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What should I upgrade once I'm a new town hall level?

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  • Jun 04, 2014 (42 months ago)
When I raid I see many "rushed" players. This means that they upgraded their Town Hall too fast and did not upgrade any, or very little, of the buildings that they have. I'm creating this guide to hopefully help players not do this. This guide will give you an idea as to what to upgrade when you're a new Town Hall.

First of all, if you're going to be a serious "Clasher", you're going want to buy $50 of gems or the "Box of Gems" which will give you 6,500 gems (not mandatory). Buy the 3rd, 4th, and 5th builders with these gems (3,500 gems in total). Don't spend the extra 3,000 gems you will have on upgrading buildings, save them for finishing the Town Hall upgrade. Well let us get into the actual topic of this guide.

The number 1 priority when your Town Hall finishes upgrading, is to build every-single building you possibly can, Walls included also. This will make it easier to make your base, since you have all buildings you can, seeing what building you need to protect, and what can be outside the Walls. Also before the buildings you previously had, upgrade the buildings you just built to the previous Town Hall level's max level! This will help greatly.

Gold Priorities

#1:Splash Damage buildings always first! Mortars, and Wizard Towers are the two Splash Damage Buildings. Mortars should be the first building to be upgraded to a higher level. They will do the most damage if they are centralized. Get them to the Max level you can at your Town Hall level. Wizard Towers are second to be upgraded. They will do mass damage to Goblins, Archers, Barbarians and Giants! Put the Wizard Tower next to you Gold and Elixir Storages. This will greatly help save your resources.

#2: Clan Castle. The Clan Castle is very important offensively and defensively. It can let you have up to 30 more troops to raid with, or defend your base. Yes, it is expensive and a decently long upgrade, but trust me, it is extremely helpful and important.

#3: Single Target defenses. Cannons, Archer Towers, Hidden Teslas. I know that X-Bows, and Inferno Towers are also single target buildings, but I do not know much about these buildings and you can only get them at Town Hall 9 and 10. Air Defense are also Single Target buildings, but I will talk about them in a different area. Cannons should be the first Single Target building to be upgraded for 3 reasons. #1 they do decent damage. #2 They are one of the shortest buildings to upgrades in the game. #3 They are one of the cheapest buildings to upgrade in the game also. Archers are second for 2 reasons. #1 Although they do a good amount of damage, they take a long time to upgrade. #2 They are expensive to upgrade! Hidden Teslas are the last to upgrade to for 3 BIG reasons. #1 Just to build them they are 1,000,000 Gold and take 2 days to finish. #2 They are very expensive. #3 They take extremely long!

#4: Air Defense. Air Defense don't really become important until you're Town Hall 6-10 since the lower level players won't want to wait 8 minutes to train one Balloon, or many of them for just one raid. The Air Defense cost quite a bit, they double their cost every upgrade (270k Gold, 540K Gold 1,080,000 Gold, etc.). They also take a long time, making them not a huge priority at first.

#5: Elixir Storages and Elixir Pumps. Pretty self-explanatory.

Elixir Priorities

#1: Laboratory. This should be the first upgrade because higher level Laboratory= Higher level troops= More Loot from raids= better base.

#2: Barracks and Army Camps: Barracks would be the first upgrade in my opinion because, it unlocks better troops, and you can train more troops. Army Camps would be second because it is expensive and can take a long time to upgrade, but it does allow you to hold more troops, making it better for you in raids. Dark Elixir Barracks will be last due to the difficulty to get Dark Elixir to train the troops. It is also very expensive to upgrade, and takes a very long time to upgrade.

#3: Spell Factory. Spell Factories are very helpful in raids, since it allows you train Spells, Which can change the raid dramatically. It can be expensive and a long upgrade, thus not making it the #1 priority.

#4: Gold Storages, Gold Mines and Dark Elixir Drills. Pretty self-explanatory.

Dark Elixir Priorities

First I just want to say, I do not know a TON about Dark Elixir things.

#1 Heroes: Build them! They help a ton on offense. They also make people waste time when raiding your base because they will want to lure them to the edge of the base so they don't get in the way in the middle of the raid.

#2 Troop Upgrades: Whenever you have the Dark Elixir upgrade them.

I hope this guide has been helpful. I am sorry I do not know much about Dark Elixir Things. CLASH ON!!!
    Posted 23 months ago

    gemv3app

    lvl 2: Hog "Rider"
    60
    09/12/15

    Posted 26 months ago

    funkatitsbest

    lvl 2: Hog "Rider"
    165
    here
    12/09/15

    THE SPELL FACTORY IS VERRRRRRRRY CHEAP TO UPGRADE

     

    to lvl 4, its ONLY 1,600,000 and lvl 5 ONLY 3,200,000

     

    MAN THIS IS TOO CHEAP THANKS A LOT SUPERCELL.

    ( im a high level player so for all th7s onwards this is cheap, and by the way, im a fairly well developed th9).

    Posted 39 months ago

    DesertAlli

    lvl 2: Hog "Rider"
    133
    here
    23/08/14
    What about walls????
    Posted 40 months ago

    Tree41

    lvl 1: Loincloth
    1
    28/07/14
    Great
    Posted 41 months ago

    flipmstr2

    lvl 2: Hog "Rider"
    116
    25/06/14
    I like how you prioritized the gold/elixir/DE. However it is unclear of you think gold is a higher priority than Elixir. I assume you think it is since you have it first on the list.

    I also liked the build every new item but not sure it is wise to fully integrate in to your previous base, and it may not be wise to upgrade them right away.

    I do agree with many that the highest priority would be the spell factory and Lab since it will allow for upgrades of troops/spells which will help in all future raids. You even stated that but unfortunately it is listed under the elixir priorities which is second to gold priorities.

    Although this is well written, I think it would be more helpful to newer players to give a more linear guide. Up this first then this, if you have enough of gold/elixir up this.......

    I understand that when farming elixir that you will get gold. The way I look at it is (assuming 3 builders) 2 builders to elixir buildings and one to use up the surplus gold. I am currently employing the camps upgrade over the spell/troop upgrades, however if I am pushing for a camp and don't quit have the elixir by quitting time, I will then up a troop/spell.

    One other thing, I have been considering that when entering in a new TH level just write it off for a few days and upgrade your mortars and/or Wizard towers all at once.


    Posted 41 months ago

    Trenditon

    lvl 1: Loincloth
    1
    24/06/14
    First off, I like this guide; it's well written, concise, and to the point, but it has a few issues...

    First off, mortars; mortars one-shot archers of their own level, meaning that a level six mortar will one shot max level archers. Seeing as how at th9 and 10 mortars arent nearly as useful as they used to be, the 3,200,000 7 day upgrade isn't as necessary as many of your other defensive structures; wizards are more important to upgrade at that point, since level 7 wizard towers can also one-shot level six archers, which can sometimes win you a defense.

    Secondly, your elixir priorities are really quite subjective, and honestly just off-base. Spell factory should be the first thing upgraded, very closely or simultaneously followed by your laboratory. Troop camps should probably come next, unless your next level of barracks will unlock a crucial troop, such as giants, healers, etc. Dragons and Pekkas are nice, but arent cost effective to use all that often, and for loot raids it is much better to increase your army size rather than unlock troops you may or may not find yourself using. Maybe upgrading one barracks so you have the ability to make a few to supplement your army or donate to clan mates, but unless its a troop you will use frequently, camps should be first.

    Also, it is probably good to mention that a priority should be maxing out, or at least nearly maxing out, your current town hall level before moving on, as loot bonuses get worse the higher level your TH, and it will be more and more difficult to upgrade your structures the more you lag behind.
    Posted 41 months ago

    Rebelion

    lvl 2: Hog "Rider"
    61
    here
    24/06/14
    Great Stratagy! you helped me alot!
    Posted 41 months ago

    ~[Steven 82]~

    lvl 1: Loincloth
    27
    here
    23/06/14
    Darkwarrior you posted this on the last guide I was on. Post something relevant!
    Posted 41 months ago

    BobTheGr8t

    lvl 1: Loincloth
    none yet
    23/06/14
    your so wrong. you should upgrade wizard towers/mortars first, why? because THEY TAKE THE LONGEST
    Posted 41 months ago

    andi4132

    lvl 2: Hog "Rider"
    62
    here
    22/06/14
    why spend 50 if you can easily just get those 5 huts without paying anything? i got a acc. that is lvl 38 and already saved up 600 gems for the 4. hut without spending anything. sorry for bad english
    Posted 41 months ago

    Fay6211

    lvl 3: Teslafried Chicken
    270
    here
    18/06/14
    I agree with clashc. Yall 'serious clashers' are spending money on gems on a GAME while you could be helping a family in another part of the world survive or getting clean water for a whole village (and I mean a village in real life, not feeding your peseant girls). Also, people who gem don't know how to attack or anything because they rely too much on getting the 'free' stuff in the shop (like extra gold, elixir, etc.) and never do well actually attacking. Instead of putting so much time into your guides, try to make the world a better place man.
    Posted 41 months ago

    ironmenqb3

    lvl 1: Loincloth
    none yet
    17/06/14
    hi
    Posted 41 months ago

    ds123-123dur

    lvl 3: Teslafried Chicken
    319
    here
    16/06/14
    you say there you should upgrade hidden teslas at last at #3 but then at #4 you wrote air defense
    Posted 41 months ago

    ds123-123dur

    lvl 3: Teslafried Chicken
    319
    here
    16/06/14
    the air defense have to be the last one to upgrade not the hidden teslas
    Posted 41 months ago

    ds123-123dur

    lvl 3: Teslafried Chicken
    319
    here
    16/06/14
    i think if we have a free builder we can use them for upgrading the laboratory so we can upgrade buildings and troops/spells at the same time
    Posted 41 months ago

    ds123-123dur

    lvl 3: Teslafried Chicken
    319
    here
    16/06/14
    and i think the last one to upgrade ( in defensive buildings ) is air defense they took a long day to upgrade
    Posted 41 months ago

    ds123-123dur

    lvl 3: Teslafried Chicken
    319
    here
    16/06/14
    I think the third to upgrade is not the clan castle but the archer tower because archer tower can cause a very big damage in air and ground
    Posted 41 months ago

    clashc

    lvl 1: Loincloth
    11
    here
    16/06/14
    buying gems for a game ? SUCH A WASTE
    Why spend $50 on a game when u can use it for something better!!!!
    The $50 will be wasted for sure everyone wants gems even me. Imagine to some people $50 dollars is eneough to get foood for 2 weeks dont buy gems u IDIOTS help the world instead

    Posted 42 months ago

    msalomon1228

    lvl 2: Hog "Rider"
    123
    here
    11/06/14
    Very self explanatory. I do not agree with a few things you said. Firstly, the teslas. Yes, at Th 7-8 they are very expensive, and yes they do take forever. But when you get to Th9, max teslas for 3.5 mil is one of the cheapest upgrades available. Next, army camps should be right after lab, not barracks. Lastly, you are way off about dark elixir. This is understandable for a TH7, but once you get a dark drill at Th8, and are able to get 2 max dark drills at Th9, dark elixir starts coming way more easily. I am currently a lvl 93 Th9 with max archers and many more maxed troops as well as a lvl 10 king and a lvl6 queen. With my 2 max collectors, I get at least 4,800 dark elixir a day, so dark elixir is not a problem. If you want to use all golems, then your dark will run short, but just some minions or hogs wont deplete your storage too much. My advice is to target this guide to Th7/8 because many points you said are invalid for Th9/10
    Posted 42 months ago

    bully02

    lvl 1: Loincloth
    none yet
    here
    10/06/14
    This is cool
    Posted 42 months ago

    IronicNinja

    lvl 3: Teslafried Chicken
    475
    here
    09/06/14
    Not very helpful...pretty self-explanatory itself. Weren't you going to talk about "rushing"?
    Posted 42 months ago

    JustElisha

    lvl 2: Hog "Rider"
    69
    here
    09/06/14
    The Clan Castle lvl 5 can hold 30 troops, and the CC6 owners won't be reading that guide. So that's not a problem.
    Posted 42 months ago

    csu

    lvl 1: Loincloth
    20
    09/06/14
    A few mistakes i noticed: clan castles can hold 35 troops
    And inferno towers are 75% of the time on multi target, meaning they are not single target, they are like wizard towers, and troops can't be healed while the inferno tower is burning them
    Posted 42 months ago

    Redemption

    lvl 2: Hog "Rider"
    180
    08/06/14
    Nice guide! I agree with everything here except for one thing. In my opinion, the Spell Factory should be upgraded before Barracks. If you are a new Town Hall 7 or 8 trying to get Dragons or Pekkas, then yes, upgrade Barracks. If not, upgrade Spell Factory. It gives you an extra spell and those can be extremely helpful in trophy pushes and when farming. When upgrading Barracks, you can it train troops in it, making it harder to do more consistent raids. I suggest upgrading the barracks every barracks to max once you have maxed your Town Hall. I enjoyed reading this guide, it is very well written. Great guide! :)
    Posted 42 months ago

    DKTurtle51

    lvl 2: Hog "Rider"
    141
    here
    08/06/14
    Often in clan wars i get more than 400k gold and elixir. A level 3 CC can only hold 400k of each though.For that reason I prioritize the CC ahead of splash damage defenses until CC level 4 is obtained.
    Posted 42 months ago

    Jitsu

    lvl 3: Teslafried Chicken
    235
    here
    08/06/14
    blah blah
    Posted 42 months ago

    mehranJ

    lvl 6: Giant Sideburns
    2,082
    here
    08/06/14
    first one and clan castle is 35 spaces