Guides:

Clan Wars-Attack Strategies and Troops to Donate!

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  • Jul 03, 2014 (41 months ago)
This guide will be ALL about clan wars attacking.
The basics of clan wars I'll go over for you.
This may not be 100% accurate because I personally have not been co-leader or leader to search for a clan.

Shortcuts I will use:
TH=Town Hall
CC=Clan Castle.

Clans search for a worthy clan to war.How many will go to war will be rounded by 5.Example:27 in clan,25 will be in war.
The 2 clans will compete for who can get more stars from attacking.Each attack you will get war loot.Whoever has more stars win(there can be a tie)The winner gets max loot while the loser will get drastically less.There will be a war log and a thing in your clan that shows how many wars you've won.There will be recommended bases to attack based or your army comp,what TH you are,etc.

This will be strategies to attack in clan wars.If you want a defense guide,gonna have to wait for me to have the time to type it out,sorry.

Anyway,let's get on with the guide.
One thing to note is that these attacks most likely take a lot of time and elixir,therefore farming in between clan wars and having a defense base for clan wars is recommended.

One of the most important thing to do in a clan war is the CC Troops.Make sure every one in the clan is filled with the requested troops,or at least a decent replacement.The best troops to donate are...

1.Dragon
High amounts of damage,high amount of HP,ranged,air troop,overall good troops for normal and Clan Wars.

2.Wizards
Amazing troop to have in your CC during Clan War.High amounts of damage along with splash damage.Can shut down whole Hog Rider attacks(sadly changed in the recent update RIP)

3.Witch
Very few will donate this in most clans but is amazing in defense,mainly cause of the skeletons.Due to them they will distract heroes and troops,and do it again and again and again if you didn't bring a lightning spell.Main draw back is it is unlocked at high levels and is rather expensive.

4.Minions
Cheap and usually fairly common.Ranged and is a air troop.Takes little space,pretty decent troops to bring along.

5.Archers
Pretty much the minimum if no one donated to one person and there's 2 minutes left.It's not terrible really,ranged with decent damage

Why is all the good CC troops ranged you ask?Well it's because picture this.you have 5 wizards shoot down the whole attack behind a wall,without the troops shooting at them cause they are protected by buildings.Pretty good eh?

Now let's get to the strategies!

Spells
Spells for sure are useful in clan war.
List of use:
1.Lightning
Dear I cannot explain how amazing this spell is in clan wars.You can zap away CC Troops with ease,shove them aside early in the raid before they effect the raid and ruin your 3 star and have you bite the 0 star dust.
2.Rage
Most likely makes your flock of troops into a enraged flock of destruction.
3.Jump
Saves your wall break lives.Main draw back is that it's expensive and for higher ranks
4.Heal
By now is when it's rather arguable.Healing isn't effective in my opinion depending on the attack.
5.Freeze
This is only used by higher ranks,expensive.Only use if you're higher ranks to freeze inferno towers.

Strategies!
Finally.Here's some raid strategies you can use to 3 star!

Giant Healer
Giants,Healers,Wizards,Wall Breaks,maybe some archers to lure CC troops.
Have healers heal giants after air defense is down,heal giants in the process of destroying the Air Defense using a heal spell or rush it using rage spell.Drop healer and spam wizards behind the giant.

Use lightning,heal and rage spells,maybe jump?

GoWiWI
High rank attack!
I have never gone up to use GoWiWi,but I recommend it and I have a fair idea how to use it.Uses Golems,Witches and Wizards along with Wall Breakers.

Take out CC troops,heroes if you can,using witches to keep them busy,if no use them for raid.

Use golems to tank the damage,while wizards and maybe witches clean the base,have wall breakers to break into the center of the base.Use your heroes to get to the center and take out the TH.
This attack is meant for 2 starring and most likely will not 3 star a TH 10.

Use freeze,rage,and lightning.

GoWiPE

Comeback since lvl 5,resonable and cheaper compared to GoWiWi.Uses Golems,Wizards,PEKKA and Wall breakers.

Same thing as the GoWiWi pretty much,but treat PEKKA as extra heroes.ALso built for 2 stars on TH 10 bases.

All Dragons.

Explains itself.Try to take out air defenses and maybe inferno towers and it's a rather easy 3 star usually.

Use all rage or some lightning to take out CC Troops or Air Defense.

Balloonian

Balloons and Minions.All air raid.Again,take out air defenses and inferno towers.Have minions to lure CC troops,perhaps lightning or just use your own CC Troops to kill it.
Make sure balloons go first then minions.Barbarian king cannot attack air units.
Use rage,maybe freeze or heal spells.

Tips:

1.Request CC Troops before attacking!
The CC troops with usually help out.The same troops asked for defense also works offense.

2.Choose a easy base/one you can 3 star.
This will most likely get you some more stars,long story short I guess.

3.Donate Troops
Make sure you donate troops to your clan mates.This will greatly help in war and increases your donations.

4.Communicate
Talk to clan members before you attack!They may tell you weak spots,possible trap spots,and just overall tips.

5.Have some fun!
Through the mist of all this,make sure you have some fun!

Well that'll be the end.I made this in like 1 hour to 11 PM,I'm tired ;_;.Well I hope this helped you out in a way or two,more to come hopefully!

    Posted 23 months ago

    gemv3app

    lvl 2: Hog "Rider"
    60
    09/12/15

    Posted 33 months ago

    XmcXbubX

    lvl 1: Loincloth
    1
    10/02/15
    Well to be honest the tut isn't all that accurate in some areas. For example, you ranked Heal 4th. Umm.. what? Have you ever seen HoGoWiWi? The most powerful TH9 Strategy out there... As well, unless you're using an all valk attack (which is absurd) you're not gonna be using jump very often. Only rarely do you need to use Jump in attacks if the core is cut off by several smaller sections. No self-respecting war attacker is going to use a lightning spell - let's be honest.
    Posted 36 months ago

    bold

    lvl 3: Teslafried Chicken
    280
    here
    17/11/14
    boreing
    Posted 39 months ago

    Siu' Hang

    lvl 3: Teslafried Chicken
    366
    here
    05/09/14
    Barch with 10 wizards or so Lord Hacker
    Posted 39 months ago

    Lord Hacker

    lvl 1: Loincloth
    none yet
    30/08/14
    Do you have a th6 strategy?
    besides barcher and giant healer
    Posted 40 months ago

    Himko54

    lvl 1: Loincloth
    16
    here
    27/07/14
    Scipius, great feedback!
    Posted 40 months ago

    CBD

    lvl 3: Teslafried Chicken
    233
    here
    18/07/14
    Love it when i see a dragon, even L4, in a cc. So easy to draw and kill.
    Posted 40 months ago

    kaffaaa

    lvl 1: Loincloth
    5
    here
    14/07/14
    helpfully thx!
    Posted 40 months ago

    Scipius

    lvl 1: Loincloth
    10
    13/07/14
    I agree with BEE 1 on her assessment of the problems with this guide. I use heal with hogs extremely effectively. I learned early on that lightning spells are by far the least useful spell, often they won't kill all the cc troops unless you use 3 spells--which makes no sense to do when you can use 3 other spells elsewhere for far greater benefits, while killing the CC troops with an archer, barb combo. CC's with 2 wizards and the rest archers are extremely difficult to empty, especially if the CC is located directly in the center of the base, and the attacker is unable to use giants to lure the troops out. In my previous clan, we lost a war due to the other clan having arranged every base possible in such a way that the only possible lure was to send some hogs in over the walls, but hogs get chewed up quickly and several experienced players in my clan only 1 or 2 starred bases that should have been easy 3 stars. We only lost a few wars and we warred constantly with no breaks. We were quite good at attacking, and we were humbled by the centralized CC and wizards and archers within. I immediately updated my own base and have had significant improvement in defenses since then.
    I find a dragon/hog combo attack is most powerful. Dragon attacks will fail or succeed based on placement location/type, and precise use of the rage spells. Some bases with anti-air buried deep in the base, surrounded by storages, are too much for dragon attacks, but often are more vulnerable to hogs or other troops. However, I have seen several different attacks with different troops succeed mostly because the attacker used spells well and knew precisely how/where to place troops to take advantage of weaknesses in the base they were attacking.
    In response to TheSilentNoise about lightning taking out dragons: I strongly question your integrity. Giving people false information on a site like this is not cool. LVL 1 Dragons have 1900 hit points. Level 4 lightning spells cause 390 points of damage. You do the math. 4 lightning spells won't stop a level 1 dragon. Nonetheless, even if a lightning spell could kill a dragon, it would be a poor strategy to use. I rejoice when a dragon comes out of a CC! Drags are ridiculously easy to kill with 10 to 15 archers. Just place the archers in a circle around the dragon so the dragon can't kill all of them with one breath. Add a wizard or two and the dragon will disappear like magic.
    I recommend that people who are learning to attack watch youtube videos of attacks, try out methods, and come to forums like this with specific questions. Guides like this, although well intended, are almost always useless compared to trying things on your own and asking questions based on your own experience.
    If you are farming and don't care about trophies while farming, here is a good, simple strategy:
    8 giants, 4 to 6 wall breakers, split the rest between barbs and archers. Drop your giants, once they hit the wall, drop 2 wall breakers, then 10 barbs, then 10 archers, then 2 more wall breakers (in the same place you dropped the first ones), then more barbs, then more archers (also in the same basic place you dropped the first ones), then last 2 wall breakers.
    I have consistently been able to raid bases that are much higher TH than mine using this method. This will let you burrow into the middle of the base to get the Dark Elixer. This is also a relatively cheap build for you.
    If you are not trying to get into the dark elixer, just search for a base with full collectors and nothing in the storages, then hit the collectors with barbs, then archers. Super easy.
    Once you are done farming and want your trophies back up, look for bases with TH on the outside and attack with a few archers.
    Good luck everyone!
    Posted 41 months ago

    Siu' Hang

    lvl 3: Teslafried Chicken
    366
    here
    13/07/14
    It can with a maxed level lightning spell on a level 1 dragon perhaps.
    Posted 41 months ago

    TheSilentNoise

    lvl 1: Loincloth
    none yet
    11/07/14
    JOsh a dragon can be killed by a lightning spell. TheSilentNoise.
    Posted 41 months ago

    max smith

    lvl 2: Hog "Rider"
    62
    here
    07/07/14
    Prety terrible guide overall. The GowiPe is an attack consisting of Golems, Wizards, and PEKKAS. And your spell list is completely off. The Hog strategy works great if you have level 4 hogs and level 5 heal spells. That is the best attack other than the GoWiWi and GoWiPe. And using the all dragon attack, rarely ever 3 stars. Especially against a remotely decent town hall 10. And the way the balloonion works is: you send in a few minions, kill the cc troops with your cc troops, then spread out your balloons all around the base and follow them with a circle of minions. That strategy works until town hall 9. And I had used it to get me to masters 3. And bee is entirely correct, this guide should really be Attacking For Town Hall 6 And Below.
    Posted 41 months ago

    J0sh

    lvl 3: Teslafried Chicken
    347
    here
    06/07/14
    Pretty good guide for those who are new to war. I use Balloonion and use 1 Lightning (for CC), 2 Rage (Use near air defenses) and 1 Heal (Heal near X-Bows set on air). I have to disagree with you Bee, I hate it when I see a drag in a CC, especially when it is usually lv4 and the CC is almost always centralized. So a dragon is probably the best troop in CC as it can also not be killed by a lightning spell. J0sh
    Posted 41 months ago

    Siu' Hang

    lvl 3: Teslafried Chicken
    366
    here
    05/07/14
    Thanks for the feedback!I've used the heal spell more,I'd say it got to third place by now.My modify page isn't working for me,but I guess I'll update the guide from here.
    Posted 41 months ago

    jdfarrell46

    lvl 1: Loincloth
    36
    05/07/14
    I think this was a great guide. I don't like how people are giving you hate, because it really is a great guide. I do disagree with the heal spell. I believe that all spells are useful, but with a max of only five spells, heal spells sometimes are just left out. I would recommend that you go more into detail with the strategies and how to use them. Jdfarrell46
    Posted 41 months ago

    Bee1

    lvl 1: Loincloth
    1
    05/07/14
    You might want to change the title of this guide to "Clan War Attack Strategies for Th6 or below" because your spell and CC troop list can not be more wrong. Attacking a base with dragon in castle is like Christmas for us. All it takes is one barb to clear out the castle and a dozen archers to kill the dragon. Same thing for wizard and witch since you can easily lure them from one corner to another and wipe them out by sprinkling archers around them. The best things to have in war castle are 1-2 wizards and rest archer. It will take forever to draw out all the troops given that your castle is well covered.
    As for the spells, I don't know where you get the idea of using lighting spell because they are a complete waste of time. Their only purpose is to farm DE (dark elixir) as a th7. Other than that it is a complete waste of time to have them. Bring either 2rage 2heal or 1rage 3heal until you have freeze spell.
    Posted 41 months ago

    ArrowUpGirl

    lvl 1: Loincloth
    18
    04/07/14
    GodOfSwag is right. I find healing spells more useful than Lightning. I don't like wasting a spell capacity on that when its very possible the lightning spell can't destroy the CC contents. I'd rather just take them out with archers. Also balloon rage, healing if needed, is also a beast strategy. All dragons are much too expensive. I just request one for backup. If you are going to do an air attack I prefer balloons and archers.
    Posted 41 months ago

    GodOfSwag

    lvl 4: Noobsauce Bob
    526
    here
    04/07/14
    Yes it is pretty annoying since you can't lure out heroes, that's why I still use the all Dragon strategy.
    Posted 41 months ago

    IronicNinja

    lvl 3: Teslafried Chicken
    475
    here
    03/07/14
    I agree GodOfSwag...but it soon will be useless since the update went out and hogs are junk (possibly)
    Posted 41 months ago

    GodOfSwag

    lvl 4: Noobsauce Bob
    526
    here
    03/07/14
    I disagree with the Healing Spell being 'useless', it is one of the best Spells for Clan Wars! In this guide I think you are talking about strategies that you haven't experienced yet!
    Posted 41 months ago

    swiftstealth

    lvl 1: Loincloth
    2
    03/07/14
    Awesome guide to clan wars! People are wondering how i 3 starred a max th8 when i am only a beginning th8!