Guides:

Which spells are the best?

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  • Apr 29, 2013 (53 months ago)
Each and every spell has its strengths and weaknesses, it all comes down to how you like to attack. With the way the updates keep coming, you can expect the creation time to decrease each time. This means you should be setting up your base to defend against these, or have the knowledge to use them properly.

Lets take a quick look at the lightning spell. A favourite among players, this spell has can be used in a variety of ways. Firstly, it's capability to take out a defense when paired can help win you the battle. I've found mortars to be a favourite target, what with their range and power. Lightning spells are so handy for taking out those pesky clan castle troops bothering your own. One lightning spell can take out the troops and save you many in the process. Another thing that I'm sure many higher level players such as me are frustrated about is the natural attraction of lightning to dark elixir. Many low level players have a drive for the stuff, so if you're saving, expect to lose no matter how heavily it's defended.

Second is the healing spell. Unlocked at spell factory level 2, i have found this to be an overrated spell. You may argue that it's capability to heal a swarm if giants, or protect your barbarians from mortar or wizard fire can be the difference in the battle. However, this spell can be easily replaced by the healer. The spell can be used to help prolong that dragon or pekkas life, while you get that extra 50k gold.

Next is what I would say is the most used spell in the game, rage. Unlocked at spell factory level 3, this is probably my favourite in the game, an if you talk to many higher quality players, they will all agree on its necessity for victories. The rage spell makes your troops move faster and hit harder, and when used properly, will win you that 100k you need for that upgrade. All troops are used effectively, but a swarm effect will give you the most bang for your buck.

Finally is the jump spell. Unlocked at the final spell factory upgrade, this is the most unused spell in the game. Firstly, it's fairly common sense that this spell need not be used with air troops, who just fly over the walls. Secondly, why jump over when you can just go through? 4-5 wall breakers will take the place of this spell no problem, saving you the cash required to make it.

I hope this helped you out deciding which spell to use in your next battle, and gives you an idea on how high of a priority your spell factory truly is. Remember, the quick creation times make using spells a privilege, as they can be used almost every battle. Have fun and clash on!

    Posted 33 months ago

    LT Scott

    lvl 1: Loincloth
    41
    23/12/14
    Dude update the guide. U missed freeze spell
    Posted 33 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
    Site Manager
    1,958
    here
    21/12/14
    I don't agree with the guide at all, and if you talk to many higher level players, the Jump Spell is an extremely important asset to any form of a high-level GoWiPe or GoWiWi attacks. Also, the Heal Spell can't just be simply replaced by a Healer. Heal Spells are a complete necessity for any attack that utilizes Hog Riders, Dragons, or Giants (It can also be made useful in a GoWiPe or GoWiWi). The Lightning spell doesn't have any purpose at higher levels other than to kill the Clan Castle troops, but you could just as easily do that with a few Clan Castle troops of your own. That part of the guide I agree with. The Rage spell is the most used, but that doesn't make it the best. All of the spells are key components of the specific attack that they will be used in.
    Posted 37 months ago

    STUFF7684

    lvl 1: Loincloth
    5
    09/09/14
    With 5 level 6 lightning spells, you can destroy many lower-level town halls. I would be careful after town hall 4-5 though.
    Posted 46 months ago

    kskskskd

    lvl 2: Hog "Rider"
    118
    30/11/13
    im TH4 right now, can you take out a town hall with 3 upgraded lightning spels?
    Posted 47 months ago

    flyingpig22

    lvl 1: Loincloth
    29
    here
    13/11/13
    lots of high level players use jump spells with witches
    Posted 48 months ago

    ImaFarmTard

    lvl 1: Loincloth
    17
    07/10/13
    Overall good guide, i wish it was more updated though, with Freeze spell. I think there are advantages to the Jump spell also, Instead of wasting space with 5 or 6 Wall Breakers, use a jump spell and have 0 or 12 more Archers. Good guide overall though.
    Posted 49 months ago

    Baby Draggy

    lvl 2: Hog "Rider"
    187
    here
    16/09/13
    You could use couple of barbs and archers to kill CC troops instead of using lightning spell. This is how you do it, first deploy 1 barb naer the CC, then deploy 1 barb away from the defenses, as soon as the CC troops reach the barb deploy the archers and barbarians to attack them. You could also use this for getteing rid of the barbking and arch queen. Thats all but this guide is the best.
    Posted 49 months ago

    Yopyip

    lvl 1: Loincloth
    none yet
    08/09/13
    FREZE SPELL
    Posted 50 months ago

    spencew96

    lvl 1: Loincloth
    49
    16/08/13
    Please Update this guide, with information of the new spell. (freeze spell)
    it'd be great if u did. overall, great guide.
    Posted 50 months ago

    creeves

    lvl 2: Hog "Rider"
    159
    here
    29/07/13
    i use rage spells or lightning spells to take out air defenses when i attack with dragons
    Posted 50 months ago

    Ronnoc

    lvl 2: Hog "Rider"
    179
    28/07/13
    I use 5 jump spells that lead all my troops to the center on their village. Or like you said, I sometimes go strait for the dark elixer with my lightning spells (usually before using golems). :) Love the guide thanks!
    Posted 51 months ago

    Kai bOrg

    lvl 1: Loincloth
    38
    here
    25/06/13
    I use the jump spell it works good for me
    Posted 51 months ago

    Ten pound chicken

    lvl 1: Loincloth
    none yet
    22/06/13
    My balls arent blue and the music makes me poo
    Posted 51 months ago

    AU

    lvl 2: Hog "Rider"
    153
    here
    20/06/13
    I think the Rage Spell is best and I have all the 5 spells :) My strategy is

    2 Rage Spell (for my troops)
    1 Lightning Spell (For CC troops)
    1 Freeze Spell (For Freeze high lvl defenses)
    Posted 52 months ago

    King fishy

    lvl 1: Loincloth
    17
    15/06/13
    @deuceaf22 no it does not hurt your own troops and 2 it would just be a waste of a lightning spell :P unless I'm there's a mortar in front of you and ya what ever.
    Posted 52 months ago

    deuceaf22

    lvl 1: Loincloth
    16
    06/06/13
    I have some dumb questions:

    1) does lightning spell hurt your own troops when it is dropped?

    2) if you drop a rage spell and then a lightning spell on top of it, does it increase the power of the lightning spell?
    Posted 52 months ago

    Malcolm

    lvl 1: Loincloth
    10
    20/05/13
    Hey guys! Im making a guide on attack stradegies today! Also, be sure to check out my profile for an awesome base i made! My clan is Spondiculous!
    Posted 53 months ago

    Killer711

    lvl 2: Hog "Rider"
    144
    12/05/13
    If your attacking a well protected base and your in the middle section or heaviest protected section you could use a Rage/Healing spell combination and 2 lightning spells for mortars.
    Posted 53 months ago

    chef45986

    lvl 1: Loincloth
    6
    09/05/13
    2 lightning spell 1 rage spell is the way to go or if going with all dragon stratigy 3 rage spells would probably be best
    Posted 53 months ago

    Jones The Great

    lvl 1: Loincloth
    6
    05/05/13
    3 lightning spells is the best way to go. You can take out a mortar (more if they are close together) and other defenses. 2 lightning spells will kill one mortar so you can still use another on the clan castle troops.
    Posted 53 months ago

    Pie3963

    lvl 1: Loincloth
    10
    05/05/13
    i use 2 rage and 2 lightning but thanks for the guide i liked it

    Posted 53 months ago

    Im joe

    lvl 1: Loincloth
    17
    04/05/13
    I find using one of each for a total of 3 spells works very well. When I start attacking I can kill off the clan castle troops with 1 lightening spell immediately or if there aren't any I can finish off a building with it. Shortly after I have gotten into the base and my troops are almost dead I can throw down a healing spell to keep them alive just long enough to get a storage or the town hall. If I need to gain quick access to part of the base or I have little time left to get the three star/last storage I can pop down my rage spell and burn through the defenses.
    Posted 53 months ago

    Runner Dude

    lvl 2: Hog "Rider"
    52
    03/05/13
    @neggs, we aren't writing an IB english paper here....
    Posted 53 months ago

    Jason the king

    lvl 1: Loincloth
    5
    03/05/13
    no
    Posted 53 months ago

    neggs

    lvl 5: Goblin Ponch
    Admin
    981
    here
    29/04/13
    I think the guide describes basic uses of the spells but your reasons of use are opinionated. "...they will all agree on its necessity for victories". You should provide numbers that prove why you feel that the spell is worthwhile. For instance, say that rage spell is used with 10 barbarians it adds do x bonus damage, with 100 it adds x bonus damage, with 200 it adds x bonus damage. Those numbers would allow you to properly convey the usefulness of the spell much more than saying "its useful".

    With lightning I would go over the likelihood of a mortar / wiz tower being taken out by one or two spells. Do this based on hit points and data rather then just saying "it could happen".

    I'm all about a more in depth guide and I think there is a call for it on the topic of spells.