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I'm thinking that the Clan Castle is too close to the outer edges of the attack limit?
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Check my plans !
Easy Balloonion Take down for this base
SLASH DAMAGE IS THE BEST TYPE OF DAMAGE THE SPLASH DAMAGE ON THIS BASE ONLY COVERS SOME OF THE BASE MAKE THE SPLASH DAMAGE COVER THE WHOLE BASE
no traps, easy Air defense take out, bad cc placing, and switch the w towers w loot
no traps buddy. air defense is easy to take out. check out mine
This base is ok.. at th 6 you get healers so having the air defence so close to the edge makes it easy to defeat. To make this base better id switch two storages in the middle with the air defence and cc, so it can cover more of the base. Other then that this is a good base for th 6 id give it 3.5/5 only because it does have that giant healer weakness. Check out some of my war bases i have 3 th 8 war bases that have never been three starred by another th 8 in war. p.s. wouldnt mind some cred. for the good review either. ;)
<a href="http://clashofclansbuilder.com/plan/762008"><img src="http://clashofclansbuilder.com/themes/default/images/baseThumbnails/762008.png"></a>
No traps???? LoL
Anyone, can you guys check out my level 7 base? Any comments and suggestions are welcome so I can improve it.
Here's TH7 Hybrid Map : http://clashofclansbuilder.com/plan/761026
This Base is Sick
Also feel free to take a look at my profile and rate thanks bye!
This base I would rate it at around 1.6/5 Stars
1=There are no traps witch at the same time lowers defensive structure
2=(Similar to Gamer132435's comment) It is easy to get alot of loot and trophies from the mid seeing as only Mortas are only properly protecting trophies and gold and elixr
3=Its round. It shouldnt be round really at TOWNHALL 6 a round base should be maybe TOWNHALL 7 but most defintly TOWNHALL 8-10
Please do not moan if you disagree with my comment
you idiot you forgot the traps
there is no traps in this base...