Guides:

Farming Mines / Pumps (For Town Hall 5s +)

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  • Oct 14, 2013 (47 months ago)
Welcome to this strategy guide. I will cover ranges and how to farm resources from the mines and pumps.

If you are looking to farm mines/pumps or farm with exposed storage, I would recommend trying this strategy above 600 trophies. And get this straight - Raiding is Farming. If your goal to raid is to get resources, it is also considered as farming. The Ideal Strategy to raid is to use as little troops as possible to obtain as much resource.

Good tips to find bases with lots in mines/pumps:
Look at the league, if there is no league symbol about 2 - 3 days after the league reset, it is most probably the village owner has not logged in a while. Also, look at the storages, if it looks empty (one coin in the gold storage, and little elixir in the elixir storage) it probably means that the loot is in the mines and pumps. Also, if the base's resources are in even numbers (e.g. 50 000, 75 000, 200 000), it also means that all the loot is in the mines and pumps.

Army Compositions:
Now it is time for the army combos, there are many bad army compositions and good ones. My favourite army combo:
1 Barrack train Goblins
1 Barrack train Barbarians
1 Barrack train Archers
1 Barrack train 50% Barbarians 50% Archers

Another of my favourite mine and pump combos is

Space: 200
48 Goblins
30 Barbarians
59 Archers
9 Wall Breakers
9 Giants

Bad Army Combos:
90% Goblins
10% Wall Breakers

I hope you enjoyed reading my strategy guide. We have a clan Sparto Protege which gives advice on farming. You are welcome to join if you are active and loyal and have at least 1000 trophies.


    Posted 45 months ago

    not available

    lvl 1: Loincloth
    none yet
    08/01/14
    I think that's plan to farm TH 5 - 6
    Posted 46 months ago

    EatSleepClan.

    lvl 1: Loincloth
    none yet
    12/11/13
    EatSleepClan.
    Posted 47 months ago

    Melv999

    lvl 1: Loincloth
    11
    09/11/13
    thx bigfoot
    and plz look at my base plan fr farming it is called The ? it is for lvl 8 town hall farmers thx :)
    Posted 47 months ago

    [BigFoot]

    lvl 4: Noobsauce Bob
    563
    07/11/13
    XD
    Posted 47 months ago

    Mr. Moose

    lvl 4: Noobsauce Bob
    505
    here
    07/11/13
    Thank you very much for the guide [BigFoot] I'm sure it has been very helpful.
    Posted 47 months ago

    Mr. Moose

    lvl 4: Noobsauce Bob
    505
    here
    07/11/13
    SHUT UP GUYS! This was a freakin guide KingOfMe? Don't try to correct everybody...it makes you look immature
    Posted 47 months ago

    Tigre...

    lvl 1: Loincloth
    2
    04/11/13
    Bam or Barch are my favourite asthey are so quick to train and can get the gold of most premies or inactives which most farmers farm.
    Posted 47 months ago

    No retreating

    lvl 1: Loincloth
    17
    here
    27/10/13
    Clash of people!!!
    Posted 47 months ago

    bsums

    lvl 1: Loincloth
    11
    here
    20/10/13
    For the goblin strategy, I used 5 to 10 giants and 5 or so wall breakers and the rest goblins. You need to look for a base that has large sections so you only need to go through a couple walls and just drop a couple giants around one side and use wall breakers to get to the resources once inside just drop in groups of 1 or 2 giants and 20ish goblins depending on army size.
    Posted 47 months ago

    [BigFoot]

    lvl 4: Noobsauce Bob
    563
    19/10/13
    That's why i add Giants to distract, and wall breakers to break the wall. I add in archers to pick off mines/pumps out of the defense's reach.
    Posted 47 months ago

    [BigFoot]

    lvl 4: Noobsauce Bob
    563
    19/10/13
    Problem is, they have low health and is easily killed by mortar shell.
    Posted 47 months ago

    [BigFoot]

    lvl 4: Noobsauce Bob
    563
    19/10/13
    Full Goblins will work in some cases though... like yours.
    Posted 47 months ago

    KingOfMe

    lvl 1: Loincloth
    12
    18/10/13
    Bigfoot's comment "Full Goblins is also never helpful"

    Thats exactly my point to you, I use full goblins and find it profitable. Never said Giants, Archers, etc don't have a place or are NEVER useful, but to comment that a full goblin army is never helpful is not accurate. I use them quite a bit when I am working reap larger rewards quickly. High numbers of goblins go straight for resources, they are fast and can bust thorugh walls more surgically than Wall Breakers. If the correct tactics are used, they are VERY useful.
    Posted 47 months ago

    Arggl

    lvl 1: Loincloth
    46
    18/10/13
    I have been using goblins since I started and its been doing me good! It only works on some bases obviously not all but then again your not going to go look for a strong base to attack. I guess it comes down to the way you use the troops. Anyhow thanks for sharing your experience BigFoot :)
    Posted 47 months ago

    [BigFoot]

    lvl 4: Noobsauce Bob
    563
    18/10/13
    Also, you are wasting lots of time making your Goblins, because my favorite army combo is also a bit for trophy hunting. It has many advantages of allowing you to gain trophies while gaining resources while using a farming base. It gets the storages and it also allows you to gain more Dark Elixir, so you can sometimes build BAM to make gold.
    Posted 47 months ago

    [BigFoot]

    lvl 4: Noobsauce Bob
    563
    18/10/13
    KingofMe, for common knowledge, Goblins takes a longer time to train at a lower cost. Also, you might also need distraction for the Goblins. So Giants or Barbarians in the strategy would be very helpful... Full Goblins is also never helpful. Because Goblins are the 2nd worst reinforcement... You should also rethink about using full Goblin strategies. I like Goblins, but you should never use too much (e.g. above 130 Goblins for an army composition). I use 6 Giants, 5 Wall Breakers, 40 Archers and 120 Goblins, and the Giants works to perfection as a distraction. I hope you rethink about your comment.
    Posted 47 months ago

    KingOfMe

    lvl 1: Loincloth
    12
    17/10/13
    I completely disagree with the following...
    Bad Army Combos:
    90% Goblins
    10% Wall Breakers

    If the goal is to steal resources, this actually works pretty well. I use level 5 goblins now, but I used level 4's for quite a while.

    First, goblins are very cheap.
    at level 4, you can have 100 for 8,000 elixer, 200 for 16,000 elixer.
    at level 5, you can have 1000 for 10,000 elixer, 200 for 20,000 elixer.
    They also build very fast, it only takes a few minutes to build, so you get more repetition. More repeated attacks means faster resource collection.

    Your 200 combo costs..
    9x2500=22500 for level 5 Giants, 59x200=11800 for level 5 Archers, Barbs are cheap, but they dont focus on storages
    by the time you spend close to 40,000 you still have to buy 48 gobblins for 4800, taking your cost to 50,000 with a longer build.

    The low cost of the army gives a few advantages. A failed attack is easy to overcome. What if you have a blown attack and lose 50,000 for a gain of 20,000. Additionally, sometimes high value resources are hard to find, so you can now at least pick off mines and pumps outside walls with about 20 goblins. I have many times had a return of 100x the cost of the gobby. 20 goblins can get 20,000 elixer and gold in the right place, and there are times I can go 3 attacks on one build just by picking off the outside storages. Its not glamourous, but its profitable pretty quick. I use this when I cant find a good taget and dont want to blow a lot of gold in the hunt.
    -----------------
    However, there are times when I can do far more than pick off just the outside storges. I have reaped 100,000 , 200,000 , 300,000 and yes even a 400,000 gold/elixer/both reward with an all goblin army. Especially the 100-200K ranges occur many times in a series of runs.

    They biggest key to success is the wall breach. When the walls are open to resources, the gobs work very fast.

    I only build wall breakers as needed, I dont use them every time, I only build when I run low, and no more than 10 in the army. They add to the cost and take time. I use them sparingly and limit them only to heavy walls that protect large and profitable storages or help blow a hold in outside walls to expose the inner wall to gobbys. As I got to higher levels, I also found keeping a few jump spells handy also helps for those heavy walls protecting clumps of storages. I wait and use them when the return is profitable, otherwise, I slowly nip at the walls with small groups of gobbys.

    Tactically, you cant just let the goblins all go at once. It takes a little finesee and skill to get them to work the best. No mass waves of goblins. Yes, Wizard Towers are dangerous, Mortars are dangerous. However, they cant kill all of them unless you send a massive wave of goblins. I only send small groups of 5-10 at a time at any one target. I have knocked down storages right next to a wiz tower this way, even ones behind purple walls with a little effort. Gobs at level 4 and 5 can actually take a hit and keep going, so small groups can chip away quickly with their double damage before dying. They double damage mines and storages, and they are fast workers: that is their key to success.

    They CAN break through level 6 and 7 walls with a little work. Again small groups work, also if you splatter a few oddballs nearby to take fire if needed. One gob attracts as much as 5, and he buys a few seconds. It makes a difference. They also go for the weakest wall and once one wall becomes weak the gobs will return to that wall with the next group. They also go for the wall that gets them to the storage. Sometimes you have a small break on an outside wall and the inner wall needs breaching. Wall breakers arent that smart, so they will pop whatever they want. Goblins are far more surgical at going for the right wall every time.

    --------------
    Now there are occaisions that I have a hard time finding just the perfect target (I actually find many good ones withing the first few tries quite often, but there are dry spells) and I do need a little more firepower to help get to the high value (full) storages...

    In those situations, I do find a hand full of archers (20-40) are helpful in taking out a few wiz towers or mortars that are near the walls, by clearing the defenses a bit they help in the goblin wall breach.

    Also in higher trophy ranges, I added 20-40 minions to do the work, they fly over walls and sometimes can pop the valuable storages or internal defenses that hinder the gobbys. They have the nice effect of neither costing any elixer or gold and keep the cost of elixer low in times you are looking for that 2.5 million elixer goal.

    This is not to say that there are times the Giant/Healer/Archer army isnt good or has a place, but only that you should really re-think the idea that an all or mostly goblin army does not have significant value to the resource hunter!