Guides:

My infamous GHAWW Strategy

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  • Nov 12, 2013 (46 months ago)
Hello, this guide is all about my clan famous strategy that I use to get 90-100% on almost every attack in the Gold 2 league.

The troops it involves:
11 Giants
2 Healers
22 Wizards
7 Wallbreakers
Rest of your space filled with archers or possibly a dragon
3 lightning spells
A barbarian King if possible

This strategy is fairly straightforward. Here is how you carry it out:
1. Use an archer to draw out Clan Castle troops and the Barbarian King, and kill them using however many archers or wizards and possibly a barbarian king.
2. Place (in order) the barbarian king, a couple wall breakers, and all of your giants to get to an air defense.
3. Destroy the next nearest air defense with the lightning spells.
4. Place the healers behind the giants so that the giants are now nearly invincible.
5. Unleash the rest of your archers and wizards and possibly clan castle troops if you want to, and watch the action. Within a couple minutes, the base you attacked would be pretty much wiped out.

Notes:
- Even though most bases at this league have three or four air defenses, the healers still last long enough to allow the giants to destroy most, if not all, of the defensive buildings.
- I attacked a town hall 10 once with an intimidating base and level eleven cannons, and got a hundred percent destruction. This technique, if used smartly, could get you all the way to Crystal 3 or possibly further.

I hope that this guide helped you, and be sure to check out some of my bases if you have the time.

Keep Clashing!
    Posted 44 months ago

    not available

    lvl 1: Loincloth
    3
    29/01/14
    I prefer putting the barb king in after a bit of wall destroying so he doesn't get distracted and for some reason the air defenses around the level are easy to take out. Other than that i do the almost the same exact thing and get the same results!
    Posted 44 months ago

    not available

    lvl 1: Loincloth
    12
    here
    24/01/14
    Is this for farming or for cups?
    Posted 45 months ago

    Benson

    lvl 1: Loincloth
    18
    here
    28/12/13
    Takes too long to make imo
    Posted 46 months ago

    Clash my Clan

    lvl 2: Hog "Rider"
    178
    here
    19/11/13
    I dont think healers are worth using anymore, air mines cost gold now and everyone will have them. 2 healers is a waste of 28 space because the air mines will destroy them. Maybe using healing spells instead?
    Posted 46 months ago

    Elibuddy

    lvl 2: Hog "Rider"
    66
    here
    18/11/13
    Thats good but you need a few adjustmants to make it pro
    10wizard. 3 healer. 10 archers. Ten barbarians. Ten goblins. 2 minions for possible air mines. Then the rest giants


    PLEASE VIEW AND RATE MY PLANS
    Posted 46 months ago

    Armagedon

    lvl 1: Loincloth
    2
    17/11/13
    I use a few healers, most of the time 3, but sometimes 4 or 5. Then, tons of Hog riders, IN BATTLE---> Locate all the Air Defenses and target those buildings, Remember using Hogs renders walls non-existent. Once air defenses are down you are free to use the Healers if you feel your Hogs are in danger of losing the battle. PROS :), AND CONS :(---> Pros:This lacks the need for involved strategy, and is awesome when you run into a base with good walls but bad defenses, It doesn't cost too much Elixir and and allows you to save up Elixir. Its efficient and has a good chance of winning... Cons: If you don't have a Dark Elixir Drill it is impossible to get enough DE for this attack. Even you you do have one, it is still very expensive. So... Send in hogs to destroy AD then bring in healers if in danger. Efficient but Expensive!
    Posted 46 months ago

    No retreating

    lvl 1: Loincloth
    17
    here
    17/11/13
    LOL giants wall breakers archers and barbs 3 star people in gold 2
    Posted 46 months ago

    hitdatbit

    lvl 2: Hog "Rider"
    196
    here
    17/11/13
    I think if your clan is pushing this is a great strategy. However, 22 wizards is overkill and expensive. You could use about 15 wiz and more Archers to cut down cost and still as effective for the outside layer defenses such as cannons or archer towers to relieve your giants a bit. Also being that seeking air mines cost gold and not DE now healers are getting to be pretty much ineffective. So instead of healers you can maybe add more giants or some hogs
    Posted 46 months ago

    Simon2000

    lvl 1: Loincloth
    42
    here
    16/11/13
    A big problem is seeking air mines. They kill healers in 1shot, I tried it his morning and only got68percent
    Posted 46 months ago

    IceShard

    lvl 3: Teslafried Chicken
    280
    here
    16/11/13
    Hey! I use this strat too nice guide
    Posted 46 months ago

    IceHawk

    lvl 1: Loincloth
    17
    15/11/13
    although this is a good strategy it is very expensive so i would say either attack a guy with a lot of loot or reduce the number of wizards and replace them with archers
    Posted 46 months ago

    hansolo128

    lvl 1: Loincloth
    13
    here
    15/11/13
    I would recommend a rage and healing spells instead of lightning. I also would use a bit more giants and not as many wizards, I usually use 3 healers, 16 giants, 12-16 wizards, 4-5 wall breakers, rest archers.

    Drop giants to distract, drop a heal on them, drop a rage, unleash all your wall breakers followed by wizards. The enraged wall breakers are fast and do enough damage to destroy a wall each, so even as little as 4 wall breakers will open up a significant portion of their base. Then the enraged wizards wander in after the giants and mow down the entire base. Drop a healer as the heal spell fades or the nearest air defense goes down. Use additional healers or healing spells to keep break-offs alive as needed. This is the strategy I use when I want to stay in Crystal Leagues/hunt for Dark Elixir.

    Also this isn't really "yours" or "infamous" IMO...it's just a bread and butter healer/giant push.