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TH8-10 Defensive Guide

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  • Sep 18, 2014 (39 months ago)
This guide will walk you through the steps to creating a base layout that is defensively superior to other bases. The design of your base is one of the few things that can make-or-break you as a Clash of Clans player. A base design with structural flaws and loopholes can mean massive loss of trophies and resources, and a base design that is somewhat effective but still struggles to defend in certain locations or against certain troops won't earn you a place on the Top Player's list. However, a base design that is effective against all types of troops and attacking strategies can make you a very difficult player to play against, as well as earn you the right to contend to be a top player.

The basics of this particular base design:

-Can be used at any Town Hall level, but concentrates specifically around Town Hall level 8 through 10
-Uses a layout that keeps the core of your base protected by three sections of walls (meaning that the attacker has to break through 3 different areas in order to get to the center)
-Resources are protected, either in or around the center, depending on if you are farming, looting, or trophy pushing
-Triangulation and squaring is used with defensive structures of splash-damage variety (Wizard Towers and Mortars) as well as Air Defenses, X-Bows* and Inferno Towers**
-Cannons and Archer Towers remain on the perimeter of the base (protected by walls, of course) to act as point/range defenses and act as decoys for splash-damage defenses to take advantage of
-Hidden Tesla towers will remain on the inside of your base protected by walls
-Traps other than Hidden Tesla towers can be used on the outside or inside of the base, depending on your preferences; placement of them will not be mentioned in a definite manner (it's up to you to decide)

*Town Hall 9
**Town Hall 10

The Center (3rd Layer of Defense)

The center of your base will generally consist of several structures: your Town Hall, Dark Elixir Storage, and 1 of each Elixir/Gold Storage (at least). Shape is key, because the center of your base generally determines the way the rest of it is set up. The center is also a great place to lay out certain traps, such as Giant Bombs and Seeking Air Mines.

Town Hall 8: If you are protecting resources/farming (Town Hall lies outside of your base, unprotected), then the best option is to put your Dark Elixir storage in the absolute center, surrounding it with two Gold storage units and two Elixir storage units in an “X” type format. That is all your core will consist of. If you are protecting your Town Hall, then put it in the direct center, with your Dark Elixir storage as well as other storage units of your choice around it in the same “X” shape described before.

Town Hall 9: If you are protecting resources/farming, put your Dark Elixir storage in the center, with two Gold storage units next to it. Then, rather than the Elixir storage units being placed in the remaining spots, replace them with X-Bows (assuming you have them) in the earlier mentioned “X” shape. If you are protecting your Town Hall, center it, place both X-Bows next to it (on the Town Hall's left and right), and fill the remaining spots with your Dark Elixir storage and a Gold storage.

Town Hall 10: A level 10 Town Hall base center is tricky to deal with because there are so many defense and unit choices that the possibilities are seemingly endless. However, this guide will give you one of the many possibilities that are available. For protecting resources/farming, do the same as before – Dark Elixir storage in the center, surrounding it with X-Bows. Since Town Hall level 10 allows for 3 X-Bows, place them in a triangular* manner that will give them the greatest range. If you still wish to use the “X” shape for your base center, then fill the remaining spot with a Gold storage or some other important structure of your choice. But if you wish to break away from the “X” shape, feel free to fill your core with 8-9 structures in a square or rectangular shape. Just be sure that your splash damage defenses will be able to protect a vast majority of what lies in the middle of your base. For Town Hall protection, place the Town Hall in the center, surround it with the 3 X-Bows in a triangular fashion, keep your Dark Elixir storage close, and make sure that your splash damage defenses are within range of everything. Also, keep in mind that at Town Hall level 10, Inferno Towers are available, and need to always stay in or near the center regardless of what you're protecting (in other words, leave room for them).

*Keeping the X-Bows placed triangularly allows them to cover nearly the entire village, which is important considering they will mainly lie right next your resource storage units and Town Hall.

The Splash-Damage Layer (2nd Layer of Defense)

This next layer of your base is to some extent self-explanatory. It is the layer that allows for the most customization and personalization. Regardless of Town Hall level, it will consist of all of the following structures:

-Air Defenses
-Mortars
-Wizard Towers
-Hidden Tesla towers
-Clan Castle
-Barbarian King & Archer Queen
-the rest of your storage units (ones not able to fit in the center)

The really is only one way to have a good second layer of defense, and that is by maintaining distance between the different defensive units and protecting them adequately with walls and traps. Wizard Towers and Mortars need to be kept towards the center in order to protect the storage units/Town Hall (depending on what your core consists of) as well as each other. Since there are only three Mortars available despite Town Hall level, they need to be placed in a triangular manner. Wizard Towers and Air Defenses will be dealt with differently depending on Town Hall level.

Town Hall 8: Wizard Towers and Air Defenses need to be placed in a triangular manner because there are only 3 of each. The Wizard Towers need to be within range or both the Air Defenses and the Mortars, each in their own section protected by walls.

Town Hall 9-10: Since you are allowed 4 of both Wizard Towers and Air Defenses, it is best to arrange them in a rectangular fashion to give them maximum coverage of the village. Keep them in their own individual sections separated by walls.

Clan Castle and Heroes:

This is the most flexible option in the 2nd Layer. Your Clan Castle can be wherever you want it to be, but remember that a Clan Castle that can be lured easily proves to be useless when defending. That said, it does best being placed near your center (but not in it). Heroes, on the other hand, are also able to be lured but have a smaller range than a Clan Castle. That makes them quite effective no matter where they end up. Keep in mind that Heroes will also return to their altar if they stray too far from it.

Hidden Tesla Towers/Storage Units

The remainder of your storage units can be the final section of your second layer of defense, protected by a Hidden Tesla Tower. Keep each of them (both the storage unit and the Hidden Tesla) surrounded by walls and make sure they are also within range of your Wizard Towers (to provide splash-damage protection).

The Point/Range-Defense Layer (1st Layer)

The 1st Layer of defense will consist of nothing more than the following:

-Cannons
-Archer Towers
-Dark Elixir Drills
-“Filler” units (Gold/Elixir Collectors, Barracks, etc.)

At this point in your base design, you will have used over 75-80% of your walls and only have Cannons and Archer Towers left for defensive units. The objective of the 3rd layer of defense is to create enough distractions and decoys that the point and range defenses can whittle away at the attackers army while the Mortars and Air Defenses take care of larger groups of troops. The only units that will be protected by walls are the Cannons and Archer Towers, and you need to place them in a symmetrical manner across the entire perimeter of your base. Make sure that there is enough distance between them that a single Lightning spell cannot destroy more than one of them, but enough coverage that they can protect each other. This will vary depending on Town Hall level (Town Hall 8 has 5 of both Cannons and Archer Towers, Town Hall 9 allows for 6 Archer Towers, and Town Hall 10 allows for 6 of each) and also enables for complete customization. The key to having great perimeter defense is not wasting space – put each defensive unit where it can cover the most area. Keep the Dark Elixir drills very close to the Cannons and Archer Towers and surround them with the “Filler” units. Keep distance between collectors so they cannot be looted easily, put simple traps such as Bombs and Spring Traps in between the filler units, and keep Army Camps to the very outside of your village (but still within range of your defenses). Extra units such as the Spell Factory and the Laboratory are great for decoys, so use your best judgment when placing them.

If you've followed all of the instructions correctly and done your best to use space efficiently, your base should be looking pretty threatening right now. It should have 3 layers of walls before you reach the center, and defenses covering just about every square inch of your village. Filler units should provide enough distraction that your first and second layer defenses can mow down many of your attacker's army before they even reach the first set of walls.

Tips for upgrading your base as you move along:

-Always upgrade walls at the corners first; it's where many ground units go to try and get into two sections at one time
-Always keep defensive units and storage units protected by walls; don't give your attacker anything easy
-Never waste space; if you can put something useful in an empty spot, do it
-Make the most of traps; if placed strategically, they can actually do quite a bit of damage
-Try to upgrade your units together; if your Cannons are level 8, your Archer Towers should be also – if your Wizard Towers are Level 4, then your Mortars and Air Defenses should match
-Get as close as you can to maxing out your Town Hall before upgrading to the next level – this is important for several reasons, but most importantly, it gives you a goal to reach rather than feeling like you have a sea of endless upgrades

I hope that this guide has helped you in becoming a better Clash of Clans player! Thanks for reading and clash on!

~JeremyIsKing~
    Posted 34 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
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    19/02/15
    The base I am currently using doesn't make use of an X-Shape, but depicts EXACTLY what I tried to create in my mind when writing this guide.
    Posted 36 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
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    30/11/14
    @Dim, I should have been more specific, but the guide is mainly used as a reference point for farming-type bases. Resources are only placed in the center to make them look "deep" inside the base, warding off potential attackers. Thanks for the positive feedback!
    Posted 37 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
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    @CaptainCOC69, although the Clan Castle is an "underestimated" defensive unit, to me, especially for farming purposes, it has no place in the direct center of your base. All it's really used for is to chop an extra 15-25 seconds off the battle clock in order to decrease the chances of a 100% against you. That really is it's main purpose is to be a time-consuming pest. Now when it comes to Clan War, they belong in or near the center, but like I said, if the priority of your base design is farming, then it is quite useless. Clan Castle troops won't stop anyone from taking every bit of loot you have if your base setup isn't properly in order.
    Posted 37 months ago

    JeremyIsKing

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    @Ralf340, I understand why you would want your Hidden Tesla towers on the outside, but for maximum base potential, Tesla towers belong on the inside protected by other defensive units. They can be just as effective on the inside as the outside, and still provide that "distraction" effect you are looking for. When it really comes down to it, you don't have to follow the guide exactly, especially if you have preferences. However, through trial and error I was able to decipher a lot of myths and fallacies about base designs, and I haven't seen any base designs that were excellent that didn't have the Tesla towers on the inside. Tesla towers have incredible DPS and are highly effective against ground troops and P.E.K.K.A.'s, so treating them like any other defensive unit is the way I have found best to go, and that means protecting them with walls, traps, and other defenses.
    Posted 37 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
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    Here is the EXACT base design I am using as of 11/28:

    Posted 38 months ago

    Ralf340

    lvl 1: Loincloth
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    07/10/14
    I disagree with the fact you are keeping your hidden teslas inside, put them outside where they can be triggered and act as a bait for troops that target defenses and make them go to a different path ruining someone's attack.
    Posted 38 months ago

    CaptainCOC69

    lvl 3: Teslafried Chicken
    245
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    05/10/14
    I really don't understand the point of having the clan castle in the direct center of bases.. I have played this game for nearly a year now and have tried clan castle in every spot possible. If you have it in the center it just takes up space. Yes it'll be harder to call out the cc troops, but one hog or a giant can easily call out the troops even if it is in the direct center.. (maybe not so much on th10 with all the defenses and walls) So why not keep splash damage in the center and air defense in the center and then have cc on the weakest side. Because we all know no base is symmetrical because we have uneven defenses and everything. So why don't we keep cc near the outside on the weakest side that way that side is just as strong as the others. Because when the troops are called out that building becomes useless. And if it is on the weakest side, it'll slow down troops since it has high hitpoints allowing the other defenses to shoot at the troops trying to destroy it.
    Posted 38 months ago

    Atai

    lvl 1: Loincloth
    none yet
    05/10/14
    Good Guide thanks
    Posted 39 months ago

    Dim

    lvl 5: Goblin Ponch
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    30/09/14
    I really don't like the idea of putting recources in the core of your base, as it will occupy space where important defences such as the clan castle, royals and the strongest defences are better positioned, otherwise a very nice guide
    Posted 39 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    659
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    29/09/14
    I love ur guide. I think you have done very well putting this together for us. Although I do believe that the cc should go it the middle. I know u have said this is a matter of opinion but my opinion is that it is better in the middle making it hated to draw oh and can b very annoying for attackers (this is for a farming base though)

    Otherwise I love the guide. It would be great if u could post some bases for us to check out though.
    Thx again
    Posted 39 months ago

    NeilTheSpy

    lvl 2: Hog "Rider"
    120
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    24/09/14
    Nice job, though I think that the base might need a little more compartments, the zone idea is intimidating, sure, but high level players can blast through them fairly easily. But, overall great guide! :D
    Posted 39 months ago

    JeremyIsKing

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    @JJpochara - it's really a matter of opinion and preference. CC is the obvious middle in a clan war. But it proves to be no better in the middle than it does on the side or in the 2nd layer in your regular defense.
    Posted 39 months ago

    JJpochara

    lvl 2: Hog "Rider"
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    23/09/14
    Nice Guide :D but the best center is cc.
    Posted 39 months ago

    mehranJ

    lvl 6: Giant Sideburns
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    20/09/14
    Yeah, my clan castle redirected 4 max dragons targeting the town hall at one shot left to get down, into a place with all my seeking air mines, they are beast
    Posted 39 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
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    @DarkDragon - The Clan Castle does have great defensive abilities, which is why I recommend it the absolute CLOSEST thing to the center in the second layer. If you are farming, however, the Clan Castle taking the place of your Town Hall in the center works just as well. It is all based on preference. I am not biased on where the Clan Castle to go, I just simply don't want it in my center when I'm trying to protect resources.
    Posted 39 months ago

    JeremyIsKing

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    @MADPYRO - No, the guide mainly focuses around an X-shape because it's the simplest way to keep 5 buildings of any size in the center and being able to branch out to create the 3 layers of defense. Any shape will do as long as you have 3 layers at the end; I've just found that an X-shape at the center works more for me and people who've tried it than other shapes. I never use square or diamond shapes when building my base because I have found that it is very easy to counter and doesn't offer nearly the same amount of protection as a jagged yet symmetrical layout.
    Posted 39 months ago

    MADPYRO

    lvl 1: Loincloth
    43
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    20/09/14
    A good guide,but do you actually need an X shape for TH8 bases?
    Posted 39 months ago

    Dark Dragon

    lvl 1: Loincloth
    27
    20/09/14
    This is a good guide; however the Clan Castle is also a very important building that needs to placed in the center core. People often underestimate its defensive capabilities.
    Posted 39 months ago

    mehranJ

    lvl 6: Giant Sideburns
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    20/09/14
    I like the guide based on the first few paragraphs haha
    Posted 39 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
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    @DaBoss - Thanks so much! I tried to make it as easy to understand as I could, but overall base design can get quite complicated. I appreciate the positive feedback!
    Posted 39 months ago

    Da Boss

    lvl 2: Hog "Rider"
    52
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    20/09/14
    @JeremyIsKing-This is quite impressive. You have mapped out important parts of a high level town hall base, and anyone who is new to these town hall levels will benefit greatly from this!
    Posted 39 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
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    @mehranJ - Thanks a lot, I spent a few hours on it just making it perfect and trying to explain it in-depth the best I could.
    Posted 39 months ago

    mehranJ

    lvl 6: Giant Sideburns
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    19/09/14
    Very nice guide, didnt read it all, but the first few paragraphs were great xD.
    You must've put a lot of time and effort in it.
    Good job