Guides:

Leading your clan into war

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  • Aug 10, 2014 (40 months ago)
This guide is concerning the strategies whole clan use within wars, it may seem stupid however having a structure and guide for your clan to follow is helpful to stop the bottom 10 being attacked 5 times each.


So i shall start with the negatives, 'Dont's'

🚫Dont allow any members to town hall snipe, this may seem like a basic thing but when leading a large clan, if one can do it why cant the rest, no exceptions, "monkey see, monkey do" however the opportunity to town hall snipe shouldn't occurs as town halls should be in bases.

🚫Dont tell your members who to attack, players have brains and should be given the freedom to select a roughly equally levelled base and attack accordingly

🚫Dont punish players for failing attacks, every player makes mistakes however consideration should be taken to the army composition, if you feel the army was never capable of winning the attack warn the player,

🚫Dont allow war clan castles to be filled by anyone, clan castles reinforcements are most likely the most important defence and can shut down raids in seconds.

These may all seem like obvious things, however I have seen plenty of clans fail at these most basic of hurdles.

So here's what should be done, 'Do's'

✅ Do set a target of stars for every player to achieve, i personally believe 4 over 2 attacks is reasonable.

✅ Do fill clan castles with ranged and possible splash damage troops, you will find the best clans will use 2 wizards and the rest archers as these take a very long time to lure and are hard to kill compared to a dragon which can be killed by 15 well placed archers.

✅ Do check all players have a defensive base structure and make sure if they dont it's changed before war day.

✅ Do allow your members the freedom to raid who they'd like as long as they dont raid anymore than 5 bases below,
i suggest. Remind them about loot bonuses and to attack someone there standard.

✅ When attacks fail be helpful to remind them what went wrong but dont criticise to much, give advice which they can gain from, usually as a leader you are looked up to and players aspire to you, dont put them down.

Of course i would like to note these are the necessary requirements, all clans should have their own variations that will give them the edge over opponents, and at a lower level warring back-to-back may be fine however at higher levels, raids cost a lot more and players should be given time to regain the amount needed to raid.

Please do comment as all advice is good advice and I'd love to here your thoughts as this is my first guide.

--- Thanks oo ooo, jaggy thistle

    Posted 23 months ago

    gemv3app

    lvl 2: Hog "Rider"
    60
    09/12/15

    Posted 27 months ago

    Dillie09

    lvl 2: Hog "Rider"
    67
    here
    25/08/15

    Nice job. I agree with you that clan castles should be filled by specific people only, usaully the ones with the highest troop levels.

    Posted 35 months ago

    coc biggest fan

    lvl 1: Loincloth
    1
    06/01/15
    ahem
    Posted 35 months ago

    CBD

    lvl 3: Teslafried Chicken
    233
    here
    01/01/15
    Valks are horrible for defense. Take up a lot of space, ground unit, crappy attack. But since we might be fighting you by all means use them.
    Posted 38 months ago

    NeilTheSpy

    lvl 2: Hog "Rider"
    120
    here
    01/10/14
    valks are amazing for defence, 1 for a 15 and 20 housing space, and 2 for a 25. It works great, trust me.
    Posted 38 months ago

    yomamasboyfriend

    lvl 2: Hog "Rider"
    76
    here
    27/09/14
    add not to let the coleaders start war if u like partcipating in war
    Posted 39 months ago

    DesertAlli

    lvl 2: Hog "Rider"
    133
    here
    24/08/14
    What the clan im in does it people attack and then when there is say and hour or two left the leader and co leaders attack and most of the time we win if we arent against a higher level clan.
    Posted 39 months ago

    ThePieguy321

    lvl 1: Loincloth
    6
    24/08/14
    I remember a clan war attack where a town hall five with level two archers attacked a non rushed town hall eight.I don’t know what he was thinking.
    Posted 39 months ago

    Alex Bruno

    lvl 1: Loincloth
    18
    17/08/14
    good guide bro i like wizards and barbs with like two archers at the back for cc out of 20. my former clan was on a 19 win streak till i left
    Posted 39 months ago

    mehranJ

    lvl 6: Giant Sideburns
    2,082
    here
    15/08/14
    Balloons are great for defense, the guy attacked with all pekkas and they were gone in a blink
    Posted 39 months ago

    Disel

    lvl 1: Loincloth
    2
    15/08/14
    Witches are good in clan castles but against dragons they are useless. We find Wizards are the best bet...
    Posted 39 months ago

    Rebelion

    lvl 2: Hog "Rider"
    61
    here
    15/08/14
    one thing dats good for clan castle is also the witch, as the attacker sents out troops to kill it, it would be very hard because the witch is slow and takes time to travel from the well placed clan castle to the attackers troops, and by then the witch would have sent out a hoarde of skeletons waiting to waste the attackers troop, and the witch cannot be killed with 1 lighting spell
    Posted 39 months ago

    dan13

    lvl 2: Hog "Rider"
    144
    here
    14/08/14
    Dragons are great in war defense. I just defended 3 times, with numbers 2, 3, 4 raiding me. I am number 6. I had one level 3 dragon and 5 level 5 barbs in my castle
    Posted 39 months ago

    SllmShady

    lvl 1: Loincloth
    16
    14/08/14
    My clan has 45 wins as of right now! so i think we know what were doing. lol But from what I read in this guide i can honestly say we follow these exact set of rules. And join us if you like to win wars and are serious about wars. No cherrypicking townhalls! We are Noble Bloodline.
    Posted 39 months ago

    Disel

    lvl 1: Loincloth
    2
    14/08/14
    Nice guide mate..I've been leading a clan for a couple months now..30 wins 2 loses..Most of our problems came from players not having a fresh base to go at, Now each player picks there base on prep day,And second attacks are not allowed until 10hours into the war, so everyone has the opportunity to attack a fresh base.It works well as we have the same 40 players the month or so.Also we've got a 7 place drop as the limit. Everything you said makes sense, I would also add try keep the same bunch of players together as things run alot smoother when there are not lots of players coming and going.
    Posted 39 months ago

    storm dragons

    lvl 2: Hog "Rider"
    109
    here
    14/08/14
    Correct me if I'm wrong but hasn't supercell given the option the delete the troops from ur cc during clan wars if u don't like them?
    Posted 39 months ago

    Oo ooo

    lvl 2: Hog "Rider"
    81
    here
    14/08/14
    To actual strategies; every clan should have a strategy that works for them, some clans will find some strategies work were they wouldn't for a different clan, all clans are different. However leaving a lot of attacks to the last few moments is risky, you are smartly using the act of deception however it could easily go wrong when players don't actually get their attacks in quick enough. Doing a lot of attacks at the start also has pro's and con's such as the other team will retaliate and go for stars however it is also a way to intimidate the opposition making them feel like they have already lost it.
    Posted 39 months ago

    coconut129

    lvl 1: Loincloth
    1
    here
    13/08/14
    nice guide
    Posted 39 months ago

    Reverend Lord

    lvl 2: Hog "Rider"
    72
    here
    13/08/14
    20 war wins, my leader likes letting the low levels as infantry and high levels (top 10 to top 15) to clean the battle field
    Posted 40 months ago

    Tusker

    lvl 1: Loincloth
    1
    13/08/14
    I have been running my clan for a little over a month now we have been great in wars. Only lost twice and tied one. 17 wins. Most wars are 45 vs 45.

    I find you cannot be too strict or members will rebel. Let them choose their opponent. Don't be too hard on a failed attack if it looks like they genuinely tried. I find most players are extremely upset after a failed attack and should not be, even remotely, talked down to. Only encourage them. Offer advice later if they obviously had a flaw in their attack.

    Also, have your top guys prep troops for war castles BEFORE you start search. When you have 40 to 50 in a clan you will almost always get someone trying to "help out" in war castles with their level 3 giants. Dont give them the chance. Have your troops pre-made and fill those castles ASAP.

    Great guide by the way.
    Posted 40 months ago

    Gabe123

    lvl 1: Loincloth
    none yet
    12/08/14
    To easy going. More discipline
    Posted 40 months ago

    Evesy

    lvl 1: Loincloth
    35
    here
    11/08/14
    Also our clan has a mix of players from maxed out TH10's to some TH7's. From experience we have learned which bases are next to impossible for the bottom players of an enemy clan to three star. My own second account is a new TH7, ranked at the bottom of my clan and it took the enemy no. 10 to wipe it out for three stars after six previous attacks.
    Posted 40 months ago

    Evesy

    lvl 1: Loincloth
    35
    here
    11/08/14
    I fail to see how raiding early wins you wars. In half a dozen of our wars we have been behind significantly with 12 hours to go and pulled it back to win by 10-20 stars.
    Posted 40 months ago

    dan13

    lvl 2: Hog "Rider"
    144
    here
    11/08/14
    Raiding early sometimes won't work if you are raiding a good war clan. For example, if your clan has won over 30 wars, it is sometimes better to have 5 people (depending on the size of your clan, this works well for a 40 person clan) raid in the last 30 minutes, if possible. Many clans allow lower level players to th snipe better players when they are ahead by at least fifty, so the players raiding late will allow you to win
    Posted 40 months ago

    dan13

    lvl 2: Hog "Rider"
    144
    here
    11/08/14
    Great guide. However, one of the best things to point out was missed. You need to hurry, if it is possible, everybody using their first raids in the first 4 hours of the war (I try to do my first two within 5 hours) will win your wars. The clan I am fighting right now is winning because they used the strategy of beating 5 people below and they rushed
    Posted 40 months ago

    Evesy

    lvl 1: Loincloth
    35
    here
    11/08/14
    My clan wars on weekends only and we have a different approach. We have only lost twice (insanely outmatched both times against great clans).

    Our approach is: 40 clan members (example number only) no. 1 - 30 hits 5 places down from their number. i.e. 1 hits 6, 30 hits 35. 31-40 hit whoever they want in the enemy bottom 5. After the first attacks are done we see how we're going, if we're well ahead we'll try knock off the top 5, if we stuffed a few attacks up then we'll do our best to ensure we get as many stars as possible from 5 down on our remaining attacks. Last war we got 106/120 stars with this approach.
    Posted 40 months ago

    BO$$ MAN 9922

    lvl 1: Loincloth
    7
    here
    11/08/14
    In my clan we have 40 ppl in it exact! And the top 15 lowest ppl attack in first 4 hours... then the others kick in and we win every time! And people get kicked who don't use both attacks also. and this idea works great for my leader... it is very organized for a 13 year old leader! I think ppl should have at least guidelines on what to do... but you do make some good points! Thanks for the tips I will tell my clan thnx!
    Posted 40 months ago

    I - Lynx

    lvl 2: Hog "Rider"
    118
    here
    11/08/14
    According to me, minions and balloons are also good troops for clan castles as balloons do splash damage which are effective against troops that are lured out. Minions also do similar damage. Groups of troops are better than single troops because groups need to be disposed one by one and can target different lured out troops, dragons are good, but archers can take it out cos its singular and can't dispose of more than one troop. But anyways this is an awesome plan, thanx!
    Posted 40 months ago

    tibbos1

    lvl 1: Loincloth
    none yet
    11/08/14
    A good guide !
    Posted 40 months ago

    Oo ooo

    lvl 2: Hog "Rider"
    81
    here
    11/08/14
    @mehranJ, when filling a CC you must have splash damage however you also need strength in numbers so that it takes longer to lure.
    Posted 40 months ago

    Tree41

    lvl 1: Loincloth
    1
    11/08/14
    Thanks a lot this is the most helpful guide I read about can wars!
    My clan has won 18 clan wars
    Posted 40 months ago

    mehranJ

    lvl 6: Giant Sideburns
    2,082
    here
    10/08/14
    i use the cc filling strategy the same way, but with lvl 6 cc i do 3 wiz one drag and 3 archers. i didn't read the whole guide so this point must be mentioned that in war attacks you have to clear clan castle troops first
    Posted 40 months ago

    Oo ooo

    lvl 2: Hog "Rider"
    81
    here
    10/08/14
    @ BOSS719, i understand this so remind your members to achieve best in war fill clan castles with 2 level 5 wizards and the rest archers
    Posted 40 months ago

    Rampagingbanana

    lvl 1: Loincloth
    7
    here
    10/08/14
    well-stated mate
    Posted 40 months ago

    BOSS719

    lvl 3: Teslafried Chicken
    387
    here
    10/08/14
    "Dont allow war Clan Castles to be filled by anyone" yea if only supercell made that possible. I know you can make it a rule for your clan but since anyone can donate to war and no one knows who donated (except the one who donated) anyone can easily donate unwanted troops and get away with it.