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An upgrading Guide

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  • Nov 18, 2013 (49 months ago)
Clash of clans- Prioitising upgrades

Hello Clashers, below i thought i'd share my thoughts on upgrading, with the hopes that at least one or two of you find it useful. There isnt nessacarily a set "this is the best" way of doing things, however i think its good to have a plan behind what you upgrade and when. In general This kicks in from around TH7ish, as before that its often based on how long things take. I will tend to only ever have one of each defense upgrading at anyone time, this means you can still have decent coverage.

Priority 1* - Walls:

Well upgraded walls make a HUGE difference to the sucess of a raid. Upgrading them is also instant, so anytime you have a builder free and the gold available you can put it into walls, and unlike that tower upgrade you wont need to wait 5 days to get the benefit. If people are raiding and they see highly upgraded walls they will think twice, and often if they dont think twice they'll find themselves getting into trouble during their raids. This is probably the biggest mistake clashers make, i've certainly done so myself. *That said you need to balance wall upgrades with your towers so you dont end up with builders sitting idle and a base thats really under levelled. Get used to planning out those upgrades so that for example if you'll have a builder ready in 24hours and your going to spend 1,000,000 gold, then you can farm up to 1,500,000 and pump some resources into those walls before you move on.

Gold Priorities Priority 2 - Splash Damage

Priority 3 - Air Defense Great air defense can be the difference between stalling a big well planned assault, or losing all your resources in a raid. Great against Dragons, and angels... very popular for th6-th8 raiders as well as minions. Lets face it when you have a dragon or angel in your army camps and you see more fireworks then gandalfs cart then you take the re-roll and go look for someone easier to take out.

This is really important to stop your base being overun by hoards of barbarians, archers and goblins. Early townhall levels i prioritise the mortar due to the gold cost and build times, however from th7 prioritise the wizard towers. Its actually my favourite tower as its punishes hoardes whilst its damage is significent enough to worry groups of giants, hog riders etc

Priority 4 - Clan Castle centralised clan castles are one of the harded things to counter and take into account when raiding, plus it helps with attack as well. Early level more troops win raids, and the build times really low for what your getting.

Priority 5 - Single Targets

This includes your cannons, archer towers, tesla etc. Upgrade tesla whenever you have the gold free, as the build times mean you have to wait around a while before they are up and running. You'll be thankful laters as they are great vs high HP targets like dragons, golems, giants and off course pekka's plus there great attack speed makes them pretty good at clearing barbarian swaves, or taking out Wallbreakers before they deliver their load. Earlier levels i prioritise the archer towers due to their range and versatility, at TH8 i prioritise cannons as gold cannons can be the difference between someone deciding against raiding you and keep on looking for that juicier target. They are quite a visual difference that people pick up on in that first 5/10 seconds of scanning bases.

Priority 6 - Elixir Storages and Pumps: I'd prioritise storage over pumps. You want your storage to be at least enough for your most expensive upgrade at the level, prehaps a little higher to give you spare ready for the next upgrade. The reasons i put storages and pumps as 6 are a:You can raid to get resources instead b: Being better upgraded puts you as a bigger temptation when it comes to raiding. i know i certain love to see a base thats got maxed out collectors and a low upgraded defenses and walls, as there will be alot of juice in those badboys. If you dont have as much time to raid then you may wanna make these a bigger priority. I'd prioritise gold over elixir as there are more things that you'll need gold for, and generally my mines are about 1 level above my pumps.

Elixir Priorities

Priority 1 - Army Camps More troops = better raiding = more resources. The difference between 180 and 200 troops is MASSIVE! Not only does it only to to raid against potentially tougher bases, but it also means you can raid more often. If you only need to use 100 of those troops to take out a weaker base, then you can raid a second base straight away. If youve stacked your barracks then you
potenially could have filled half that by the time youve finished the raid.

Priority 2 - Laboratory. You really want to be upgrading EVERYTIME you can. Better troops = Better raiding = more resources. Try to make sure you have a builder free when your lab is ready.

Lots of clans prefer upgraded archers, infact many clans will ask for a minimum level just to join, so if your unsure then you cant really go wrong.

Priority 3 - Dark Elixir Drills and Storages

Before TH8 then barracks will be priority 3. However by TH8 you will probably already have your barracks where you want them anyhow, but those DE troops and heroes can tip the balance and brings in some interesting new raiding tactics, PLUS having affectively more barracks overall means you can build quicker and raid more often.

Priority4 - Barracks:

Gives you access to the cool stuff. Depending on your raiding style and builds will determine how many of each level of barracks you will need. Again once your comfortable with raiding tactics you'll know what you'll need, but you'll always want at least one of the highest level barracks for your TH level. If you wanna do cool stuff like Drag-ions [dragon/minion raiding] or have multiple PEKKA's reaping havoc then you'll want more barracks fully upgraded.

Priority 5 - Gold Storages and Mines:

I'd prioritise storage over mines. You want your storage to be at least enough for your most expensive upgrade at the level, prehaps a little higher to give you spare ready for the next upgrade. The reasons i put storages and pumps as 6 are a:You can raid to get resources instead b: As with elixir pumps, mines being better upgraded puts you as a bigger temptation when it comes to raiding. If I see mines like the ones pictured above, outside walls with its troughs filled like a 2p slot machine at southend sea front, theni know just a few nudges and i'll be bringing home the big bucks, and probably only using about 20 goblins plus a few giants, archer or barbarians to get it. WIN

Dark Elixir Priorities

Dark elixir is probably the widest open to different approaches. it will probably be the latter stages of TH8 that you start looking into upgrades using Dark elixir and there really are a number of ways you can approach it. If you find yourself using minions in every raid then abviously this should be at the top of the list ;)

Priority 1 - Heroes you get heroes for FREE, when raiding. The better they are the better you will raid, without having to train them each time.

They start off reasonably quick to upgrade, for example the level 2 barbarian king takes 12 hours. However the main drawback is that it actually increases his respawn time by 4 minutes as well.

Priority 2 - Troops Just like your regular troops, better DE troops = better raiding = more resources. Your Priority for them will vary depending on your Raid tactics. I like piggies and minions, but at higher level raiding those golems are useful. The upgrades on DE troops make a significant difference, and high level tactics will often revolve around DE troops [ie golem or witches].

Happy clashing. Please comment below and if you wanna check out my current TH8 [or join a new clan] then search clan: tonnes more dmg and check out my gaming blog, for more articles, with pretty pictures :)

http://gamergeekery.blogspot.co.uk/2013/11/clash-of-clans-prioitising-upgrades-th7.html
    Posted 23 months ago

    ManKindz

    lvl 1: Loincloth
    42
    10/01/16

    Posted 32 months ago

    addbro25

    lvl 2: Hog "Rider"
    94
    17/04/15

     i disagree with most of the stuff you said

    Posted 32 months ago

    MITSOS!13!

    lvl 1: Loincloth
    21
    here
    15/04/15

    Sorry man but i disagree with you... personally the priorities are COMPLETELY different (i made a guide too and but it's not yet published). A part of it is that you upgrade walls last and firstly you upgrade army stuff (Camps, Laboratory, Barracks, Spell Factory ect)

    Posted 46 months ago

    not available

    lvl 4: Noobsauce Bob
    666
    here
    12/02/14
    UPGRADE WALLS LAST lol other than that nice guide
    Posted 47 months ago

    not available

    lvl 1: Loincloth
    10
    here
    05/01/14
    Look at my base plan Th 9 farming base maxwell
    Posted 48 months ago

    RG3

    lvl 1: Loincloth
    27
    here
    05/12/13
    I have to disagree with walls, once you get them all to level six, you really don't need to upgrade them until you are a good town hall nine (unless you want to max out th 8).
    Posted 49 months ago

    Rosie!

    lvl 1: Loincloth
    none yet
    here
    24/11/13
    What are angels? Healers? What are piggies? Hog riders?
    Posted 49 months ago

    untouchble

    lvl 2: Hog "Rider"
    63
    here
    24/11/13
    nice but barracks shouldnt be four
    Posted 49 months ago

    knightnight

    lvl 1: Loincloth
    none yet
    22/11/13
    nice
    Posted 49 months ago

    The Colnel

    lvl 3: Teslafried Chicken
    372
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    21/11/13
    love the slang
    Posted 49 months ago

    Zach Miracle

    lvl 2: Hog "Rider"
    133
    21/11/13
    Dude before town hall 8 walls may have been a priority but once level 7 walls they go on back burner for when you have a builder free and upgrading defenses. I would say splash damage is first then the single target. Then walls cause well once you have a great defense you can focus on the walls. Elixer priorities are definately lab then camps cause once better troops they will make up for the lack in quantity.
    Posted 49 months ago

    Alexto

    lvl 4: Noobsauce Bob
    579
    here
    21/11/13
    Walls are definitely not top priority. Maybe getting them to level 7 is, but otherwise walls are not that important.
    Posted 49 months ago

    FanTasy LeGion

    lvl 1: Loincloth
    5
    here
    20/11/13
    IM TOWN HALL 8 AND SPLASH IS MY NUMBER ONE BUT WHEN I WAS TH7 THIS WOULD BE GREAT THANKS
    Posted 49 months ago

    `:(kik):`

    lvl 1: Loincloth
    none yet
    19/11/13
    good guide!
    check out our clan nasoo gfk
    Posted 49 months ago

    Dragonstar

    lvl 1: Loincloth
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    19/11/13
    Good guide, but I'd put lab over of army camps just because quality>quantity.
    Posted 49 months ago

    hansolo128

    lvl 1: Loincloth
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    here
    19/11/13
    Good guide, here are some of my thoughts to add to it. I am not top ranked by any means but I float around in Crystal Leagues (don't laugh that's a big deal to me lol) when I want to farm DE so I've learned a few things, sometimes the hard way.

    WALLS - Walls are either a top priority or a secondary use for gold between upgrades when available. I use the max level wall I can get as my reference for wall priority. If your walls are lower than 2 levels away from their max, they are an urgent priority. If they are AT two levels below max, they are important but not at the expense of defenses. If they are one level away from max you are doing well and I would prioritize defenses FAR more than walls. If you are managing to max out the walls for your town hall I assume you are preparing to go to the next TH level. If not you may be neglecting defenses for walls. EXAMPLES: I am Town Hall 8 and my max wall is level 8 (black skulls). When I hit TH8, I had already upgraded my walls to level 6 (pink crystals) so I did not throw a lot at my walls off the bat, and instead I have slowly upgraded them all to level 7 (purple crystals) when I had extra gold and a free builder. I don't expect to bother with level 8 walls until I go to TH9. However, if my walls were all level 5 (gold) when I upgraded to TH8, then getting them all to level 6 would have been my #1 priority, even before upgrading defenses to their new max levels.

    TYPE OF UPGRADE - I used to try and prioritize splash vs point, air vs ground etc, but it seems no matter what you have someone 1 or 2 town halls above you will be able to roll you with whatever it is you didn't prioritize, even with basic troops. What I do now is I just upgrade whatever takes the shortest amount of time. If I have multiple buildings that take the same, then I will just try and balance the damage types. The reason I pick the shortest upgrade first is that I want to have as strong of a base as possible while any given defense is being upgraded. If you upgrade the fast ones first, you have a stronger base while the longer ones are out of commission. It's not helpful to have one powerful tower if the others are weak and can't defend you while it's upgrading.

    TESLA TOWERS - In addition to anything I just said, I feel like people do not give enough credit to Tesla Towers. They build them and leave them level 1, maybe level 2, and then never touch them for a long time. They are my favorite defensive structure. I hate how long they take to upgrade but it's unavoidable. I like them because of their attack speed. They attack once every 0.6 seconds. At a high enough level they do enough damage per hit to kill an archer or a goblin in one shot. That means you are killing almost 2 tier 1 units per second. On top of that, it means they will get in more hits before a giant or hog rider bears down on them. At high levels they will be even be able to register serious damage to a dragon if you are lucky and the dragon is close to it but distracted by something else. So despite their absurd upgrade time, I pretty much always have one builder dedicated to upgrading them if possible.
    Posted 49 months ago

    Staylor

    lvl 4: Noobsauce Bob
    506
    here
    18/11/13
    Good guide, I disagree with a couple minor things but there are lots of good ways to do this and this guide is a great guideline... I really appreciate you acknowledging the "aesthetic upgrades" as being important (you mention lv10 cannons as an example, going from lv3 to lv4 air defense is another good one) because of the major visual difference that can be intimidating.
    Posted 49 months ago

    guitars12

    lvl 1: Loincloth
    none yet
    18/11/13
    Everything but I would upgrade your collecters then your storages
    Posted 49 months ago

    Nickolai

    lvl 5: Goblin Ponch
    1,048
    here
    18/11/13
    I completely agree with everything you said. Good reasons why, and good order. I am for sure going to follow this guide. :)
    Posted 49 months ago

    msalomon1228

    lvl 2: Hog "Rider"
    123
    here
    18/11/13
    Good but lab has to be in front of army camps. No doubt.
    Posted 49 months ago

    flyingpig22

    lvl 1: Loincloth
    29
    here
    18/11/13
    i think wall is important but not top priority that's the only thing
    Posted 49 months ago

    flyingpig22

    lvl 1: Loincloth
    29
    here
    18/11/13
    nice guide