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One-troop attacks? Possible

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  • Oct 25, 2014 (35 months ago)
Everybody has his own army plan: somebody uses GoWiWi, somebody DragRiders, somebody even every troop he has (like me).
But, confess, have you ever wanted or tried attacking only with one kind of troop?
I did it a few times and I can explain you some theories on how you could conduct a succesful one-troop attack with each troop.
ATTENTION: this attacks are based on fully upgraded army camps; if your army camps are not fully upgraded, the strategies may have to be modified a little.
Tips:
-always bring a few Wallbreakers if you attack with ground troops;
-it is advisable to have at least one Rage and Healing spell for each attack (you can use them freely).

-240 Barbarians: barbarians are invincible if in big groups; but don't just put all your barbs in one place, expecting that they will all survive, in fact splash damage defenses like Wiz towers and Mortars can easily knock them down. Just put a few of them in different points to keep defenses busy, while the others do the job.

-240 archers: same as barbarians, just decrease the number of WBs and nake sure some archers are hitting junk buildings on the corners.

-240 Goblins (this configuration will very probably not bring a victory): goblins go for resources, so this plan is perfect for high-trophied players who need resources. Put medium groups of them nearby storages or collectors with a WB and use healing spells if you need.

-48 Giants: this is more difficult, because giants go for defences first. Just put a few of them with a WB near each relevant defense and make sure to use wisely the rage and healing spells.

-120 Wallbreakers: ARE YOU CRAZY?! It's never gonna work!

-48 Ballons (appliable only with level 3-6 ballons): in this case WBs stay home and Rage spells are required. Try to put the ballons near Air defenses and, when they start being hit, unleash the rage spells.

-60 Wizards: in this attack WBs are decreased and Healing spells are required. Wizards are war machines, and if used wisely they can destroy an entire base. So put them near important defenses and make sure to have healing spells ready to use; their fire bombs will do the rest.

-17 Healers (2 spaces are remaining): they are useless alone, so use them only if you have a Barbarian King or Archer Queen; in the remaining space put a WB (just for being sure your heros don't get stuck on walls) and, as always, remember healing and rage spells.

-12 Dragons: WBs are obviously useless and rage spells are required. Put a couple of dragons near each AD and make sure they destroy them; after that unleash the others and the rage spells.

-9 P.E.K.K.A.s (15 spaces are remaining): P.E.K.K.A.s are extremely tough and strong, so probably healing spells won't be used (have them ready anyway); in the 15 remaining spaces fit a healer and a barbarian (recommended choice) or 5 WBs, one wizard and one barbarian. Put the P.E.K.K.A.s near important defenses and, once they have destroyed the walls, drop the other troops (except obviously WBs; use them only if the P.E.K.K.A.s are stuck on walls).

-120 Minions: don't use WBs and bring rage spells for minions. Minions are fast but kinda weak; so drop them near ADs with rage spells. Remember to drop one of them on each junk building on corners.

-48 Hog Riders: hog riders are very powerful; just look out for bases like this , 'cause hogs will get crazy with walls. I don't actually know how to treat these guys, so please tell me in the comments.

-30 Valkyries: I don't really know these too, but sure you have to bring a few WBs and healing and rage spells.

-8 Golems: now it starts to get cool, 'cause these guys have CRAAAAAAAZY health; anyway WBs and rage sells are wanted. Drop one of them nearby each Wiz tower or dangerous defenses, helping them with WBs, then, when they finish, drop the others. Remember to not freak out if they die: Golemites will carry on. (P.S.: I need advise on this one).

-20 Witches: witches are cool because they summon Skeletons; an army of those is totally ravashing. Just carry a few WBs to help the skeletons, the rest is your choice.

-8 Lava Hounds: ..............erm........... I'VE GOT NO IDEA!! PLEASE HELP ME!

Ok, so this is all. Remember to comment and tell me if my theories don't work or if you've got some ideas on how to improve and/or create them (especially for Dark Troops).

Thanks
inches


    Posted 29 months ago

    BIGBADWARRIOR

    lvl 1: Loincloth
    1
    07/04/15

    It really worked, I tried all wall brakers to th3 and  got 84% and 1 star but cleaned the base with heroes. I love this guide thx <3

    Posted 30 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    21/03/15

    thx neggs

    Posted 30 months ago

    neggs

    lvl 5: Goblin Ponch
    Admin
    981
    here
    20/03/15

    interesting idea for a guide, well played.

    Posted 31 months ago

    F1aMin' dEaM0n

    lvl 1: Loincloth
    8
    19/02/15
    Nice
    Posted 32 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    12/01/15
    ok
    Posted 33 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    29/12/14
    talk 4 yourself noob
    Posted 33 months ago

    Axel12399

    lvl 1: Loincloth
    2
    here
    26/12/14
    ksksksks
    Posted 33 months ago

    Axel12399

    lvl 1: Loincloth
    2
    here
    26/12/14
    u suck
    Posted 33 months ago

    crazydave

    lvl 1: Loincloth
    19
    21/12/14
    Join 50k today! Active war clan! New clan!

    800 trophy requirement!

    Leaders John And Whensley1515

    For elder 200 donations must be reached!
    Posted 34 months ago

    DarthInvader

    lvl 1: Loincloth
    1
    30/11/14
    For hogs- 2-Rages and 3-Heals. Drop heals by wizard towers, and rages after the initial drop. Wait and see how they group up and look at the next defenseive weapon and drop haste in front of the groups. Winner Everytime.
    Posted 34 months ago

    TheAtomic77

    lvl 1: Loincloth
    3
    29/11/14
    U must remember mega bombs do 1.5x the normal damage to hogs
    Posted 34 months ago

    siriwatz

    lvl 1: Loincloth
    4
    here
    29/11/14
    55
    Posted 34 months ago

    Twizted Pro

    lvl 2: Hog "Rider"
    117
    here
    21/11/14
    Lol I agree inches, especially when the stuff they're trying to get noticed for is bad, like that base he posted for example.
    Posted 34 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    21/11/14
    I hate people that try to make themselves noticeable by commenting/posting about their stuff on very visited plans/guides/forum threads
    Posted 34 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    21/11/14
    dude, don't comment unless it's about the guide
    Posted 34 months ago

    SKETCH2

    lvl 1: Loincloth
    none yet
    19/11/14
    I myself don't agree with raging hogs. I use 4 heal. His move fast enough already and cause plenty of damage. Heal spells carefully placed when coming to a wiz tower works great and doing so will usually result in 100% bring archers in cc and use barb king and arch queen. That should take out cc troops if any are there
    Posted 34 months ago

    Brewmaster

    lvl 2: Hog "Rider"
    53
    here
    17/11/14
    I like full attacks but depends of priority. When you are farming, its hard to get resources buildings with barbs (so fucking dumb) and goblins cant open walls for yourselves without getting a hit and dying all for mortar/mages. So I decided for 120 barbs and 80 goblins, just flood 2 camps with barbs and other 2 with goblins and the time balance the troops. Quick, cheap and easy. Put barbs if you need to penetrate the base and get resources outside and use goblins for inside resources.
    Posted 34 months ago

    BD_TMPRD

    lvl 1: Loincloth
    none yet
    16/11/14
    Good job. This looks like a fun plan with some solid upside when it works.
    Posted 34 months ago

    Jack3nhit

    lvl 1: Loincloth
    none yet
    16/11/14
    hogs are mainly healing spell so i suggest runnin 2 heal 2 rage
    Posted 34 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    16/11/14
    thanks
    Posted 34 months ago

    ClashGamer02

    lvl 2: Hog "Rider"
    122
    15/11/14
    Nice strategies! I know valks require jump spells and maybe a rage spell. I also do not know about the Hogs.
    Posted 34 months ago

    Jitsu

    lvl 3: Teslafried Chicken
    230
    here
    15/11/14
    tried valks use rage and avoud bk and aq
    Posted 34 months ago

    fataleagle

    lvl 1: Loincloth
    17
    here
    14/11/14
    The Golem and Lava hound armies won't get you anywhere because they both don't do enough damage. Golems and Lava hounds are used as distractions so your other damage dealing troops (like wizards and pekkas) don't get shot down. Wall breaker armies don't work like you said before however they are fun to watch and they can help you get the wall buster achievement. If you're going to use all wall-breakers, surround the whole base with them and try to avoid wizard towers.
    Posted 34 months ago

    fataleagle

    lvl 1: Loincloth
    17
    here
    14/11/14
    If you are using valkyries, you need jump spells. Valkyries are like giants and wizards mixed together. They have lots of health and they have really good dps. The whirlwind attack is also very useful at getting rid of multiple buildings at once. However, walls slow them down heaps. Also if you are using an all healer army, you need something like 1 pekka or wizard because healers only heal heroes half as much. I tried attacking 'Rolling Terror' in the campaign with all healers and my barb king and the barb king still died.
    Posted 34 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    643
    here
    13/11/14
    Xris I have to disagree with your hogs comment. They move incredibly fast and so you wont need clean up troops. ALthough with baloons that would be needed.
    Posted 34 months ago

    The dwarf03xxx

    lvl 1: Loincloth
    5
    12/11/14
    Farm
    Posted 34 months ago

    Xriz

    lvl 1: Loincloth
    none yet
    12/11/14
    Dragons used to woork realy well, but now you need to bring a lightning spell to take skelletons or witches. Witches looks cool when it works, kill off some wizard towers with lightning and use a jump to get the skelletons to the center of the base. for hogs you need some other troops to clean up non defencive buildings or you may end up with the last defence killing off your hogs and all non defence buildings standing. same with baloons, some minions or a few dragons to take non defencive buildings is needed.
    Posted 34 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    12/11/14
    oh yeah
    Posted 34 months ago

    DKTurtle51

    lvl 2: Hog "Rider"
    136
    here
    11/11/14
    "-120 Minions: don't use WBs and bring rage spells for minions. Minions are fast but kinda weak; so drop them near ADs with rage spells. Remember to drop one of them on each junk building on corners."

    I used a lot of all minion attacks when I was a TH8. You can pretty much 100% any TH7 on the cheap with it. Its not air defenses you have to worry about though. They can 1 shot minions, but so can archer tower. Minions overwhelm them with numbers though. I always brought heal spells to drop when they got near a wizard tower. Those are what will end an all minion attack in a hurry.
    Posted 34 months ago

    pelijoging

    lvl 1: Loincloth
    none yet
    11/11/14
    hmmmmm
    Posted 34 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    10/11/14
    yeah ok
    Posted 34 months ago

    BOSS719

    lvl 3: Teslafried Chicken
    387
    here
    09/11/14
    You say it's not a guide but in your title it says "Possible" inferring that you can win an attack with just one troop. Therefore leading to the thought that this is a guide. Then when people get here and read what they could have read off of troop descriptions, they get disappointed.

    Long story short, you picked a bad title.
    Posted 34 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    08/11/14
    ok, thanks Judgkegt
    Posted 34 months ago

    Judgkegt

    lvl 1: Loincloth
    11
    07/11/14
    It is true, attacking with one kind of troops is rearly usefull, except for fun, and maybe also to find out the weaknes of a particular kind a troops. Not every attack has to be a victory, some ar just funn, some are to learn, and others are to teach others.

    Althow i must say i enjoyed reading your theory so Thanks. Keep up the good work
    Posted 35 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    643
    here
    05/11/14
    np
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    05/11/14
    thanks rhino007, for understanding my purpose
    Posted 35 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    643
    here
    04/11/14
    For all u guys that say with this troop you need this different one to help, though this makes sense the guy who wrote this guide is telling you his theories of how to do ONE kind of troop atack. Not multiple. I had this similar problem when i made my guide All-out Archer Attack.
    Posted 35 months ago

    The Fredster

    lvl 1: Loincloth
    15
    here
    04/11/14
    Minions is a bad idea because they consume a lot of dark elixir. It's good to keep a balance of dark and light troops; a 1:2 (dark troops:light troops) technique can be used quite efficiently.
    Posted 35 months ago

    chickenboom

    lvl 1: Loincloth
    31
    here
    03/11/14
    Lava Hounds: They are bad troops when single and you should not use them
    Reasons: They target AD first (better for BAM raids (Baloons and minions) ) and deal low damage to targets. They do split into little pups however like the fellow golem but these pups have low health and will die without destroying anything :/
    Posted 35 months ago

    chickenboom

    lvl 1: Loincloth
    31
    here
    03/11/14
    Hog riders: Make sure you bring a clan castle full of archers or similar troops and take out any obvious BIG BOMBS because Big Bomds deal 1.5x extra damage to Hogs. Mix with some rage spells and healing as well and you have a win!
    Posted 35 months ago

    chickenboom

    lvl 1: Loincloth
    31
    here
    03/11/14
    To help you out, Valkryies attack things at a time if close enough so bring less WB and a few healing but some more rage. Lvl 2-4 is recommended and bring king and queen to help. Use less valkries and add more archers/barbarians to take out outside buildings (don't take out too many). Over all, great troops
    Posted 35 months ago

    snakelando3

    lvl 1: Loincloth
    25
    03/11/14
    good
    Posted 35 months ago

    RiccardoHero88

    lvl 1: Loincloth
    none yet
    03/11/14
    It's very very hard win with the giants but is possible
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    03/11/14
    right
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    03/11/14
    oh yeah
    Posted 35 months ago

    Rainbow Dragon

    lvl 1: Loincloth
    none yet
    02/11/14
    LAva hounds is inpossible to win with due to the low attack power xD
    Posted 35 months ago

    Ron_Jeremy

    lvl 1: Loincloth
    5
    01/11/14
    Check out YouTube and look up all Valk attack. Dude 3 stars a th 10 base with valks. When used correctly, they are dangerous. Also, I seen a guy in my clan that has max wbs destroy a whole base with just wbs. But it was like a th 4 maybe. Still funny to watch tho.
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    30/10/14
    it's not easy to write guides
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    30/10/14
    guys, excuse me, but I sad THEORIES!
    AND IT'S MY FIRST GUIDE!
    try to understand
    Posted 35 months ago

    J-My

    lvl 1: Loincloth
    12
    here
    30/10/14
    was interesting to see it in writing. not completely wrong, not completely right. Lava hounds are the tanks of the sky, you need drags or minions in behind them.
    Posted 35 months ago

    starkillerII

    lvl 1: Loincloth
    15
    29/10/14
    drags are so op
    Posted 35 months ago

    BOSS719

    lvl 3: Teslafried Chicken
    387
    here
    29/10/14
    Agreed with Peter, this isn't really a guide... more like results of an experiment done when there was nothing better to do. Not even complete results either lol
    Posted 35 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    28/10/14
    I'm sorry, but this is not a guide. It's just speculation. Sure, using only barbs or only goblins can be ok if you really want to save elix. Mass dragons is an ok war strategy. But combination of troops is always best, the whole game is designed around the concept of using the ultimate troop combinations.
    Posted 35 months ago

    brandonlolol

    lvl 1: Loincloth
    none yet
    27/10/14
    that is not possible
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    27/10/14
    levels are 3-6
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    27/10/14
    yeah you need, they can get stuck on walls
    Posted 35 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    643
    here
    26/10/14
    With Valkyries tehy are splash damage troops. So they are great for walls and cc troops. So with a heap of Valkyries you probably dont need wallbreakers as much.

    With Lava Hounds as probably everone knows they go for the Air Defence. Ive checked their stats and thhey have more hitpoints than Golems but their attacks are really bad. Only when they are destroyed is when their "Lava Pups" come out and they do heaps more damage. So with Lava Hounds, I would place 2 on each corner/ side (depending where the Air Defence are). A Rage spell wont do too much so you might take a few Lightning to destroy an Air Defence and the other one/two a Healing just in case. Mabye a Freeze if anything else.
    This is my idea for the Lava Hounds. I havent used them yet so I guess I dont get full credit for this but if someone tries it out Id like to hear your reslults.

    Greaet guide otherwise.
    Posted 35 months ago

    wintersoldier

    lvl 1: Loincloth
    25
    26/10/14
    I think this is a great idea. My only question is on what level troops are required to do this.
    Posted 35 months ago

    Natruwis

    lvl 2: Hog "Rider"
    78
    here
    26/10/14
    wall breakers can work when i was th5 i tried it and it worked 100% btw i attacked th5 too but remember ur army camp must be fully upgraded.
    Posted 35 months ago

    GodOfSwag

    lvl 4: Noobsauce Bob
    526
    here
    26/10/14
    Wallbreakers can actually work but only on TH3 sort of bases, because when you're done destroying walls, Wallbreakers target other buildings. (Trust me here, I've tried it on a TH4 before.)
    Posted 35 months ago

    The Lucky One

    lvl 1: Loincloth
    10
    25/10/14
    Nice strategy. But I'm farming so I prefer goblins, archers, and wallbreakers. It might work if I use the all archer or all barbarian attack. Keep it up :P
    Posted 35 months ago

    MarioKartEpicness

    lvl 3: Teslafried Chicken
    485
    here
    25/10/14
    For lava hounds i think you just place them all on two air defense and carry rage spells. i may be wrong. Also, a king helps a lot with all archer or barb attacks, great for leading the whole mass of em! :D
    Posted 35 months ago

    Nickster345

    lvl 1: Loincloth
    40
    here
    25/10/14
    Interesting... For hogs you want to spread them into 2 groups. IDK about lava hounds since I don't have them yet :P
    Posted 35 months ago

    neggs

    lvl 5: Goblin Ponch
    Admin
    981
    here
    25/10/14
    An interesting idea for a guide/article, it would be cool to see it more flushed out but you're going up based on originality.