Guides:

The Anti-X base building guide

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  • Sep 24, 2014 (36 months ago)
Hi fellow builders!

I see too many bases claiming in their title that they are anti this and anti that. The purpose of this guide is to straighten out what really makes a layout Anti-X. Upgrading your defences and heroes, and having good defence troops in the cc is of course as important. Having the cc and the heroes in the center and making the cc hard to lure is good vs (almost) anything.

Anti-Hogs
The classic one. Make a hogring (see my other guide about that). Have double giant bombs or single giant bombs with extra small bombs. Have several different possible locations for double giant bombs.

Anti-Giants/Golems
See Anti-Hogs, they have the same AI, but they will beat on the walls if there are any on their path. Therefore don't make the outer defence ring as one connected cell, but rather split in several parts.

Anti-Balloons
Same AI as hogs, but flying so giant bombs wont help. Air bombs will. Place them central near the air defences, but spread them a bit so two air bombs are not triggered by the same balloon or minion.

Anti-Lava Hound
This is rather untested since they are new. But since they go for ADs you should put the ADs central and within range of each other. Two or three ADs shooting at the same Lava Hound takes it down fast.

Anti-Dragons
Central ADs and create a ring of empty spaces or walls around the center. This will make the dragons circle the center while being shot at by the ADs. A central cc might actually negate this design feature as the dragons tends to priorities the cc troops and that may pull the dragons over the empty space and in to the center, same thing for central heroes.

Anti-Barbarians/Archers/wizards/witches etc
Keep some splash damage dealers (mortar or wiz tower) central and protected by buffer buildings.

Anti-PEKKA
Upgrade your teslas.

Anti Valkyria
Have empty spaces between your buildings to mess up the valkyria AI.

Anti-Healer
Central ADs and hogring makes the giants follow the outer defence ring while the healers get exposed to the ADs.

Anti-Wall breaker
Avoid X-crossing, T-crossings and any exposed crossing where walls meet with only one square distance. This is called to stagger the walls. X-bows set to ground are awesome for taking out wall breakers from a long distance.

Anti-High level heroes
Forget about it, there is no such design feature, only way is to upgrade your defence buildings ;).


Conclusion
Can a base be Anti-Everything? Maybe, I don't know, give it a try and tell me if you have made it! Check out my designs for some inspiration.

Peter the Builder, a.k.a DrZtroom leader of The Farmers (Yellow/Red flame shield)
    Posted 27 months ago

    Mr.Hoggy

    lvl 1: Loincloth
    6
    22/06/15

    this if pretty good, but anti wham is not there,(wizard, healer, archer, minion)

    Posted 34 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    07/11/14
    sorry your only base design is not good.
    Posted 35 months ago

    Atretes

    lvl 1: Loincloth
    5
    here
    05/11/14
    sorry my pic wont post
    Posted 35 months ago

    Atretes

    lvl 1: Loincloth
    5
    here
    05/11/14
    is this good?
    Posted 35 months ago

    cr1sp1e

    lvl 2: Hog "Rider"
    77
    here
    20/10/14
    Thanks for your great guide! It helped me very much!
    Posted 35 months ago

    inches

    lvl 5: Goblin Ponch
    916
    here
    20/10/14
    helpful
    Posted 35 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    16/10/14
    Readers of this guide and the comments: Do you notice that for a base to be anti-manythings it needs to have a lot of open spaces? This is counter intuitive, all noobs at base building are obsessed with the idea of packing buildings as close as possible.
    Posted 35 months ago

    fghfghffd

    lvl 2: Hog "Rider"
    75
    here
    15/10/14
    Peter thanks for the feedback. I'm going to try this base for a couple of wars to see how it's holds. I'll keep you posted.
    Posted 35 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    15/10/14
    @fgh...: Very nice war base! This one is anti-alot. Hard to lure cc, hogring, central ADs... all good. It is sensitive to witches (skellies) since it is open. It also has a weakness to Bloons combinations (HoLoWiWi and GoLoWiWi) since the distance from south and north defences is long to the ADs in the core. But not many can handle those attacks anyway...
    Posted 35 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    15/10/14
    @Talis, not upgrading your storages is another bad idea. You have a greater chance to save your resources if you spread them out on several places in your base. Eventually you will need the storage space anyway to do the expensive upgrades.
    Posted 35 months ago

    Talis

    lvl 1: Loincloth
    5
    here
    14/10/14
    The storages are all level 4-5 (not used). Essentially cannon fodder while the defenses take out the units they attack with.
    Posted 35 months ago

    fghfghffd

    lvl 2: Hog "Rider"
    75
    here
    14/10/14
    Greaut job on the guide. I'll direct to it. What do you think about my base

    Posted 35 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    13/10/14
    This is Talis' base:


    This is not anti anything and I think it's a very bad idea to have three storages in front of the TH on a farming base. These bases are only good for getting a laugh, not for saving resources or winning wars.
    Posted 35 months ago

    Talis

    lvl 1: Loincloth
    5
    here
    11/10/14
    Just wondering what you think of my base. (Not sure how to post it in the comment).
    Posted 35 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    09/10/14
    @ralf340: Yeah, sure that is a great idea. It's even better if you first let the giants in through a funnel and then have teslas to pop up to make the giants and golems hit the walls to get out from the base.
    Posted 36 months ago

    Ralf340

    lvl 1: Loincloth
    30
    here
    07/10/14
    For anti-giant/golem I made it so the hidden teslas pop up at the giants/golems and their path is redirected and I left a opening so their path is redirected completely and they circle the outside of the base instead of going in. Is this a possible method for anti giant?
    Posted 36 months ago

    Uzumaki Naruto

    lvl 1: Loincloth
    6
    here
    06/10/14
    oh thank you very good tutorial
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    05/10/14
    @mohab: i guess these kind of bases rely heavily on high upgraded defences, without that it will probably not do well at all. The top section is vulnerable to both hogs and air.
    Posted 36 months ago

    retrac752

    lvl 2: Hog "Rider"
    141
    here
    02/10/14
    it was the anti v3, not sure why the image of it wont work, but thanks for the feedback :)
    Posted 36 months ago

    Mohab The Boss

    lvl 3: Teslafried Chicken
    207
    here
    02/10/14
    How is this th 10 southern teaser war base? Not an anti X but just tried to make one!
    Posted 36 months ago

    Mohab The Boss

    lvl 3: Teslafried Chicken
    207
    here
    02/10/14
    @peter the builder: my second base was not an anti X base but a general defense base to be used for trophy hunting and war. Your anti dragon and anti hog base is good though!
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    02/10/14
    My latest TH8 Anti-Dragon and Anti-Hog. What do you think?
    Posted 36 months ago

    EJRaptor48

    lvl 1: Loincloth
    none yet
    here
    02/10/14
    great ideas mate ill keep those in mind next time im base building
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    01/10/14
    Thanks for the nice words Gandh. It's something wrong with the base image display thing.
    Yes, it is a pain to explain base building to new members. The most persistent myth is that they will not be hit by hogs in clan wars, and therefore don't need Anti-hog bases.
    Posted 36 months ago

    Gandh!

    lvl 6: Giant Sideburns
    1,811
    here
    01/10/14
    Two of my war favorites but each has its vulnerabilities.



    Posted 36 months ago

    Gandh!

    lvl 6: Giant Sideburns
    1,811
    here
    01/10/14
    Well done Pete, five stars, thanks for taking the time to make it nice and concise, I'll be directing my clan members here to supplement my own Warmongers guide to clash of clans. Please take a look at my bases and guides (if you're looking to direct newb members to answers without having to spend hours explaining things to them in chat lol) and rate or comment, I try my best to incorporate as many different ANTI-features as possible in them but there's no anti-all out there now with the addition of the lava hounds, they're definitely a game changer.
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    01/10/14
    lol, my base link didn't work either. But I assumed it was the Anti... v3.
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    01/10/14
    I assume this is the base:


    It is very good, for a farming base. It is vulnerable to HoLoWiWi, but I don't think anyone is using that for farming since you need to build a specific army for each base.
    Posted 36 months ago

    retrac752

    lvl 2: Hog "Rider"
    141
    here
    30/09/14
    picture link got messed up in the last comment
    Posted 36 months ago

    retrac752

    lvl 2: Hog "Rider"
    141
    here
    30/09/14
    Built this base intending it to be anti-giant anti-hog and after reading this, realized it might be all of them
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    30/09/14
    @mohab: that base has no Anti-X features at all. It has good coverage of the defences and plenty of walls for ground troops to hack on. It will be decent vs GoWi*. But it's an easy hog raid.
    Posted 36 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    643
    here
    30/09/14
    I love how you say your anti-PEKKAS and anti-HEROES
    Posted 36 months ago

    Mohab The Boss

    lvl 3: Teslafried Chicken
    207
    here
    29/09/14
    Well, how's this? The problem is the uncentrialized CC and dark elixir, but u can swap their places with the heroes ot x Bows!
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    29/09/14
    @Dim: Nice base! Anti-Air and Anti-Hogs (possible leak at the DE storage though). That leaves GoWi* as the remaining three starring option. This base isn't very good vs that because of the large open cells and easy wall breaker opening of the walls. The external wall crossings are not staggered and I don't think the empty cells on the outer rim messes up the AI. Wall breakers only go for cells with buildings in them. A builder hut in each can mean that the WBs are diverted from the core wall.
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    29/09/14
    @JOsh: Would you care to explain what you don't agree upon regarding the golems?
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    29/09/14
    @ThorBloodAxe: You are right about spreading out for PEKKA protection, but spreading out open up weaknesses as JOsh points out.
    Posted 36 months ago

    Dim

    lvl 5: Goblin Ponch
    1,070
    here
    27/09/14
    Posted 36 months ago

    Dim

    lvl 5: Goblin Ponch
    1,070
    here
    27/09/14
    what about this:
    Posted 36 months ago

    J0sh

    lvl 3: Teslafried Chicken
    347
    here
    26/09/14
    To the poster below me, the common attack that the PEKKA is associated with is GoWiPe. This attack strategy is more effective on a spread base, so I have to correct you.

    Decent guide, I disagree with the golem part however
    Posted 36 months ago

    ThorBloodaxe

    lvl 3: Teslafried Chicken
    445
    26/09/14
    For Anti PEKKA I would like to add that a spread out base is more difficult to use PEKKAs on. They will go to the close building not behind a wall before an even closer building inside the wall. So you have to clear out much more around the outside of the base or risk the PEKKAs AI choosing to walk around the outside and get picked off by ring defenses.
    Posted 36 months ago

    Mohab The Boss

    lvl 3: Teslafried Chicken
    207
    here
    26/09/14
    @Peter the Builder Thanks! Really appreciated it!
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    26/09/14
    @Sbrenza: What this? Did you try to display a base design?
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    26/09/14
    @Qmegali: Please, please, please... was that enough for you to share?
    Posted 36 months ago

    TurtleMagick

    lvl 1: Loincloth
    40
    25/09/14
    Omegali, I started a convo with you, check it out :)
    Posted 36 months ago

    Qmegali

    lvl 2: Hog "Rider"
    65
    here
    25/09/14
    Peter, hm maybe I'll share :l Also there are giant bombs inside
    Posted 36 months ago

    Sbrenza

    lvl 1: Loincloth
    none yet
    25/09/14

    Posted 36 months ago

    Sbrenza

    lvl 1: Loincloth
    none yet
    25/09/14


    What do you guys think about this as a general clan war defense?
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    25/09/14
    @thejeff: Good idea. Design a base layout that keep your tail in gold III for ever ;)
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    25/09/14
    @Mohab: Nice to see that you took on the challenge! That base is very good! I like alot! Only weaknesses are the easy lureable cc, the give away positions for the double giant bombs and the non centered AQ. It's not strong vs GoWi* if the attacker is smart. A jump spell will get the golems and heroes into the inner ring easily. Witches' skellies are strong vs an open base like this.
    Conclusion: I'm not awarding it the grand Anti-X award, but it deserves an honorable runner-up award!
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    25/09/14
    @Qmegali: Too precious to share! Haha, come on I'm sharing over hundred precious designs here! I don't follow your design concept completely. One thing, giant bombs outside is a big waste, they should be placed between defences inside the base.
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    25/09/14
    @Midget Psycho: No that is not an example of Anti-WB, the wall crossings need to be separated one more square since the WB blast radius is 1 square outside the blast point.
    Posted 36 months ago

    thejeff

    lvl 3: Teslafried Chicken
    453
    here
    25/09/14
    Anti-High Level Hero: Keep your tail in Silver 1 / Gold 3 where it belongs! lol
    Posted 36 months ago

    Mohab The Boss

    lvl 3: Teslafried Chicken
    207
    here
    25/09/14
    here, this is my anti-a-lot base, read the description of this base for more info.
    Posted 36 months ago

    PokeyzRule

    lvl 2: Hog "Rider"
    116
    here
    24/09/14
    Awesome, well-written guide :)
    Posted 36 months ago

    Qmegali

    lvl 2: Hog "Rider"
    65
    here
    24/09/14
    Also, AWESOME GUIDE! Good job, especially if this is your first.
    Posted 36 months ago

    Qmegali

    lvl 2: Hog "Rider"
    65
    here
    24/09/14
    I am sorry, but the anti-everything base might be a little too precious to show. However, I might as well share the concept!
    It is th10.

    Double wall with moat inside Wizard towers in corner: Archers and wizards cannot shoot over this. They get caught on the wall, destroyed by the wiz towers. Witches CAN shoot over, which walks them to the front alongside their wall-attacking skeletons. Wizard towers shoot every last one down.

    Outside building path: Almost always catches PEKKAs, wizards, and witches.

    Tesla right outside: Catches hogs that are meant for luring. Catches balloons, golems, and giants too. Can cause much panic against hogs.

    Clan castle can only be lured from inside both walls: Causes hog trap triggering and inability to lure with balloonion.

    Giant bombs around outside: Takes down wiz and witches!

    Multi-target inferno: Kills hogs, giants, wizards that didn't already die, skeletons, balloons, and minions.

    Single-target inferno: Kills golems, giants, dragons, PEKKAs, and lava hounds too!

    Tight kite of air defenses with castle in middle: The 35 archers inside castle attract dragons to the middle (forever?) which is full of anti-air. Archers take hogs a long time to lure.

    So many clustered air bombs: Balloonion killer!

    Mostly rectangular shape: Attracts attackers :)

    This all combined can be a bane to heroes!
    This looks like a guide explaining the base. It IS complicated though, and it got someone from crystal three to champs by only defense! He didn't attack!
    Posted 36 months ago

    Midget Psycho

    lvl 5: Goblin Ponch
    1,149
    here
    24/09/14
    Nice and simple guide ;) (y)
    An example of anti-WB?
    Posted 36 months ago

    Mohab The Boss

    lvl 3: Teslafried Chicken
    207
    here
    24/09/14
    just wait till tomorrow and ill come with an anti-a-lot base, only if i dont forget,lol. BTW great guide!
    Posted 36 months ago

    Peter the Builder

    lvl 6: Giant Sideburns
    1,521
    here
    24/09/14
    Link to or display your Anti-Everything bases here. I will review them.