/heroes. Will post back the results in a couple of days
    Posted 96 months ago

    Netwurked

    lvl 2: Hog "Rider"
    80
    here
    01/08/14
    I'm using it, I will let you know how it goes.
    Posted 96 months ago

    Dudeitron

    lvl 5: Goblin Ponch
    838
    here
    31/07/14
    @Buddah - I am looking forward to your results! You are lucky because i just made the edit to incorporate the giant bombs yesterday. Thanks for using this base :)
    Posted 96 months ago

    Bubbah

    lvl 1: Loincloth
    12
    here
    31/07/14
    Awesome Design! I just redone my war base to this. My defense are not that strong only sitting at ( Archers Level(8), Canons (9), Wizard Towers (5), Air Defense (5), Infernos (1), X-Bow (3) Mortars (6). And all the bases Ive tried including Pancho's are easily 1 stared with what I have. I will update and post after the war is over. :D
    Posted 96 months ago

    Dudeitron

    lvl 5: Goblin Ponch
    838
    here
    28/07/14
    @Cocostarwas- Personally I put both of them on multi.
    Posted 96 months ago

    Cocostarwas

    lvl 1: Loincloth
    none yet
    here
    28/07/14
    You put both inferno tower in mono or multiple?
    Posted 96 months ago

    Golempower6

    lvl 1: Loincloth
    1
    28/07/14
    Wow, this is the most intricately designed base I've seen on here! Nice work man! Im going to use this
    Posted 96 months ago

    Bakon

    lvl 1: Loincloth
    none yet
    here
    28/07/14
    Wow this is an awesome design! Im going to use it in my next clan-war!!!