Plans:

nimbus' Ultimate TH9(Anti-Hog Rider)

  • Clan War
  • 1.3
  • 3,190
  • 7
  • 67 months ago

nimbus' Ultimate TH9(Anti-Hog Rider)

by nimbus.PH
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Yeah, this base is awesome. Tell others about it

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  • Base Type:

    Clan War
  • Rating:

    1.3
  • Views:

    3,190
  • Comments:

    7
  • Created:

    67 months ago
nimbus' Ultimate TH9(Anti-Hog Rider)
by nimbus.PH
    Posted 66 months ago

    Zechiel

    lvl 1: Loincloth
    none yet
    15/05/14
    What are you switching out, to make space for TH inside?
    Posted 67 months ago

    nimbus.PH

    lvl 2: Hog "Rider"
    59
    here
    05/05/14
    DESTROYER what TH level are you? Because it seems that you don;t understand what an anti hog rider base is.If so, please refrain from criticizing my work
    Posted 67 months ago

    DESTROYER_

    lvl 2: Hog "Rider"
    68
    here
    03/05/14
    Instead of putting collectors inside the walls, place cannons! Try to make the most compact footprint, allowing the greatest number of defenses attacking the same time!
    Posted 67 months ago

    Guitardude101

    lvl 3: Teslafried Chicken
    203
    here
    23/04/14
    Sorry about it appearing as two comments. Not sure why...
    Posted 67 months ago

    Guitardude101

    lvl 3: Teslafried Chicken
    203
    here
    23/04/14
    Overall, I like this base, but there are a few things worth mentioning. I actually got to your page through a comment that I agreed with, and because of that comment I assume you are knowledgeable, thus implying that you probably know what the LRC attack is. This base is perfect to attack with LRC. I would attack from the bottom, so I am going to use that as the example. You have two exposed cannons, and then you have an unexposed archer tower behind a layer of walls. If I were to drop two hogs on each of those cannons to take them out, and then drop the rest near the archer tower, since the archer tower is so far in the wall, the next building they would target would be the mortar on the inside of the base. There is a simple remedy however. If the issue is the hogs going for the middle (like it is) then all you need to do is make the archer tower closer to the outside. Now if I were to attack with that fix... I would still try to take out the two cannons and drop near the archer tower, but now my hogs then would go towards the wizard tower, and since you made a great decision on giant bomb placement, the hogs would run over the giant bombs and die. Also, if I you put the archer tower where I recommended, half the hogs would go one way, where half the hogs would go the other way. I would do this to the side opposite that side, but the other two sides with the funneling mechanism drawing the hogs on the outside of the base I think will work just fine. Note: I did try this base on the Clash of Clans built in "Village Edit Mode" and it looked intimidating. Though I didn't try it where I got raided, I'm pretty sure with these improvements that your village will kick some hog, giant, AND golem butt!
    Posted 67 months ago

    nimbus.PH

    lvl 2: Hog "Rider"
    59
    here
    21/04/14
    If you think this base sucks then i guess you don't know what an "anti-hog rider" base is.
    Posted 67 months ago

    Zebrajaba

    lvl 6: Giant Sideburns
    Moderator
    1,605
    here
    20/04/14
    I don't know what your problem is with me but this base seriously sucks.