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TH6 v2.0 Pure Defense Base by Wired Fuzzy

  • Defense
  • 3.9
  • 138,796
  • 102
  • 44 months ago

TH6 v2.0 Pure Defense Base by Wired Fuzzy

by Wired Fuzzy
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  • Base Type:

    Defense
  • Rating:

    3.9
  • Views:

    138,796
  • Comments:

    102
  • Created:

    44 months ago
TH6 v2.0 Pure Defense Base by Wired Fuzzy
by Wired Fuzzy
    Posted 22 months ago

    Knucks

    lvl 1: Loincloth
    6
    here
    24/01/16

    Been using this base the last couple of days since I upgraded to th6. Out of my last 12 defenses I've only lost twice. the 1st time 2 star 71% and the 2nd 1 star 74%. I will definitely be using your base layouts for the other levels when I get there. Have you tried using this as a base for clan wars?

     

    5 stars!

    Posted 29 months ago

    Shamil.K

    lvl 1: Loincloth
    7
    12/06/15

    your

    Posted 29 months ago

    Shamil.K

    lvl 1: Loincloth
    7
    12/06/15

    Hey wired i am using your plans ever since i saw your Th5 and now i am a TH6 you make really good plans i love them ;) :D and i am gonna use them till TH10 i just love yor plans 

    Posted 30 months ago

    Bob Bo

    lvl 1: Loincloth
    2
    28/05/15

    I did have a question about the layout though. I know you have stated that the goal is to get players to attack from the right or the top. However, you have drop zone at the bottom corner. Is that intended? I threw a barracks in that spot to keep people from dropping there.

     

    Thanks again,

    Bob

    Posted 30 months ago

    Bob Bo

    lvl 1: Loincloth
    2
    28/05/15

    Ok bud,

    Just switched to this set up even though lately my base has been fairly successful. Last 3 defenses on my previous layout were +22, +28, +30. But, I've been working towards getting set up to transition to your layout for awhile now. Im convinced its all about the long game, andyour layout seems to have consistent success. I just got done transitioning to your set up, and I plan on giving feedback/results. 

     

    Thanks,

    Bob

    Posted 32 months ago

    Chrisek

    lvl 1: Loincloth
    2
    20/03/15
    Been using this plan for last 3 weeks. I only get to raid once a week, so the base just sits the other 6 days. Currently the base has been resting in the 1300 trophy range while upgrading etc. Started TH7 upgrade today. Just wanted to say I love the base and will be sticking with you for TH7.
    Question for you: when will you do a TH10 plan? My other account is almost full built except walls, and am using a modified war plan but could be better. Thanks Fuzzy!
    Posted 33 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    04/03/15
    ej766 - Hi!, sorry it took me so long to answer, I have had some medical problems for the last month that have kept me out of commission. I wouldn't switch the AD at all if it was me, the AD is used as bait in this plan to encourage attacks from the right side. HOWEVER, if you must move it, put something attractive where it was. You probably don't want to use a Gold Storage, but that would be a good piece of bait if you are low on Gold anyway. Failing that, my best advice is to use that top Gold Mine next to the Cannons to swap with the AD. That will draw attackers to the top though, which is NOT how this base was laid out to be attacked, so be aware I do not recommend it, and the whole design of the base may start to fail, as it cancels the psychology behind the base design. Good Luck, and let me know how it goes!
    Wired Fuzzy
    Posted 34 months ago

    ej766

    lvl 1: Loincloth
    2
    08/02/15
    Hey, I noticed that this plan is very weak against the giant/healer duo because of the placement of the air defence, so I was planning on switching out the air defence with the archer tower that is to the right of the town hall, and I was just wondering what were your thoughts on doing this, or if anything which building would be the best choice to switch my air defence out with so that it is closer guarding my town hall.
    Posted 34 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    17/01/15
    -dAr - Hi! Glad to hear you are going to stick with my plans for the new level, THANKS!
    I base all of my plans off of the bottom right corner. (I treat the blue part on this screen as if it is the water side on the game.) Be sure not to count down from the top, as this site's screen is one row higher than the actual screen on the game.
    I normally recommend upgrading everything before you upgrade your TH to the next level, including mines and collectors. This is an odd case though, as you won't be able to upgrade your mines and collectors again (to level 11) until TH7 anyway, so going to level 10 after you get to TH6 is keeping it even in a way. I always try and time it so I hit the next level with full Storages, and even fairly backed up mines and collectors if possible, depending on how hard you get raided of course. It just makes it so much quicker to get your new walls up to a reasonable level so you can buy your new toys and put them in place as soon as possible. ;-)
    Thanks again for taking the time to leave me a comment. I hope I've helped, and if not, or you need anything else, just let me know!
    Wired Fuzzy
    Posted 34 months ago

    -dAr

    lvl 1: Loincloth
    7
    here
    17/01/15
    Hello sir, It's me again. I,m moving to TH6 and is planning to use your base plan again as it works for me most of the time. Some questions before I move up,

    1. Do I use the TH's original position as reference point in making the plan? or do I count the spaces from the lowermost part of the screen?
    2. I have already Level 9 Elixir Collectors and Gold Mines. Since you did not indicate it here to max it before moving up, I suppose its enough for TH6 and will be upgraded last. Although it's move advisable to max it before moving.

    Thanks. I hope to hear from you soon sir.
    Posted 34 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    15/01/15
    Henk de Tank - Hi! Found your other comment on my original TH6 plan as well, Thank You! My original TH6 design is decidedly better at defending against the Giant/Healer attacks, but suffers a lot more than this one under a mass Barcher attack. You kind of have to decide what you get hit with the most to choose between the two plans. I have used them both, and preferred the original until the Barcher attacks got to be so popular they comprised a good 50% of all attacks, so that's when I came up with this one, and it does work much better on those attacks.
    Thanks again for commenting, and I will check out your plans as soon as I get a chance, and I'll leave comments on them for you, and rate them if they deserve a 4 star or better. (I would rather give someone a chance to improve a base if I don't feel it's ready for at least 4 stars, than give a low rating.)
    Wired Fuzzy
    Posted 34 months ago

    Henk de Tank

    lvl 1: Loincloth
    38
    here
    14/01/15
    Hi Fuzzy, your plan looks solid, and reading your explanations makes a lot of sense. I've been exploring other base builders lately and looking how they go around doing things. I read the comments down below and do identify with the giant/healer raids. This happened to me a lot too on TH6. I've recently recreated my TH6 base design and would appreciate it if you could have a look at it. (also 2 TH7 base designs).
    I personally feel that your v1 version has the townhall protected better. But I can't test the bases since im no th6 anymore. I've commented on that base too.
    Posted 35 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    07/01/15
    Yoshihono - Wow, I am sorry to hear that. It is really unusual to get taken by someone coming in from that corner, as the whole idea is that they are supposed to attack from there. Do you have the base placed exactly I show it in relation to the edge of the village? That is pretty important for this to work correctly. I am also curious as to what your Trophy level is/was when you were having these problems, and how upgraded you are. Again, sorry it's not doing well for you, I will gladly try and help if you are still interested. Thanks for taking the time to let me know, and I wish you better luck in the future.
    Wired Fuzzy
    Posted 35 months ago

    Yoshihono

    lvl 1: Loincloth
    1
    here
    30/12/14
    This setup hasn't worked at all for me I always lose over two stars very weak to multiple archers or barbarian especially in the lower right corner
    Posted 35 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    19/12/14
    My sincere apologies to everyone who has left me comments over the last few days. I have had some very painful medical complications, and I have been too out of it to even check my game accounts, or these plan pages. I should be having longer periods of lucidity soon now, and over the next few days I promise I WILL respond to EVERY comment, it just might take me a while. :'(
    I really appreciate everyone's understanding and support, and please continue to leave me comments, I will get caught up as quickly as my mental faculties allow!
    Thanks again, you guys have all been great!
    Wired Fuzzy
    Posted 35 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    19/12/14
    ej766 - Thanks for taking the time to ask! I appreciate people checking in from time to time. Your best move would be to leave out the one in the top right corner. Let me know if you need anything else!
    Wired Fuzzy
    Posted 35 months ago

    ej766

    lvl 1: Loincloth
    2
    19/12/14
    If I only have 3 builders, which one is the best choice to not have in this plan, since it includes 4 builders
    Posted 36 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    02/12/14
    SJOEE - Thanks for letting me know the details of what's happened for you. i am not sure there is anything I can do to improve this for you. I have started a series of bases that quickly convert from Defense to Farming and back. I have completed the TH8 pair (TH8 F.C. [D] Defense Base by Wired Fuzzy and TH8 F.C. [F] Defense Base by Wired Fuzzy), and am working on the TH7 pair now. The TH6 pair will come after that, but I don't know if you'll still need it by then! :-P
    I have found that the AD gets very little work at TH6, so that is why it is in the position I have it, but you made a logical move if you do get hit with Air attacks a lot. You are right about the target from having a lot of resources, nothing can be done about that. I am sorry the base looks too intimidating, but that is how it looks when it is built right, it looks intimidating because it is! I really thought the Storages would entice more attackers than it does, and I am not sure how to make it look less intimidating without neutering it in the process. Actually, though, I still got a lot of free trophies when I mocked it up on my TH7 village with all TH6 defenses, so some people still try and fail. I was getting hit with all TH7's and 8's though, I think they just expected a little easier target than what they got.
    This base is indeed designed around the practice of not attacking, so it is totally normal for you to look at Farming style layouts if you are an active player, and I am not at all disappointed in your decision under those circumstances. (I wish there was an edit button for the comments as well, I am admin, and I can only delete a comment, but not edit one!)
    I really appreciate all of your support and feedback, and I sincerely hope I hear from you again. (Should I PM you if I get the Convertible TH6 set-up ready, in case you're still interested?)
    Thanks again man, stay in touch if you get the urge, I like hearing from you!
    Best of the best to you;
    Wired Fuzzy
    Posted 36 months ago

    SJOEE

    lvl 1: Loincloth
    6
    02/12/14
    ... and when I typed 'doesn't like to attack' in the last paragraph, I of course meant the opposite. I thought there was an edit option but I can't find it, my bad!
    Posted 36 months ago

    SJOEE

    lvl 1: Loincloth
    6
    02/12/14
    I have been using this base since I moved up from your TH5 design, but I'm sad to say I'm going to try something else for now. This is not because the base is bad, mind, it's because I think a farming base will suit a player like me (very active, having no problems staying in a cup range) better. Before I switch up my stuff I'll share my experiences with it though.

    Before I do, I have to add one thing: I swapped the Clan Castle and Air Defense. I didn't like how close to a corner the AD was, considering how it's about the only solid air defense you get at TH6. That said, not many of the attacks I endure had any air units involved. Could be because my AD was centered and people planning to use air units skipped me, could be that it's not a big deal at TH6... I don't know. Either way, I didn't want to deal with the Giant/Healer strat I've been using a lot myself (and Pytch mentioned), and a centralized air defense is pretty much the easiest way to stop that avenue of attack. People who tried never got further than 60%. For the record, I've been around 1100-1200 cups while using this base.

    I agree with Pytch in another thing: the layout looks great. It will definitely stop noobs from attacking you, so gaining a free shield from a fumbled attack will not happen very often. Most of the attacks I've dealt with were TH7 s scoping me down for easy resources/cups, which I guess will happen to any TH6 base out there. In reply to him: do you think any other TH6 base that's focused on defending resources alone would've done better? I strongly doubt it, to be honest. Carrying that amount of gold and elixir will paint a giant target all over your base, and not a single TH6 design will be able to withstand it. Holding that against this base design is not fair.

    My main reason for NOT using this base is that I'm active enough to regain any lost cups from just giving my TH away for free, hopefully saving some resources and gaining shields in the process. The base design is good, but with how matchmaking works (cups as only determining factor, disregarding TH level, research, Barracks and Army Camp development) I don't think defending your town hall as a TH6 is very useful for anyone who plays more than just casual and doesn't like to attack.

    Best of luck friend, perhaps we'll meet again in a later TH level once I value defense a bit higher :).
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    08/11/14
    Sorry, that last comment was for Pytch, not Patch, blasted auto correct!
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    08/11/14
    Patch - OK, going to leave you an answer on the TH7 v2.0 page as well. For what it's worth, I also got the crap kicked out of me while I was waiting for the TH upgrade. I don't know of any other base that doesn't the same problem when you have that much resources on board. I will keep thinking about how to strengthen the right a little more, but so far I haven't had much luck. Unfortunately a high level guy can punch through to the TH in any TH6 base. I am taking your comments quite seriously though, and looking for ways to improve it, so Thank You for pointing them out. I'm not sure how to make the base look less intimidating to the lower level guys, without actually making it weaker, but that it's a valid point, you really don't get attacked on this by anyone near your level. I am noticing the same thing on the TH7 base I used to mock-up to only have these TH6 pieces in the base in order to try the plan, but I want sure if it was because of my actual TH level. Thanks again for all your support!
    Wired Fuzzy
    Posted 37 months ago

    Pytch

    lvl 1: Loincloth
    none yet
    here
    08/11/14
    - The right side is really weak even tho it's protected by giant bombs and bombs. 9/10 attacks come from this side and once the air defense is destroyed against a giants and healer raid, it's already over.
    - The town hall may not be protected enough. What I mean is that it's really easy to reach the town hall and get atleast 1 star.
    - This layout looks really great and this is his problem. What does that mean ? Most of the player don't attack you, especially the nubs. So most of the players who are attacking you are from high levels (TH 8-9-10 attacked me most of the time). And ... this layout can't really do anything about raids composed of lvl 5 Barcher.
    - Why does high levels players attack this base ? Because it's really easy to get all the ressources. I started my upgrade to TH7 last sunday and it last 6 days. During these 6 days, I followed the tips in the description : I got maximum elixir and gold in my storage, I didn't take the elixir and gold in my mines and collectors to go beyond the storages limit and I also got maximum ressources in my clan castle. Which means I'd around 4 millions ressources (maximum storages is only 2m). If a TH6 attacked me, he could get more than 500k ressources and if a TH9 attacked me, he could get around 200k ressources which is fucking huge, and easy to get for them.
    To sum it up, I still think this is a good base but the fact this base looks great is the problem, because nubs won't attack you and high levels players can destroy this layout without any problem, especially when you're full of ressources.
    I don't know yet if i'm going to use a TH7 defense or TH7 farming layout, because i'm getting really bored of getting my ressources stolen that easily.

    Some questions :
    - Are you going to make a TH7 farming layout ?
    - In your TH7 v2.0, which builder's hut would you remove ? Because i've only 3 huts, not 4. I don't want to make another comment on the right plan so I think you can answer me there, thanks :D (NOTE : I think you should add this kind of information in the plan's description, to know what builder's hut to remove, it would be great)

    Pytch -
    Posted 37 months ago

    Pytch

    lvl 1: Loincloth
    none yet
    here
    08/11/14
    It seems like my comment was too long, so here is the second part :

    - The right side is really weak even tho it's protected by giant bombs and bombs. 9/10 attacks come from this side and once the air defense is destroyed against a giants
    Posted 37 months ago

    Pytch

    lvl 1: Loincloth
    none yet
    here
    08/11/14
    Hello there, here come my second and last coment on this layout (because i'm moving to TH7 in some hours). Here are the attacks against me since i'm using v2.0 :
    Lose (100%) -26
    Lose (75%) -6
    Lose (100%) -31
    Lose (75%) -17
    Win (20%) 29
    Lose (83%) -6
    Lose (100%) -13
    Lose (100%) -23
    Lose (58%) -4
    Lose (100%) -20
    Lose (53%) -7
    Win (5%) 8
    Lose (100%) -16
    Lose (60%) -5
    Win (45%) 19
    Lose (75%) -6
    Lose (55%) -5
    Lose (63%) -4
    Win (3%) 30
    Lose (60%) -6
    Lose (48%) -9
    Win (18%) 18
    Win (48%) 29
    Lose (60%) -14
    Lose (60%) -6
    Lose (100%) -34
    Lose (80%) -6
    Lose (85%) -16
    Lose (100%) -28
    Lose (100%) -21
    Lose (100%) -24
    Lose (58%) -4
    Total during the two last weeks : -224 trophies only with the defense. (NOTE : I'd troops in my clan castle for most of the attacks). Here are some things I noticed :
    - The right side is really weak even tho it's protected by giant bombs and bombs. 9/10 attacks come from this side and once the air defense is destroyed against a giants
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    26/10/14
    EVERYONE - 10/26/14 - I have made some changes again. After watching my replays, I have moved the top section holding the Gold Mine and Canon to the right one click. This eliminated an "x" intersection at the right side. I can't believe I missed that before. I have also rearranged the perimeter buildings a little for better cover around the outside, with the light hit point buildings in areas where they are either not guarding much, or where we want the attack to break through first, if it's going to anyway. I have also moved the Giant Bomb over near the AD, as I didn't see anyone going for it where it was. I did leave the hole there, just in case they weren't attacking there because they assumed a Giant Bomb WAS there.
    Sorry for the changes so soon, but it's still getting dialed in. I took one of my TH7 bases and took everything that was TH7 only, or TH7 level upgrade, and put it all in the far corners. That left me with everything I needed to put a maxed out TH6 base together in this layout, so I could give it a real test run. I am at just under 1800 trophies on that base, and only a few hundred thousand of each resource,
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    25/10/14
    EVERYONE - Okay, 2 hours after going live, I have my first change. I have changed the layout in the bottom left corner somewhat. I have put the lowest hit point building in that area (Barracks) in front of the Giant Bomb, and moved the Giant Bomb and the walls around a bit, so that we have better defense coverage in that corner. So far, that's it, I'll keep you posted, please do the same!
    Wired Fuzzy
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    25/10/14
    NOTE TO EVERYONE... as always, please give me a 5 star rating if you haven't already, (you can always lower it later if you hate it), to keep the "rating rats" from chewing away at it with 1 star ratings to raise the ratings on their own bases, until it gets buried on page 50, and no one who could use it ever gets to see it.
    THANKS YET AGAIN to EVERYONE for the continued support, and CLASH ON!
    Wired Fuzzy
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    25/10/14
    KadraXD - GREAT! Welcome aboard! Good to hear from another pacifist with an attitude! I hope you like the new improved version, pleas come back and report, so I know what to change, or (hopefully) not change. This whole plan only works if as many people contribute with comments as they can.
    Thanks for taking the time to comment, and Clash On!
    Wired Fuzzy
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    25/10/14
    Pytch - Yeah, those numbers truly suck! I appreciate that you still call it a "great plan". The increased Barcher style attacks have worn it out though. FORTUNATELY, your answer has just arrived. PLEASE check back in, and let us know what you observe with the new plan, and how it's doing for you. THANKS again for keeping coming back and sharing, that's how this stuff gets better!
    As for the Builders Hut, you should eliminate the one in the bottom left that's all alone. it's just there to force archers to work on it, before they can get to the Army Camp without being hit. As a side note, try and let Obstacles grow there, and ANYWHERE ELSE that is JUST BARELY outside of the range you see when you toggle on the range on the plan. You can also use any decorations you may have purchased for the same purpose. I know you can set troops down right on top of that stuff, and so does most everyone else, but just watch your replays after you do it. There is something in human nature that makes all but the most seasoned attackers still avoid putting their troops down on an obstacle or decoration. Be sure to ONLY place them just out of range though, we want them to either drop troops too close, and get hit, or so far back they have to hike to get a shot off. :0
    Wired Fuzzy
    Posted 37 months ago

    KadraXD

    lvl 1: Loincloth
    15
    here
    24/10/14
    fantastic! i also do not raid! haha
    Posted 37 months ago

    Pytch

    lvl 1: Loincloth
    none yet
    here
    24/10/14
    Hi dude, i've been using this base since I started TH6 and i want to thanks you for this great plan. The description also helped me during my TH5 - TH6 transition. Since i'm using this plan, people attacks me way less than before. However, when someone attacks, my defense loses pretty much all the times as you can see here :
    Lose (100%) -20
    Win (28%) 22
    Win (18%) 18
    Lose (88%) -9
    Lose (100%) -18
    Win (30%) 17
    Lose (78%) -22
    Win (48%) 17
    Lose (65%) -8
    Lose (75%) -13
    Lose (100%) -28
    Lose (100%) -33
    Win (45%) 16
    Lose (100%) -24
    Lose (100%) -32
    Lose (100%) -22
    Lose (100%) -25
    Lose (95%) -16
    Lose (100%) -17
    Total during the 2 last weeks : -197 only with the defense. (NOTE : I had lvl 5 troops in my clan castle for pretty much all of those attacks)
    I won't tell this is a bad layout. This layout works great against most of the attacks ... but not against Barcher. And all my loses are from Barchers. I saw in the comments that you're working on a TH6 v2.0 and i'm really expecting it a lot, because the actual plan isn't working great against Barcher, and it seems that it's the most used attacks nowadays. I hope this TH6 v2.0 will be released soon :D
    I also wanted to ask you, which one of the four builder's hut would you remove ? Because I have only 3 huts :(
    I hope my comment will help you on how to fix Barcher problems with TH6 v2.0. Keep going with your great work !
    Pytch -
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    23/10/14
    The7crew - THANK YOU very much for the nice comment. If there is anything I can help with, please don't hesitate to ask! If you are using my bases, please check back in and let us all know how it's working for you. Thanks again, and Clash On!
    Wired Fuzzy
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    23/10/14
    Crimson Wonder - Saw your comment on my TH7 page, glad to see you there!
    Posted 37 months ago

    The7crew

    lvl 1: Loincloth
    none yet
    here
    21/10/14
    I like u creat bases
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    21/10/14
    Sorry for not responding to my comments, I have been having medical problems for 4 days or so. Should be back to answering comments in a day or two. Thanks for your patience.
    Wired Fuzzy
    Posted 37 months ago

    Crimson Wonder

    lvl 1: Loincloth
    36
    here
    17/10/14
    Yeah I won't be on this layout long because I just started my town hall upgrade. I plan to use your town hall 7 layout as well though when my upgrade finishes. I moved the builder to the top corner. I like your suggestion that it may prevent a 3 star attack from the bigger bases.
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    16/10/14
    at0mb0mb - Base looks good, I think you did a great job, and I DO appreciate the props. Your description almost made me blush. :) I may steal some of YOUR ideas on v2.0, I am not sure yet, but a couple of things look interesting enough for me to at least take a second look at. My only real concern is that the top Wizard Tower is a little exposed to Barchers with only the builders huts in the way, but otherwise I like it. If I borrow any of your ideas I will definitely give you credit, since you were so kind to me with the same. I left a comment and rated your base by the way, hope it's OK. You did good!
    Wired Fuzzy
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    16/10/14
    Crimson Wonder - Hey man, good to hear from you. I too will be interested to see how it works out for you over the long run. Glad you noticed the hole, and corrected it. The new v2.0 should be here soon, I just can't seem to squeeze out any extra time these days, I will soon though. As for the 5th builder, you lucky duck, where you suggested seems fine. You could also hide it in a corner if you believe that helps prevent 3 star losses. I have not found it to be very effective, but some designers swear by it. I would hide it in the top left if I was going to do that, and if you can be lucky enough to let the Large trees grow around it, it is nearly invisible to the attacker. The troops will still see it though, if they are still around with time left when everything else is gone, so it only works if it comes down to the last couple of seconds, and everything else is gone, and the attacker's troops are too far away to make it there in time.
    Thanks again for the comments, and please keep checking in, I love hearing from people.
    Wired Fuzzy
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    16/10/14
    Lv5 Valkyrie - Thank You for being so loyal! Yes, Tesla's are almighty pricey, but worth it in the end. I checked out your base and rated it. Tried to send you a personal message with some suggestions, but they don't seem to be going through unless they were already started previously, not sure what's up with that.
    Thanks yet again for all your support, and I look forward to seeing you on the TH7 page (one of the two anyway). Thanks again, Wired Fuzzy
    Posted 37 months ago

    at0mb0mb

    lvl 1: Loincloth
    13
    here
    16/10/14
    Hey Wired Fuzzy! I've been using this layout since I started TH6, and it's done me wonders! I'm almost fully upgraded for TH7 AND I've gotten trophies left and right, almost at 1250 for the 450 gems.

    After using it for quite a while, I started to tweak it here and there to come up with a little better hybrid instead of solid defense, and low and behold, my final product isn't too far off from your Hybrid, but it has some differences to keep all storages AND the TH at the center, as well as rearranging structures/traps on the outside to play into the luring attackers to the bottom. It has served me very, very well.

    You can find it at and named TH6 Protective Hybrid (Wired Fuzzy mod) to give you credit! Props!
    Posted 37 months ago

    Lv5 Valkyrie

    lvl 1: Loincloth
    42
    here
    16/10/14
    Hi Werid Fuzzy! I have all defences built for TH7, except my telsas. They cost so much! So now I am moving on to your TH7 defense. So my comments will be there. Just So you know.
    For every TH I am in, I will use your Bases. Thanks for spending time on them, to make them the best. Thanks!
    Lv5 Valkyrie
    Posted 37 months ago

    Crimson Wonder

    lvl 1: Loincloth
    36
    here
    15/10/14
    I've also picked up my fifth builder. Where would recommend placing him to work well with this plan? I have currently placed him near the camp and edge of the map on the top side of the plan.
    Posted 37 months ago

    Crimson Wonder

    lvl 1: Loincloth
    36
    here
    14/10/14
    Started using this yesterday. lost 1 star and 7 trophies to a town hall 7 last night. look forward to seeing how the odds play out over the next week or so. Also look forward to version 2. I did notice the hole when i was building the plan but it was a simple fix to move the builder. thanks Wired Fuzzy for the time and effort to create these.
    Posted 37 months ago

    Lv5 Valkyrie

    lvl 1: Loincloth
    42
    here
    14/10/14
    Hi Wired Fuzzy, could you please check out my plan for TH6. I just created it and was thinking if you could take a look and leave a comment, I would really appreciate that. Thanks!
    Lv5 Valkyrie
    Posted 37 months ago

    Djee

    lvl 1: Loincloth
    4
    here
    14/10/14
    That's what I tought! Thank you! It might had been some sort of tactics to attract giants or something.
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    14/10/14
    Djee - No, that's not normal. Sorry, I must have moved the builders but by accident while scrolling on my screen and not realized it. Sorry about that, I put it back where it belongs.
    Wired Fuzzy
    Posted 37 months ago

    Djee

    lvl 1: Loincloth
    4
    here
    13/10/14
    I didn't read all the comments so I don't know if anyone notice that there's one available square to drop troops. Base's left side between Lab, Hut and Camp. Is it normal?
    Posted 37 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    13/10/14
    LaneMD - Thank You!
    Posted 37 months ago

    LaneMD

    lvl 1: Loincloth
    1
    here
    12/10/14
    nice!
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    11/10/14
    MasterGamer99 - I am not sure if the Barcher style attacks are getting more popular than when I first developed my bases, or if I'm just learning to notice more. I encountered the same thing in my last couple of weeks with my own two TH6 bases. I started playing around with the layout on this base when I came out with my TH7 v2.0 Pure Defense Base by Wired Fuzzy that was designed to address the same problem in TH level 7. I should have the new improved v2.0 of this base out in a day or two at the most so just hang in there. I am using the same techniques on this base that helped with that one. I am not going to make a completely separate plan this time though, like I did with the TH7 one. I am just going to upgrade the design on this one, and add the v2.0 to the title. So when you come back to look at it, it will still come up under the old plan number, so if you bookmarked it, it will just take you to the new base. I will also announced the change here, as well as my usual lengthy description of what I did, and why. I anticipate that it will be a substantial improvement in regards to that type of attack.
    Thanks for asking me about it, it kind of moved it up on my list of things to finish, and thanks again for using my base.
    Wired Fuzzy
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    11/10/14
    CoCalum - Well, actually, yeah, it kinda is. We're encouraging attacks from a specific direction, and that location does the trick. Most attackers not using the mass Archer/Barcher strategy will usually attack on that side.
    As for the Barcher attacks, please see my next comment up.
    Thanks for asking, and thanks for using my base, it's about to get better.
    Wired Fuzzy
    Posted 38 months ago

    MasterGamer99

    lvl 1: Loincloth
    none yet
    here
    11/10/14
    When I am defending against other players they seem to be able to get lots of elixir from attacking the elixir collectors, but all my defenses can't attack those archers because they don't have enough range. Is there anyway I can attack the archers that are destroying the elixir collectors?
    Posted 38 months ago

    CoCalum

    lvl 1: Loincloth
    5
    here
    11/10/14
    Do you advise to put the base at the bottom of the screen as shown?
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    09/10/14
    Lv5 Valkyrie - Absolutely it is, in fact, that's what I am doing myself with the bases I just leveled up from TH6 to TH7. I like to build both my Teslas first when I get to TH7, so I add in a few wall pieces near the middle as soon as the Teslas are built, put the Teslas in there, and then start upgrading the other new defenses right outside the walls. I buy all my walls and lay them out in strips of 10 where there is room, and then upgrade them one strip at a time until they are all at 2 levels below max for your level, (in this case, level 5), and then I put the base together. How far along the other new defenses are isn't as important once you have the walls up, although you should be able get them at least to where they only have a couple of upgrades left relatively cheaply and quickly at this level of the game. As soon as the walls are at level 6, finish any defense upgrades you haven't until they are all at level 6, then start bringing them up to max for TH7. As I mentioned in my description for the original base, I like to upgrade the Teslas as far as they go, first one, then the other until they are maxed out for the level. Attackers that see an unfinished base NEVER expect the Teslas! I hope this helps, if not let me know and I'll try again. :)
    Thanks again, Wired Fuzzy
    Posted 38 months ago

    Lv5 Valkyrie

    lvl 1: Loincloth
    42
    here
    08/10/14
    After my TH is upgraded to Lv 7, I want to keep the same base for a while, while I upgrade and build defenses and other stuff. Do you think it is a good start for lv 7 TH?
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    08/10/14
    Lv5Valkyrie - Thanks a bunch for the update. You obviously have the understand the idea behind the plan, you will steadily gain trophies, even if you don't win every battle.
    Again, Thanks for giving my base a fair try, and coming back with facts. Clash On!
    Posted 38 months ago

    Lv5 Valkyrie

    lvl 1: Loincloth
    42
    here
    08/10/14
    Sorry, forgot the trophies.
    1. 28 trophies
    2. -16 trophies
    Progress: 12 trophies
    Posted 38 months ago

    Lv5 Valkyrie

    lvl 1: Loincloth
    42
    here
    08/10/14
    Hi, good news. My lv 6 TH is currently being upgraded to Lv 7, 5 days and 22 hours to go.I am planning on using your lv 7 TH base. I have been raided 2 times since I first used this base.
    1. PLayer Profile: Lv 7 TH, lv 53, gold 3 (1495 trophies).
    Raid troops: 30 lv 4 barbs, 10 lv 4 giants, 5 lv 3 wall breakers, 2 healers, 37 lv 4 archers and 10 lv 4 wizards.
    Total destruction: 28% (WIN)
    2. Player Profile: lv 8 TH, Lv 83, gold 2 (1588 trophies).
    Raid Troops: 8 lv 5 giants, 7 lv 5 wall breakers, 86 lv 5 archers, 34 lv 5 barbs and 20 lv 5 goblins.
    Total destruction: 100%
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    08/10/14
    Nassir - Hi, Thanks for commenting. I would recommend you have all the new walls to a minimum of level 4 before arranging, and then make it a real priority to get them to level 5 as soon as you can. Remember to put your strongest walls closest to the center, and your weakest walls on the outside perimeter, on the side that you get the fewer attacks from. An attacker only needs to use one extra Wallbreaker to get through the higher level wall on the outside, but on the inside they might loss up to a dozen extra troops from defensive fire trying to beat their way through the higher level walls with brute force. I hope this answer your question, and if you needed anything else, just holler!
    Wired Fuzzy
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    08/10/14
    Lv5 Valkyrie - I believe I was of a bit when I answered your last question. I looked back at my notes, and it looks like the base actually hovers in Gold II without any help, and dipped down into Gold I just before the upgrade to TH7, which is whee it was when I last leveled up from it. I did have someone who used it in Crystal though, but as I said, he raided a LOT.
    Sorry if I misled you in the last post, I got to thinking about it and had to go check. I sometimes confuse my bases and their trophy ranges if not thinking to sharp at the time.
    I hope this helps, and again, Thanks for trying my base.
    Wired Fuzzy
    Posted 38 months ago

    Nassir

    lvl 1: Loincloth
    none yet
    07/10/14
    I just upgraded to th6, about how far should I get my new walls before I rearrange to this base. All my old walls are lvl5
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    07/10/14
    Lv5 Valkyrie - Hey, Thanks for trying my base! You're gonna love it. If you rely on defensive wins alone, this base will take you into Gold III, and it will hover right there without any help. I have had one guy who is an avid raider get into Crystal with this base, but that requires a lot of time and effort to stay there. You can expect your trophy level to go down right at the end when you are saving up resources while waiting for your upgrade to TH7. You get hit hard and often when your Storages and Mines and Collectors are all full. You should still be able to enter TH7 in Gold II at least. This base was designed with the idea in mind that you are going to be attacked by TH8 and TH9 guys, so no problems there. Some of them will get you, but most will go away with their tail between their legs. You will notice, if you watch your replays, that the guys who manage to win against you are very skilled players, and when you combine that with their higher TH level, you can get beaten. It won't happen often though.
    THANKS so much for trying my base and leaving a comment, please check back in and let us know how it's going, OK? Wired Fuzzy
    Posted 38 months ago

    Lv5 Valkyrie

    lvl 1: Loincloth
    42
    here
    07/10/14
    Could you tell me what league is this plan for. I am in Silver 1. Going on to Gold. I get attacked by town hall 8 and 7 people a lot.
    Posted 38 months ago

    Lv5 Valkyrie

    lvl 1: Loincloth
    42
    here
    07/10/14
    Hi, I will to try out the base. Looks like a very good plan. I will give you some feed back on the outcome.
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    07/10/14
    CoCalum - YES. I am sure this will work. Period. Your results will vary with how far along your walls, upgrades, etc. are. Although the base was designed assuming you have maxed everything to level 5 before arriving, it will still work with lower level defenses, it just works better, obviously, the more you get upgraded. I have had strings of as much as 5 losses in a row. But then it gets followed by a strong of 7 or 8 wins in a row. Since your attackers are almost invariably from a higher level than you, that means you will get much more trophies for your wins, and lose much fewer trophies when you lose, for a total average that just keeps growing. Don't sweat it. Just relax, level up as fast and evenly as you can, and it will work. This exact base has worked flawlessly for myself with three different accounts/villages, as well as many other folks. It WILL work if the plan is followed... Honest!
    Please stay in touch, and let us know how it's going, if you are still having problems, feel free to personally message me with your stats (wall levels, defensive unit levels, etc.), and we'll try and figure it out together. DON'T WORRY, just stick with the plan, and it will all come together before the end.
    Wired Fuzzy
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    07/10/14
    jhacon - Got cut off again. This does that to me a lot.
    Anyway, I have done the switch you mentioned before, but I felt I gained more in the position it is in. Should work OK though.
    I am definitely not a fan of leaving a lane open for anything. Believe me. The Giant/Healer combo will be dropped on that spot regardless of your leaving a lane or not, and an extra wall in between slows them down, and that eats at the attackers time. As for the traps, Air Mines, etc., please, everyone, watch your replays, and adjust your traps, Bombs, and mines to be in the spots that are attacked the most often in your OWN experience with your base. These locations may vary as you go up in levels, as your attacks change as well. Just be sure and play the odds, put them where you will find them used the MOST OFTEN, not as a cure for a single type of attack that seldom happens. Playing the odds is why this base works. I put the spring traps where they are, because I found at the high levels, near the end of my stay, skilled attackers could sometimes get a bunch of giants into the center no matter what I did, but they never got to anything because they would ALL go flying off right when the attacker thought they were successful, leaving them with insufficient troops and time for a "Plan B". (I always liked picturing the look on their faces when the last of their troops went sailing off the screen after all that work to get there. The Air Mines ended up where they are at because, again, near the end of my stay on TH6, I was getting hit by air attacks from the top WHILE ground troops were going after the AD, and that stopped em cold!
    Again, Thank You for the intelligent comments and questions, please check back and let us know how your doing including how your mods are working for you.
    Wired Fuzzy
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    07/10/14
    jhacon - Thank you for trying my base! Let's see if I can get your comments all addressed here.
    As for the reasoning for where the base is placed, I left a comment below explaining the reasoning, and why it has always worked perfectly that way. I actually cover that in the description, but sometimes it gets overlooked amongst my rambling.
    I think the Tower/Cannon switch should work fine, I had it that way for a while
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    07/10/14
    James.Bond007 - Hi, and thanks for your comments! I tried to explain in my description, but it's hard to put in everything you would like to say without writing even more of a lengthy description than I have. The bae is in that corner to force people into attacking from a certain point. Also, in that position it is NOT possible to set down troops in that corner out of range of defenses. So, they tend to attack from that bottom right corner, as it seems the closest route to the "goodies", yet that is where the defenses are strongest. I know it sounds strange, but I have run 3 different accounts through this exact base, and it works beautifully as is every time. (That does not mean it wins every battle, just that over time, it works the odds, and you gain trophies steadily every time, with every base. Literally, tried and true, tested and proven, both by myself, and lots of others.
    Thanks again, and if I haven't answered your questions well enough, let me know, and I'll try and do better. Thanks for trying my base, and leaving comments, please stay in touch, and let us know how it's going for you.
    Clash On!
    Posted 38 months ago

    CoCalum

    lvl 1: Loincloth
    5
    here
    07/10/14
    I have lost 3 in 3 and two of them have been 100% are you sure this is going to work?
    Posted 38 months ago

    Jhacon

    lvl 1: Loincloth
    11
    06/10/14
    Sorry just one more minor adjustment. On the bottom corner, I'm not too crazy about having a tower and cannon adjacent to each other.

    I put the tower to the furthest left to cover more of the open space, slid the mine collector against the tower, then cannon on the southern tip. The cannons give enough cover to hit anything on the south wall and beyond and the tower can reach left and up to help cover that area.
    Posted 38 months ago

    Jhacon

    lvl 1: Loincloth
    11
    06/10/14
    Wired - thanks for the base. I am going to give it a try. Maybe I missed it but what is the logic of putting the base on the bottom corner?/ Is there some kind of advantage for that?

    Also, let's talk spring traps. OK, I see your point of why you have them placed in the middle. I am going to try something different though. I made 1 single lane leading to the AD. A lot of people are running Heal Giant and that 1 lane is prime pickings to drop all Giants to b-line for the AD. Wait until they all get flung from the board as I line up all of the springs there !

    To add insult to injury and if any Giants survive, next step would be to drop their healers. This is where I place my air mines to wipe them out unexpectedly. That should be enough to get a surrender.
    Posted 38 months ago

    James.Bond007

    lvl 1: Loincloth
    15
    04/10/14
    Looks nice! But I think the base is set to much on the right side!
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    02/10/14
    Furysummoner - WOW. Thank You. Coming from someone such as yourself, that really means a lot to me. I am a fan of your work. Thank You for taking the time to check it out!
    Wired Fuzzy
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    02/10/14
    NOTE to ALL, just so there is no further confusion, I have this base laid out so that the bottom right corner on this plan coincides with the bottom point or corner on the Clash of Clans screen. When I refer to or show something as the "bottom right corner" here, I mean the bottom corner on the game, and conversely if I show something in or talk about the "top left corner" for example, I mean the top corner or point on the game screen.
    Wired Fuzzy
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    02/10/14
    tacoguy339 - THANK YOU!!! Very kind of you to take the time to leave me a comment when you are not even using my plan... that's just top notch!
    I am currently developing a TH8 base right now, but my development style is very time consuming... hopefully I'll have it out before you hit TH9. :)
    THANKS again man, Clash On!
    Posted 38 months ago

    Furysummoner

    lvl 4: Noobsauce Bob
    537
    here
    02/10/14
    Great base xD.
    Posted 38 months ago

    tacoguy339

    lvl 2: Hog "Rider"
    65
    here
    02/10/14
    Sweet base, even if I'm a TH 8. Too bad I never used this at TH 6!
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    30/09/14
    jonaaaaaaaaaaq - Wow, I can't believe I have never addressed that! Really good question that is confusing people I know. The way I see this plan site, is that the bottom right corner on these plans would be the bottom point on the game. That would, if I understand you correctly, make it the bottom corner. Thanks again for the great question, and when I get a chance I'm going to add that info into my description on all my bases. Please let us know how it's working for you when you get a chance. Thanks for trying my base, and welcome aboard the Pure Defense Base train!
    Clash On!
    Wired Fuzzy
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    30/09/14
    longer note I mean, not "not". SHEESH!
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    30/09/14
    Hack and Slash - Thank you do much for your comments and ratings on my bases, I left a longer not for you on muy TH7 base.
    Wired Fuzzy
    Posted 38 months ago

    jonaaaaaaaaaaq

    lvl 1: Loincloth
    5
    27/09/14
    Do u place it in the bottom corner, or the right corner?
    Posted 38 months ago

    Hack and Slash

    lvl 1: Loincloth
    none yet
    25/09/14
    Dude, I've tried 3 of your bases so far between me and my brother and they all rock. Never got so many trophies so easy before. Thanks for taking the time on them, I'm giving them all 5 stars!
    Posted 38 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    23/09/14
    My current TH6 village using this TH6 Pure Defense Base by Wired Fuzzy is now awaiting upgrade to TH7. Currently it has over 1400 trophies (no trophies were gained from starting attacks, and although I have revenged a bit, the attacks I did to farm resources lost about the same amount of trophies as I won on the attacks I sniped Town Halls on, so as far as my trophy count, the balance didn't change). It is currently upgrading to TH7 with maxed out everything for TH6, and Storages approaching full, so it will be using my TH7 Pure Defense Base by Wired Fuzzy in a few days.
    Please DO NOT think I will stop supporting this base because I have moved this village up. I monitor ALL my bases for comments, and answer as soon as I can. Besides, I will no doubt have another village using this base again in a few months, so I want to keep it current and fresh with updates and/or changes and comments as needed.
    I would like to THANK EVERYONE who is supporting all of my bases... you guys are the BEST!
    Wired Fuzzy
    Posted 39 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    11/09/14
    Just thought I should let everyone know that I have corrected the plan for the TH3 Pure Defense Base by Wired Fuzzy. The plan shown is once again my actual plan! If everyone wouldn't mind, please check it out and rate it (and the rest of my bases) if you have a few extra moments... I need to get everyone aware that this is a series of bases, not isolated plans, and I need to get the good ratings in order to get the word out.
    THANKS EVERYONE FOR ALL YOUR TERRIFIC SUPPORT... you have made these bases something out of the ordinary with all of your community participation and factual feedback.
    YOU GUYS ROCK!
    Wired Fuzzy
    Posted 39 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    11/09/14
    I thought I would post what my own TH6 base using this plan has done in the last 10 days, so everyone can see what we are all talking about in this series. (most comments are in the TH7 base, please check them out as well, Thanks.
    Start ( about 10 days ago );
    Win = 19 Trophies
    Win = 18
    Lose = -18
    Win = 19
    Lose = -10
    Win = 27
    Win = 24
    Win = 28
    Win = 21
    Win = 22
    Win = 25
    Lose = - 8
    Lose = -20
    Win = 21
    Win = 27
    Win = 28
    Win = 23
    Lose = -24
    Win = 20
    Win = 29
    Win = 17
    Win = 17
    Win = 19
    Lose = - 6
    Win = 24
    Win = 21
    FINISH ( Today ) Total change = 363 Trophies!
    My Trophy Count as of Today is 1326.... on a TH6 that doesn't raid!

    I invite you to try it for yourself. If you try it, PLEASE report back here and leave a comment saying how you are doing, I answer everyone as I get the chance, (just check the comment section on my TH7 Pure Defense Base by Wired Fuzzy to see how the community is working on these plans).

    THANKS for checking this out, and I hope to hear from you soon!
    Posted 39 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    03/09/14
    Clanner 1776 - Sorry I never answered your post! Thanks for trying it out, and are you still using it, or have you moved up to TH7 already? If you used the base much, did it do well for you? Thanks again!
    Posted 39 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    03/09/14
    XtreemFapper - Thank you for the considered and intelligent feedback! I have moved some of the perimeter buildings closer to better allow defenses to reach attackers. I have to say though, that I have tried this before, and noticed no difference in the results of attacks, but if it makes people more comfortable with the layout, that's cool. The AD is covered by a Wizard Tower, a Mortar, and a Cannon, in addition to the bombs, and seems to do well enough with that protection. My attempts to shelter it more always ended with something that actually got used more being left too unprotected. While you do get those attacks, in my opinion they are no where near common enough to sacrifice other defenses for. As for the spring traps... OH NO, that is no mistake... I have seen a big heard of Giants go flying one trap right after the other way too many times to move them. It might look weird, but it works on virtually every attack from above, as they all end up going for that spot. Thank you so much for saying it's a great base, even with your concerns, that is what prompted me to make some adjustments to try and accommodate where I feel I am not compromising my design. THANK YOU again, and Clash On!
    Posted 39 months ago

    Wired Fuzzy

    lvl 6: Giant Sideburns
    1,827
    here
    03/09/14
    overlord_dan - Thanks for recommending my base! I once again thank you for your kind words of praise. I do try my best to do good bases. I am pretty happy with all of my bases except TH3, which somehow got mixed up (I didn't design what's showing) and I still haven't found an original copy to rebuild from, so I may have to do it from scratch again. The TH5 works just as well as the TH6 and TH7 ones do by the way. There is only so much you can do with the levels below that. I appreciate the five star rating on behalf of your friend too, THANKS! (note, I have tightened it up just a bit in response to XtreemFapper's comments, I have had it like that before, and noticed no real difference in results, but I think it gives people more confidence in the base with the buildings closer. You can tell your friend to try it if he wants, I would be curious if it made any difference for anyone else.)
    Posted 39 months ago

    XtreemFapper

    lvl 1: Loincloth
    18
    03/09/14
    A pretty good base design, though I do have some issues:
    1) Put the elixir collectors and the goldmines snug up against the walls; you need them close so range units are under fire from your defences while destroying them.
    2) You're air defence, while fairly well protected, is still vulnerable to the wizard/healer/healspell attack style that becomes common at the higher stages of this level.
    3) While your bomb placement by the air defence is good (and nessecary) I can't help but feeling that you wasted your spring traps. I understand the desire to use every peice of wall, but if you need to get rid of or move some to put your spring traps to use don't be afraid to do so.

    Other than that, Great Base!
    Posted 39 months ago

    overlord_dan

    lvl 1: Loincloth
    3
    here
    03/09/14
    I highly recommented this base to my friend and it worked very well for him.dude your an awesome base designer
    Posted 41 months ago

    Clanner 1776

    lvl 1: Loincloth
    8
    17/06/14
    Nice base. It does prepare for your level 7 base. I think I will try this until I am ready for level7, then see if your next base works like you say.