Plans:

Master Base (for pros)

  • Farming
  • 3.5
  • 8,501
  • 4
  • 100 months ago

Master Base (for pros)

by adwerkema
Loading
Hotkeys

Tip: If you find a UI button in the way you can always drag the outer border of the grid to move your base's position. To close this menu, simply click it
R
D
A
S
Q
C
H

Embed this Plan

Yeah, this base is awesome. Tell others about it

x125
x125
Level 6
x1
x1
Level 6
x1
x1
Level 3
x2
x2
Level 4
x3
x3
Level 7
x3
x3
Level 7
x2
x2
Level 3
x1
x1
Level 4
x1
x1
Level 2
x2
x2
Level 10
x2
x2
Level 10
x6
x6
Level 10
x6
x6
Level 10
x3
x3
Level 8
x3
x3
Level 6
x1
x1
Level 4
x1
x1
Level 2
x5
x5
Level 1
x1
x1
Level 1
x4
x4
Level 3
x4
x4
Level 1
x2
x2
Level 1
  • Base Type:

    Farming
  • Rating:

    3.5
  • Views:

    8,501
  • Comments:

    4
  • Created:

    100 months ago
Master Base (for pros)
by adwerkema
    Posted 92 months ago

    Fumbles

    lvl 2: Hog "Rider"
    87
    18/06/14
    I am trying this base (217106) out with my 2nd account... will let you know how it works out!
    Posted 98 months ago

    Guitardude101

    lvl 3: Teslafried Chicken
    205
    here
    22/12/13
    Looks like a great design! The only thing I'm wondering is why it says "For Pros" in the title.
    Posted 99 months ago

    adwerkema

    lvl 4: Noobsauce Bob
    623
    here
    29/11/13
    De Harc, the traps behind the walls will actually be VERY likely to be set off. This is because troops take the shortest route to get to building. For example, at the bottom left side of the base, troops looting one elixir collector will take the shortest route to get to the other collector near the corner. In this case, it would be fastest for troops to hug the corner and therefore activate the traps. Thanks for your imput though!
    Posted 99 months ago

    De Harc

    lvl 1: Loincloth
    24
    here
    28/11/13
    The traps behind the walls may not activate at all. You may want to move your traps.