Plans:

The Best 6 Can Be

  • Defense
  • 3.7
  • 112,055
  • 21
  • 61 months ago

The Best 6 Can Be

by Tomass247
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Yeah, this base is awesome. Tell others about it

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  • Base Type:

    Defense
  • Rating:

    3.7
  • Views:

    112,055
  • Comments:

    21
  • Created:

    61 months ago
The Best 6 Can Be
by Tomass247
    Posted 12 months ago

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    lvl 5: Goblin Ponch
    891
    27/03/18
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    Posted 16 months ago

    ModeratorForum

    lvl 6: Giant Sideburns
    1,463
    30/11/17
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    Posted 50 months ago

    Shaquille

    lvl 1: Loincloth
    1
    04/02/15
    Mine not showing up
    Posted 55 months ago

    Bogus

    lvl 1: Loincloth
    none yet
    29/08/14
    First the good. I currently use this design and am happy with it. In fact, I've gone from a low silver I to a midrange gold III with it although I'm becoming a little concerned that I'm outclassed at this level and can find few realistic opponents I'm capable of defeating. At any rate, I modified the design somewhat by extending the outer walls at the north and south and opening gaps between the archer towers and the storages. I placed a bomb and spring trap in those openings. Unlike your design I don't care for leaving gaps between three adjoining compartments so I closed off the wizard towers completely.

    Now for the not so good. First of all any L7 or higher attacker can wipe this base if they halfway know what they're doing and are determined to three-star you. This is true of any L6 base, so it's not really bad; just how the game is. The problem is that even those who are just grabbing resources can do a lot of damage to your mines, etc without even penetrating your walls. This means you get a lot of trophies (I'm up to 1470) but it takes forever to save up enough to do upgrades (remember what I said about finding weak opponents to raids; there aren't any). Second, the defenses are so integrated that its extremely risky to upgrade any weapons structures; the whole defense comes unglued just to upgrade a single cannon.

    As a workaround when upgrading weapons structures I recommend this. Only use the western compartment as the weak point. Upgrade that cannon first. When you upgrade it, however, pull it outside the wall and use it as an obstacle in front of the position (it's still covered by the western wiz tower) and pack your giant bomb, one wall block (to hide the clearing moving the cannon leaves) and one or two spring traps in the empty slot. Attackers still get in, but there's nothing funnier than watching giants flying through the air and imagining the look on your attackers face. As you upgrade other cannons and archer towers, rotate the upgraded cannon to their vacated positions and use them to block the same compartment. You're still vulnerable, but not helpless and it's a good use for your giant bomb. As for the wiz towers...well they're a good place to invest gems to speed things up.
    Posted 58 months ago

    astar

    lvl 1: Loincloth
    41
    here
    23/05/14
    I'm using this base currently as a starting point for my base. I stretched it one block wider (using 4 more walls) and moved some of the traps around. Now that there is a gap between the storages at the top and bottom of the plan, you have more options of where to keep your bombs.

    I don't like leaving huts in the corner, if an attacker gets that far, I prefer to let them 100% me. Instead, I use the huts and the 3 left over wall peices to extend my territory at the top and bottom of the base design.

    My clan war base design is almost the same, except I've pushed the army camps and research station to the corners (where I would like to deny that last star to my attacker) and then push out everthing to maximize the territory covered. I don't know how good this works out to be in actual battles. No one has attacked me yet.

    Excellent base design. I'll be TH7 soon (probably a couple of weeks) and would love to see you design a TH7 base using the same techniques you did here.
    Posted 59 months ago

    EpicDude1337

    lvl 1: Loincloth
    5
    here
    05/05/14
    I'm decided to do this base. Looks nice. 9.7/10
    Posted 59 months ago

    -Xx-Kruzzor-xX-

    lvl 2: Hog "Rider"
    55
    here
    04/05/14
    Is it good ? Thats my plan so please comment and rate thanks!
    Posted 59 months ago

    wienercoc69

    lvl 1: Loincloth
    16
    here
    02/05/14
    not bad
    Posted 59 months ago

    senormusica00

    lvl 2: Hog "Rider"
    177
    29/04/14
    Thank you for putting so much thought into your base design. A very excellent design indeed, I plan to use this in game.
    Posted 59 months ago

    DeadBoyGil

    lvl 1: Loincloth
    20
    here
    26/04/14
    thats some damn long description :/
    Posted 60 months ago

    rezahaha

    lvl 1: Loincloth
    15
    here
    14/04/14
    nice!
    Posted 60 months ago

    AmirHossein

    lvl 1: Loincloth
    11
    here
    09/04/14
    I think about it
    It isn't good because strogases isn't safe and can destroy them with some archers giants
    Bad !!! :)
    Posted 60 months ago

    AmirHossein

    lvl 1: Loincloth
    11
    here
    09/04/14
    Good Place
    Posted 60 months ago

    Razorstrike

    lvl 1: Loincloth
    1
    07/04/14
    Out of all the base plans I've had (this is my 5th), this is my favorite. Tried it out this week, 200 trophies. Only 3 people scored 100% and they were at least 10 levels above me. 5 Stars.
    Posted 61 months ago

    SSAce

    lvl 3: Teslafried Chicken
    248
    here
    13/03/14
    5/5 stars
    Posted 61 months ago

    SSAce

    lvl 3: Teslafried Chicken
    248
    here
    13/03/14
    Lol awesome defense bro. It looks a lot like my th 6 defense (check it out if you want! It id called, The BEST Th6 Defense) my defense is more about protecting storages, but your's is a better defense. Good job
    Posted 61 months ago

    Tomass247

    lvl 2: Hog "Rider"
    56
    here
    12/03/14
    Lives: no not rally, it's just their to demonstrate a preference of positioning
    Posted 61 months ago

    Tomass247

    lvl 2: Hog "Rider"
    56
    here
    12/03/14
    Great Idea! I never thought to do that but a very clever tactic as it's likely an attacker will utalise the weak spot and find a 200 dmg waiting for them!
    Posted 61 months ago

    ak7lives

    lvl 1: Loincloth
    1
    here
    12/03/14
    Love this layout. I've been moving the big bomb around based on what defense I'm upgrading. Still trying to find the right place. It's fun watching the attacks! Now get to work on town hall 7 before I get there!!
    Posted 61 months ago

    ak7lives

    lvl 1: Loincloth
    1
    here
    09/03/14
    Is that really where you want the giant bomb?
    Posted 61 months ago

    KV2FTW

    lvl 2: Hog "Rider"
    75
    here
    09/03/14
    nice, and helpful in your description