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Dragon Funneling on Offense

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  • Mar 12, 2015 (30 months ago)
For anyone who spent time at th8 in a clan thats serious about war you know you have very few options as far as troops are concerned to put together a war attack with a realistic chance of 3 starring another th8. Your choices probably look something like this:
1) Hogs and Heal technique (if you have below level 3 hogs don't even bother)
2) GoWiPe (only really an option if you're on the verge of moving up to th9, with TH8 army camps you're gonna need TH8 maxed troops and spells. A good way to get the basics of GoWiPe and GoWiWi before you'll be relying on them heavily at th9)
3) Dragons! If you're doing it right you'll be sick and tired of attacking with dragons by the time you go up to th9 and though you'll rarely turn a profit off of war (as far as elixer is concerned) this is gonna be your bread and butter kid. (authors note: if you're a townhall 8 and don't have level 3 Drags you're probably a bad team mate, If you have your Nice and Tidy achievement and don't have level 3 Drags you're probably a bad player in general)
Unlike a th9 and up vs a th9 and up head to head battle you're gonna be expected to brining home 3 stars per attack at least 75% of the time in my experience.

Now that we've established that you're gonna have to use dragons and that anything less than a 3 star on a fellow th8 should be considered a failure lets start with some of my favorite things you should NOT do with a th8 Dragon attack.

1) Don't hold down one spot and deploy all your dragons right on top of each other. People who do this are pretty much throwing up their hands and singing "Jesus Take the Wheel". These are the people that constantly mutter something about "...dumb dragons" after their attack because their dragons turned away from the Air D and started attacking a storage instead.

2) Don't bring three lightning spells and start off your attack by taking out a single Air D. Spells are the best and only tools you have to control your dragons after deployment, this is something you're gonna have to learn if you're gonna be a successful th9 (Jump spell on GoWiPe or GoWiWi).

3) Deploying dragons at the corner of a base should be avoided whenever possible. When I see people continuously combine this mistake with #1 I weep a little on the inside and have a few moments of introspective thought on the fate of such a stupid species as ours.

4) Deploy rage where your dragons are going to be/you want them to be, not where they've been. You should be saying "duh" right now.

Now that I've covered the stuff that you should not do lets go over the basic steps of the Dragon attack method I recommend and myself utilized (to great success) as TH8.

Step One: Scouting
First things first, lets see what we're dealing with.
Key things to look at include:
1) where at and what level is the opponents Clan Castle?
2) where are my opponents 3 Air Defenses? Since there is three are the unbalanced or do they favor a particular side?
3) Is there any indication to where my opponents traps are? (is there a wall section 4x4 that seems to have nothing in it? is it in a logical place to put a tesla?)
4) Where are my opponents storages? few things are as frustrating as watching a single dragon attack a storage while slowly being killed by the air defense right next to it.
5) Whats the general shape of my opponents base? Talking about the over all wall and defense setup here. If it's symmetrical (most are) theres a good chance its gonna be a square or a diamond (which is just a sideways square, yay!). Sure they may have some flare on the corners or some collectors way out in left field to throw you but theres a very good chance that if you take a step back and see it as a whole theres going to be 4 broad sides to this base. Identify these broad sides, they are a dragon attacks best friend.

Step Two: Troop Composition
All Dragons, don't try to get cute. If you have a th9 in your clan sometimes its smart to bring clan castle maxed loons if an opponent did an especially good job of burying one of his air d from the other 2 (like its separate and your dragons are gonna have to go through a Town Hall, and Clan Castle and a storage to get to it). Most of the time though you should just bring a clan castle dragon to help you though. Under no circumstances should you bring ground units, even if someone has a level 3 pekka their looking to unload or some witches or something. Ground units and air units have two completely different sets of strengths and weaknesses and as such rarely mix well together. (also Pekka funneling is an even more difficult skill to master as you have to take walls into account) For spells you're either gonna need to bring either 3 rage attacks or 2 rage one heal. Only bring a heal if you're expecting your dragons to converge on a spot later in your attack (otherwise with the method we're gonna use the spreading of your dragons will probably not allow you to maximize your heal effectiveness).

Step Three: The Attack
First things first, check your spells, camps, clan castle and Barb King one last time before you attack, I've seen too many people jump the gun on their third spell by 20 seconds or not realize they set their Barb King to sleep. No excuses.
The most important part of this strategy is about to begin. You make or break a dragon attack in the first 10 seconds. Deployment is all about two things, Timing and Space. Remember the broad walls you scouted earlier. Find the one thats gonna give you the best chance of hitting the following things as early as possible
1) Air D. find the broad edge that puts two of them on one side of their townhall, its essential that you take deploy from the side that allows you to take out the majority of the air d before you get to the townhall bc otherwise you're gonna get hammered on before you get to the TH. No use in rushing to the townhall, as stated earlier, anything less than 3 stars is a failure.
2) Clan Castle. Ideally you'd like to battle the c.c. troops before you hit the townhall so some wizards aren't messing up your dragons while they're hitting the townhall. BTW I don't advocate trying to pull C.C. troops with an all dragon attack, its unnecessary in most cases.

So now you've got the broad side that you think gives you the best chance at hitting your primary objectives early picked out, lets deploy. First and foremost go to the two edges of this broad side we've identified, here is where we will deploy our two "book end" dragons (one on each side) These two drags have the most important job there is when it comes to funneling, when this attack is successful the dragons will resemble a wave crashing or a drawstring bag being closed. Most bases wont have have their air d covering the side corners of their base so these dragons should be relatively safe and should makes decent progress on taking out the perimeter b.s. buildings along the sides, make sure to give them enough time to get ahead of the main wave but not so much of a head start that they'll be completely isolated and will get picked off quickly by archer towers and such.
Now take your fingers and slowly trace a line from where you deployed one bookend all the way to where you deployed the other one. Hopefully you've done enough of this in barching that you already have a feel for the speed that this needs to be done. Also while you're doing this you're gonna want to make sure that certain areas get a little extra attention, maybe slow your finger down and extra second or two towards to middle of your line so that you get an extra dragon or two heading straight up the middle towards the air defenses and townhall or anywhere there is a storage out towards the perimeter (its very important that your line of Dragons advances through the base and relatively the same speed, otherwise your center dragons will veer outwards and vice versa).
Don't be afraid to use two of your rages as your dragons come close to those closest two air defenses we talked about. In our example we'll say that the are 2 Air Defenses on the near side of the townhall and on the far side is the final Air Defense and Clan Castle. After your dragons take down the first two Air Defenses they'll begin to converge on the townhall, try to drop your final rage here so it covers your dragons attacking the townhall and will still cover them when they're hitting the c.c. (most of the c.c. troops will be killed in the splash damage from the raged dragons hitting the townhall but a c.c. still slows down dragons significantly so try to get it in on the third rage. If you use this method from here on out you should be able to sit back and watch your dragons clean up the broken shambles that used to be your opponents base.

Try this method a few times changing your deployment timing if you don't have a successful attack the first time, don't just come in here and complain, I promise you this method will produce results if you master it and get a feel for it.

Good Luck.
    Posted 25 months ago

    Dillie09

    lvl 2: Hog "Rider"
    67
    here
    25/08/15

    GREAT guide!! I will definitely recommend this guide to my clan members.

    Posted 25 months ago

    buckets

    lvl 1: Loincloth
    4
    18/08/15

    I just started doing a lot of dragon attacks at town hall 8, I was not able to 3 star maxed town hall 8s, but this guide really explained what my main problems were, such as luring out the cc troops and bringing too many baloons. Thanks for this well written guide.

    Posted 28 months ago

    HHHannibal71

    lvl 1: Loincloth
    2
    16/05/15

    Excellent guide Duncanizer, many thanks !

    I especially agree about the importance of scouting. Since the 1st 10 seconds of an all-drag attack are crucial, scouting and determining which of the "broad lines" is the best to attack reveals to be time well invested.

    If you have time, you may want to update your post by adding the effect of air sweeper.

    Personnally I follow the same strategy as yours, but mostly with 3 lightning rather than rage/heal (otherwise the elixir cost is just too high)

    I never attack facing the area covered by air sweeper, esp because they throw the ballons way back. I attack in the back of the A.S. or on its side, taking into account how my dragons' course will be impacted.

    Posted 29 months ago

    batmanthebarb

    lvl 1: Loincloth
    12
    13/04/15

    Overall this guide is really good, but I do disagree somewhat with step two. I use 9 drags + 10 max (for th8) minions, with 5 lvl 6 balloons in my CC. The minions are great at speeding up the early part of the attack so that your drags aren't getting hammered by archer towers and ADs early on. Drop the drags in a line like you said, curling around the corners, followed by a line of minions, then the CC. Rage in front of the balloons, then heal as soon as the balloons are in range of the AD. If you have done this correctly your drags should be right on top of the balloons at this point, with most of the minions dead but a couple wrapping around the outside knocking out collectors and barracks. Drop the third rage as soon as the drags reach the TH. Drop the barb king so that he is out of range of any of the cannons that are still standing but has a lot of buildings that he can reach without going through walls. Use his ability either after all defenses are gone or his health is below halfway.

     

    This modification gets me a three star most of the time, but it costs less (due to using minions instead of a tenth dragon), is faster (minions move way faster than drags) and is more accurate (use the minions as part of the funnel) then a straight 10 drags + CC drag attack. It also works fine if you use a CC drag instead of balloons, but I like balloons better overall.

    Posted 29 months ago

    ThorBloodaxe

    lvl 3: Teslafried Chicken
    445
    07/04/15

    Nice Guide, has alot of good pointers. Most bases my clan uses 3 lightning, but on the bases where that wont work well, we use this strat.

    Posted 30 months ago

    Fastball097

    lvl 1: Loincloth
    26
    22/03/15

    @Zebrajaba Whats your clan?

    Posted 30 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
    Site Manager
    1,958
    here
    19/03/15
    @Duncanizer, keep up the good work in the community. Hopefully you can write a revamped version of a guide on another attacking style. I enjoyed reading this guide and will probably come back time and time again and use these pointers to better further the skills of the Dragon attackers in my clan.
    Posted 30 months ago

    Duncanizer

    lvl 2: Hog "Rider"
    106
    here
    18/03/15
    Nice and Tidy is a pretty accurate way to gauge how long someone has been playing. I've cleared a little under 600 obstacles and have been playing August. I dont expect people to all be up to my level (102) in 7 months but in my experience the best players I've come across were active and all set goals for how much they would accomplish in a given period of time.
    I guess its not fair to say that that makes you a bad player, its more accurate to say you're not the type player my clan considers good (someone who is driven to constantly improve).
    Posted 30 months ago

    funkatitsbest

    lvl 2: Hog "Rider"
    165
    here
    18/03/15
    why is it that if u have the nice and tidy achievement and don't have lvl3 drags, why r u not a good player?

    i got nice and tidy as a th7 when i had lvl2 drags. i needed to upgrade my th for lvl3 drags. so how am i a bad player?

    ok, i upgraded my th. just when the upgrade is done, i got th8 with nice and tidy achievement but lvl2 drags. that does not make me a bad player.
    Posted 30 months ago

    Oceanboy42

    lvl 1: Loincloth
    6
    here
    16/03/15
    This is the best guide I have ever seen for dragon attacks. Another thing you can do without all dragons is if their is one line of walls drop a few wall breakers and a few giants/hogs to take it out and three lightning and boom only one air defense to deal with. I still love this guide and know the pan of attacking at town hall 8
    Posted 30 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    643
    here
    15/03/15
    Do you know how many Dragon attack guides there are?
    A lot.

    But this one is honestly the best. Ima get my clan to read this 5 stars
    Posted 30 months ago

    drench15

    lvl 4: Noobsauce Bob
    621
    here
    15/03/15
    Nice guide i disagreed with two things. 1 lightning spells can be useful as they can take out a well place air defence which your troops would otherwise avoid. 2 "Under no circumstances should you bring ground units" Hogs can be used vs and hog bases to clean out two of the air defences. I got 2 stars on a good th 10 by doing this. They had lvl 8 walls everything else was about 2 lvls from max.
    Posted 30 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
    Site Manager
    1,958
    here
    13/03/15
    Excellent guide; loved the sarcasm. Keep up the good work.
    Posted 30 months ago

    Zebrajaba

    lvl 6: Giant Sideburns
    Moderator
    1,560
    here
    13/03/15
    Great guide. I have a few members of my own clan that can really benefit from this. 5/5