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TH7 GIANTS & WIZARDS ATTACK STRATEGY

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  • May 21, 2014 (43 months ago)
What's up clashers?? I'm going to share you my current and favorite attack strategy so far and I call it, "TH7 GIANTS & WIZARDS ATTACK STRATEGY".

PREREQUISITES
Town Hall Level: 7
Total Army Camp Space: 200
Total Number of Spells my Spell Factory can Hold (for now): 2
Army Composition (including spells): 20 giants, 20 wizards, 7 wall breakers, 6 barbs, 2 lightning spells
Troops Level: 4 (for giants, wizards, wall breakers, and barbs)
Spell Level: 4 (for the lightning spell)
Trophy Range: 1 200 - 1 250

PROS
(1)Great attacking strategy against weak th7 bases (by "weak th7 bases", I mean, th7 bases with low-leveled defenses and/or not so good to bad layouts) and lower town hall levels.
(2)Great for taking out **mines/collectors/drills which contain much of the lootable gold/elixir/dark elixir** placed outside walls and/or within the first layer (from the outside) of the opponent's walls. (**How can you tell if mines/collectors/drills contain much of the lootable gold/elixir/dark elixir? For mines, look at the box beside each. If it contains gold, more likely much of the lootable gold is within the mines. For collectors, look at the elixir level inside each. If the elixir level is high, more likely much of the lootable elixir is within the collectors. For drills, look at the transparent box on top of each. If it contains dark elixir, more likely much of the lootable dark elixir is within the drill. Tip: If your going for "revenge" attacks, click on the opponent > visit > click on mines/collectors/drills/storages > info, to see how much resources are inside each. For a concise guide on how much from mines/collectors/drills/storages are available for loot, see: http://clashofclans.wikia.com/wiki/Thread:113921 for a concise guide on the computation for the loot available)
(3)High percentage of obtaining 3-stars against bases stated in (1) and at least 1 to 2-stars or even 3-stars for stronger bases (in consideration of proper deployment of troops).

CONS
(1)Expensive army composition (Costs a total of 157 980 elixir including spells. See "CALCULATION OF TOTAL ELIXIR NEEDED" below.)
(2)Takes time to train army.

CALCULATION OF TOTAL ELIXIR NEEDED
Giants = 20 x 2 000 = 40 000
Wizards = 20 x 3 000 = 60 000
Wallbreakers = 7 x 2 500 = 17 500
Barbarians = 6 x 80 = 480
Lightning Spells = 2 x 20 000 = 40 000
TOTAL ELIXIR NEEDED = 40 000 + 60 000 + 17 500 + 480 + 40 000 = 157 980 elixir

FINDING THE PERFECT BASE TO ATTACK
First, look on the available loot. Go for those with at least 100k lootable gold which you think you can take (as much as there is much available loot). Better if there is at least 100k elixir, too. REMEMBER, this attacking strategy needs about 150k elixir to be able to execute. If you take a few elixir e.g. 10k elixir only, your next attack might be delayed due to lack of elixir. Why at least 100k only? The training time takes about an hour (waiting for both spells to be finished, each takes 30 minutes to create). By then, PART of the 50k elixir would be covered by the elixir your collectors would produce while your army is being trained and your spells being created.

Second, look on the mines/collectors/drills animations (See (2) under "PROS"). Why? If the mines/collectors/drills would more likely contain much of the available loot, it'll be easier to steal the resources they contain as they will be placed outside or just within the first layer (from the outside) of the opponent's walls.

TIPS: (a)Mines/collectors/drills containing much of the available loot would most likely mean that the player hasn't been online for a while and more likely, the clan castle would be empty so it'll be an advantage on your part; (b)Tombstones around the village would mean that the opponent has been attacked by previous players before and more likely has not been online yet again. The more the tombstones, the more likely that the clan castle is empty.

HOW TO ATTACK
First, check on the clan castle for troops. Deploy at least 1 barbarian within the clan castle troops deployment range (This takes practice depending on the location of the clan castle. To have an idea on the range of the clan castle, see your base > click on the clan castle, then the clan castle troops deployment range would be shown around it on a white transparent circle. The more centered the clan castle is, the more likely it'll be hard to deploy the clan castle troops as the barbarian might be out of the clan castle troop deployment range). Deploy more barbarians if necessary (Sometimes, not all troops will deploy. Once the barbarian gets killed, troops from the clan castle will not continue to deploy e.g. in the case of 20 archers, 5 might be deployed then the barbarian might get killed that's why the other 15 stopped being deployed.).

TIP: If you have spare barbarians, you may deploy them on suspicious areas where traps might be placed to deploy them. You may also deploy barbs on structures placed out of range of defenses e.g. builder's huts on corners. This would give you an additional percentage on your total damage on the opponent's village which will increase your chances of getting at least 50% for a win.

Second, lure out the clan castle troops and/or barbarian king and/or archer queen (which I strongly suggest don't attack one with a queen that would mean the opponent is at least on Town Hall Level 9 and most likely the opponent would have strong defenses which would mean you'll most likely not steal the available loot, unless they're mostly within mines/collectors/drills) by deploying a barbarian, one at a time until the first gets killed (in the case you have no barbarians left, deploy one giant at a time), out of range of defenses e.g. a corner but I strongly suggest a distance from where you would start your attack in the case that there were no clan castle troops, barbarian king, and archer queen. Once lured, deploy one giant (to serve as meat shield) then enough wizards behind the giant(In the case of a barbarian king, I deploy 10 wizards to quickly kill him and I find this strategy the most efficient. Why? Deploying only a few wizards would take time to kill the barbarian king which would more likely give the king the time to kill the giant, in this case deploy a giant again, one at a time, but then you will lose a couple of giants and time also.)

Third, start your attack. Start by deploying the 2 lightning spells on a mortar (best I suggest to the hardest to reach or to the one beside a wizard tower). Deploy a few giants on a side where the defenses are closest to the walls, then a few wizards behind. Deploy enough wallbreakers to break in walls (mind the timing as the mortar's fire would kill the wallbreakers instantly which would be a waste of wallbreakers), deploy a few more giants, wizards, and/or wallbreakers if necessary. Repeat on another side. I suggest to do this on 2 sides (left and right or top and bottom), or on 4 sides (left, right, top, & bottom).

Questions, Clarifications, Comments, Suggestions, and Views are highly appreciated! Try this out! Share with others, too! Happy to help! Clash on!!! :D

Godbless! :D
    Posted 24 months ago

    gemv3app

    lvl 2: Hog "Rider"
    60
    09/12/15

    Posted 39 months ago

    neggs

    lvl 5: Goblin Ponch
    Admin
    981
    here
    03/09/14
    Giants and Wizards, oh my!
    Posted 41 months ago

    Alairiana

    lvl 1: Loincloth
    43
    30/07/14
    Nice
    Posted 42 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/06/14
    Hey guys, I'm quitting playing Clash of Clans and I won't be checking on this page again. Thank you all for those who have read, commented, and rated this guide, and for those who will still. I hope this guide helps you and goodluck with your journey in Clash of Clans. Have a great one. Clash on!!! Godbless! :D
    Posted 42 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    18/06/14
    I see Timothy_Ian. Your choice still. Nice plan, too! And thank you for making a comment! Highly appreciated! :D
    Posted 42 months ago

    Timothy_Ian

    lvl 1: Loincloth
    none yet
    here
    18/06/14
    I prefer using healing and rage spell on clan war. But it's a nice plan
    Posted 42 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    18/06/14
    It is attackkkkkkkk. I have been using it from our very first war and this attack strategy has worked extremely effective. You can easily 3-star any th6 base below, potentially 2 to 3-star any th7 base (provided you deploy your troops properly and lure out cc troops and bk (if any)) with a great percentage of at least 1-starring any th7 base, even 1 to 2-star max th8 bases (if you attack perfectly - proper timing, luring out of cc troops and bk, and great approach with your attack (attacking skills, choosing where and when to deploy troops)), or even 3-starring th8 bases with bad layouts, no bk, and/or low level defenses.

    TIP: If ever you'll try out this attack strategy on clan war attacks, I suggest you try it on normal attacks first. I, for one, have failed a couple of times, but in time and with patience, I have sorted this attack strategy out and have had more successful attacks now than fails. REMEMBER, if ever you'll fail, just keep trying again. Everybody fails. And as Jake the Dog from the cartoon Adventure Time has said, “Dude, suckin’ at something is the first step to being sorta good at something.” :)

    Goodluck! Godbless! And thanks for making a comment! Highly appreciated! :D
    Posted 42 months ago

    attackkkkkkkk

    lvl 1: Loincloth
    none yet
    18/06/14
    Is this great for clan war attacks?
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    02/06/14
    @superGs, I see your point. And I see GodOfSwag's point, too. If you don't upgrade your mines/collectors and if you get most of your resources from raids, then they are not much of a use (may be close to useless). Not to mention the fact that if you forget to collect or if you have not been playing for a while, even just for hours, it'll give off easy loot to attackers and you'll most likely be attacked. You have a good point. BUT, GodOfSwag has a good point, too. His computation is right and has been helpful to me as I've now looked for at least 150k - 200k loot rather than 100k loots only. And if ever you'll run short of resources, mines/collectors may be pretty useful, too. Good points, both of you. And thanks for making a comment! Much appreciated! Godbless! :D
    Posted 43 months ago

    superGs

    lvl 1: Loincloth
    none yet
    02/06/14
    Collectors and mines are useless GodOfSwag!
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    01/06/14
    @mitch369, why, thank you! :D And thanks for making a comment! :D I see mitch. What've suggested though is use Giants in the WORST CASE SCENARIO that you have no Barbarians left.

    I see you said a lot more than your first comment? I guess there isn't a limit as I've posted very long comments before - a lot. :)) I think there was just an error. Would you want to try and comment again? I'd be glad to hear from you. :) Btw, have you inserted a link? I've had comments unposted before, too, only, the whole comment, not a part of it, when I added links. Or have you accidentally posted the comment before even finishing it? If ever you'll try and make that broken comment of yours, I suggest you copy all the text you've typed first before you post your comment. I've tried and it has been helpful. Just pasting the whole text again and editing parts which I think would've 'caused it not being posted e.g. because of links in the comment. Goodluck! Godbless! :D
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    01/06/14
    @GodOfSwag, I see your point and good point. Recently been settling for more than 100k loot now, and not just gold but both. Though I still go for the attack if there isn't much lootable elixir but much lootable gold. It's been more efficient than me, settling for at least 100k loots at first! Thank you! Very helpful! :D

    @seby1995, yep. Going for 150k - 200k loots than for at least 100k loot is better. And I've change my opinion prior to what I told you about this before (that going for 100k loots is more efficient as the loot difference with settling for 150k - 200k loots will be offsetted by the time it'll take to find one), going for 150k - 200k loots (DOES NOT take that much more time compared to finding bases with 100k loots. Plus, GodOfSwag, with his computation, was right.) is BETTER AND MORE EFFICIENT.

    Thank you guys! Been really helpful! And thank you for making comments! Godbless! :D
    Posted 43 months ago

    mitch369

    lvl 1: Loincloth
    2
    01/06/14
    Um I wrote a bunch more but I guess there is a limit ??? Or an error so since my shit didnt post just disregard my comment.
    Posted 43 months ago

    mitch369

    lvl 1: Loincloth
    2
    01/06/14
    @beng Great job on the thorough guide to help others carry out successful attacks. One thing that (IMO) I wouldnt want to do is drop giants to lure barb king. I do use wizards to take out barb king but, the way I lure the king is with barbarians. In my experience using 20 giants isnt as successful as 16 giants with 10 barbs
    Posted 43 months ago

    GodOfSwag

    lvl 4: Noobsauce Bob
    526
    here
    31/05/14
    I still don't see why you attack 100k lootable bases... In an hour you produce 3000 Gold and Elixir from a single Mine/Collector, times this by 6 and you get 18k of each. Although, there is still 32k Elixir you need to pay-off, but like you said, if you attack bases that have 100k loot, every attack with this strategy you do you will get -32k, not worth it.
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    30/05/14
    @IronicNinja, oh, sorry for the long comments. If in any way I and/or that annoyed you, I'm sorry. I never meant such though (if ever you were annoyed or anything negative).

    I see your point INinja. I've tried changing my range though and recently changed to 1 250 - 1 300 trophy range to a little bit higher than 1 300 trophies. I've posted it in my "UPDATE AS OF MAY 26, 2014" (see comment below, 4 days ago, for more details). And yep, it takes a long time and a butt-load of elixir that's why I also added that under "CONS" in the guide. About using the 10 Wizards, here's why: I've tried using a few Wizards to dish out the Barb King (But first, luring it. Then deploying 1 Giant as a meat shield, then another, and another, one after the other, as the first Giant dies.), but I've wasted a few Giants at times as sometimes, using this way, the King will go for the Wizards next after deploying another giant as the first or before the first nearly gets killed rather than going for the next deployed Giant. Then I'll deploy a few more Giants and Wizards until I kill it - a few Wizards not having maxed their attack potential (because they got killed). Now, I've also tried deploying a few Giants as the King will more likely go attack one Giant then the other, but I've wasted a few troops (Giants and/or Wizards) at times as Giants have their favorite target - defenses. Now as the Giants go for the defenses, the Barb King chases these Giants, and at times, the Wizards fires miss as when the Barb King moves from times, it is able to dodge the fires of the Wizards (at times). Now while the few Giants deployed go for the defenses, they get hit (by the defenses and Barb King) - hard. And now as the Barb King also dodges (at times) the Wizards fire, the Wizards move closer to the King and fires at it until they kill it which is going towards the Giants which are going towards the defenses which will soon hit the Wizards, too. I will then deploy a few more Giants and Wizards as support to kill the Barb King and then start my attack - a few more troops (Giants and/or Wizards not having maxed their attack potential). Now with the 10 Wizards to destroy Barb King, it has been the most efficient. Why? 10 Wizards will hastily kill the Barb King (within 1 or 2 simultaneous fires of each, depending on the Barb King level), not having (more likely) any Wizard killed. One more thing, I added under "HOW TO ATTACK" (see guide) this, "...but I strongly suggest a distance from where you would start your attack...", so as to maximize the potential of these Wizards, as you would use them they way you would attack if there were no Barb King and/or Archer Queen and/or Clan Castle Troops. Now, about the 20 minutes used for a Barb King, if you start dishing out the Barb King the way and where I suggested you to, it's 20 minutes NOT JUST for the Barb King, BUT ALSO with your attack - maximizing the troops attack potential (this is also stated under "CONS" (see guide), it takes time to train this army composition). Replacing a few troops with some Archers is good, too! :D Now, about the 500k loot all in the storages. How? With this "GIANTS AND WIZARDS ATTACK STRATEGY" army composition, you have the potential to break through the village and get to the storages, being able to loot all or almost all the 500k (depending on the base, if you think you could go to the storages, then go for it! 500k is a really big loot!). And if you're farming, All Archers is more efficient, yes. IF you're farming. BUT with this "GIANTS AND WIZARDS ATTACK STRATEGY", you can go farm or go for all. It's a flexible attack strategy in my opinion (as the opponent you will find to attack is at random and it may be good to farm or in your example of 500k loot all in the storages, good to go for all). That is, in my opinion, too. And you've got good points and I see your points and I respect your opinion. And thanks for making a comment again! Highly appreciated! Godbless! :D
    Posted 43 months ago

    IronicNinja

    lvl 3: Teslafried Chicken
    475
    here
    29/05/14
    beng as I look at the comment section, I see such long comment made by you. But, what's the point? If the range is 1200-1250, then this must be to farm. However, this takes forever and takes a butload of elixir. And how do I attack? You say use 10 wizards to destroy the barb king....that's ~20 minutes used for a barb king. Maybe change some with archers? And what if I find a base with 500k loot all in the storages? How do I attack now? If you're farming, all archers is more efficient, in my opinion.
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    28/05/14
    Why, thank you HomeSkillet_98! :D And thanks for making a comment! Much appreciated! :D
    Posted 43 months ago

    HomeSkillet_98

    lvl 1: Loincloth
    29
    here
    28/05/14
    Well rounded and thought out guide.
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    28/05/14
    UPDATES AS OF MAY 29, 2014:

    I changed my army composition a bit, added 1 additional wb in place of 2 barbs and it's been more effective than the one before. How? The army composition before composed of 7 wb, and rather having 8 wb, you could possibly break in through more wall compartments (in consideration to the level of your wb, the opponent's walls levels, and proper wb deployment (to know more of how many wall breakers are required to break through walls and as per wall breaker level, google "clash of clans wiki wall breaker") ). The 2 barbs I replaced aren't much of loss either. How? Sometimes, you may need only 1 to deploy all cc troops, if not, 4 barbs will be good enough (considering the worst case scenario, you may need to deploy giants, 1 at a time to deploy all cc troops). And sometimes, when using barbs to check for traps, you just can't. When traps locations (suspicious areas) are more likely within the base or behind structures, barbs won't reach those locations as barbarians have no favorite target and would target the closest buildings instead and in this case, the structures in front of those locations. You may want to use giants instead (depending on the location, as giants' favorite target is defenses.)

    This is based on my experience and opinion and it is still and always will be your choice. You may want to try and modify the army composition in this guide based on your preferences. Goodluck! Godbless! :D
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    26/05/14
    @KIKZ, thank you for the invite! But no thanks. I'm loving it in my clan and we have amazing donations, too! And I'm staying in it. Goodluck with your clan though! Godbless! :D

    And thank you for making a comment. :D
    Posted 43 months ago

    KIKZ

    lvl 1: Loincloth
    none yet
    26/05/14
    Join My Clan "TheDangerArmy" For Amazing Donations......
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    25/05/14
    UPDATE AS OF MAY 26, 2014:

    I, raiding at 1 200 - 1 250 found it harder at this trophy range (now) to find bases with at least 100k gold to loot. Tried to move up a higher trophy range at 1 250 - 1300 to a bit higher than 1 300 at times then demote again to maintain at this trophy range and I'm staying at this trophy range (for now) and I'm loving it because bases with at least 100k loot are easier to find here (than with the 1 200 - 1 250, for me, for now) and have been lucky to find more often (than with the 1 200 - 1 250, still) inactive players' bases and the biggest loot I found yet so far is at about 400k loot available (got lucky :D ). ONE POINT, some of those with big loot come with stronger bases (lucky if inactive players' bases) compared with those at 1 200 - 1 250 range so I find it better to have this army composition (still sticking out with the same attack strategy, "GIANTS AND WIZARDS ATTACK STRATEGY", for now) at this range.
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    25/05/14
    @JustElisha, thank you for making a comment! :D

    That'll be great! But I'll prefer removing 1 wizard in place of the 2 wall breakers. Why? Having more wall breakers to break through a couple more walls is more efficient than having more damaging units. If there were no wall breakers (or in this case an additional 2) to break through another layer of walls, the 1 wizard (which I suggest to be replaced by the 2 wall breakers you suggested to delete) would first target the structures it can reach over the walls then if it was able to destroy those structures (in consideration to the structures it will choose to attack based on its AI as the wizard has no favorite target), it will attack the layer of walls next and by then, more likely, some defenses which would target the wizard would've killed it already, not maximizing the damage it could potentially deal with with the other structures. Plus, with no wall breakers breaking the next layer of walls, giants would first target those walls, taking much damage and losing much time. Remember, you only have 3 minutes to attack.

    Anyway, still a good recommendation! And thank you for giving one! Much appreciated! What I've just said above is only imo. And yours is also good! :D The choice is still with the person on what troops he/she will delete if he/she lacks 200 housing space. :D
    Posted 43 months ago

    JustElisha

    lvl 2: Hog "Rider"
    69
    here
    25/05/14
    If you have less than 200 housing space I recommend to delete 2 Giants, 2 wallbreakers and 1 barbarian
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    25/05/14
    @seby1995, thank you for making a comment! Much appreciated! :D

    Oh. I see seby. I've also failed before, more times when I just started trying out this attack strategy. But then I shared replays of my attacks with my clan, asked my clan mates advice, (and they've given me such good ideas, thoughts, and tips on and about it), and searched on guides, forums, and even watched a few vids to be better at it. And as I've tried and tried this attack strategy (and has sticked with it until now), I could say that if this attack strategy ("GIANTS AND WIZARDS ATTACK STRATEGY") is executed properly, it may or may (more likely) not fail but will NOT ALWAYS fail. It always depends on the situation (like in the case of having cc troops in the opponent's clan castle and what cc troops (the stronger the cc troops, the harder it'll be for you to loot and win) or in the case of having bk and aq), on the base you chose to attack ("FINDING THE PERFECT BASE TO ATTACK", see guide), and on your attacking skills (the proper execution of this attack strategy).

    Just imo, too. And I respect your opinion and thank you for sharing it! Great army composition you have there, too! Tried a similar one before and I agree, it worked great (I just prefer the "GIANTS AND WIZARDS ATTACK STRATEGY" for now)! I feel you bro? sis? Gaps with traps are really a pain in the ass! Much more if placed properly. Even with the "GIANTS AND WIZARDS ATTACK STRATEGY", I, sometimes fail, because of such (but has a GREATER chance of still winning the battle (with at least 1-star) compared to weaker army compositions and depending on how bad the traps harmed my troops).

    If ever I'll change my attack strategy again, maybe I'll try yours! Thanks! But I'm loving it and sticking with the "GIANTS AND WIZARDS ATTACK STRATEGY" for now. :D

    Btw, I've wanted and tried to raid 150k and 200k only, but based on my experience, settling for 100k is better (for me). Why? (1)It is more likely for you to find bases with at least 100k loot than bases with 150k or 200k loot which means it'll be more clicks of the "next" button equals more time consumed; (2)I assume (just an assumption, did not do any calculation) that if you settle for bases with at least 100k loot (which are easier to find) than with bases with 150k or 200k loot (which could be found, too, early if you're lucky), the loot difference will be offsetted by the time interval as you may have more attacks when looting at least 100k and less attacks when looting 150k or 200k; (3)When I'm settling for higher loots such as 150k or 200k and so clicked the "next" button after finding a base with 100k loot, I sometimes regret of not taking the one with the 100k loot (which is more likely easier to steal and more likely you'd steal all available loot) because it took me more time to find bases with 150k or 200k loot (and if it is only 150k, just a 50k difference will be surely offsetted by having more attacks of at least 100k each), and sometimes, I don't get to steal all the available loot from the 150k or 200k because some with such have stronger bases.
    Posted 43 months ago

    seby1995

    lvl 2: Hog "Rider"
    66
    24/05/14
    imo terrible, i've tried using mages before and it always fails, i just use barbs arch giants and wall breakers, i only fail if i fall for the gap in the middle trick or if i get too greedy, but mostly i only raid 150k or 200k , im th7
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    24/05/14
    @IronicNinja, you and dumas are right that this composition takes too long and is expensive which is a downside of this attack strategy as stated under "CONS" (see guide). But at least reading this guide is much appreciated! Trying it out is much much appreciated! And if you'll do, I do hope and pray it works for you, too! :D

    And thanks for making a comment! Highly appreciated! :D
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    24/05/14
    @Dumas are beast, first of all, thank you for making a comment! Much appreciated! :D

    I agree with your opinion that this attack strategy could be used (and could possibly work) as a trophy push strategy. As you have said that you could 3-star max town hall level 7's with the army composition you have just shared, this attack strategy ("GIANTS AND WIZARDS ATTACK STRATEGY") on my opinion, too, could 3-star max town hall level 7's with the kind of army composition stated in the guide and on a higher percentage compared to the army composition you have shared (because the "GIANTS AND WIZARDS ATTACK STRATEGY" army composition is stronger (on my opinion which I think it really is) compared to the army composition you have shared. But I, in any way, DO NOT say that my "GIANTS AND WIZARDS ATTACK STRATEGY" is better than the army composition you have shared (considering the PROS and CONS of yours and mine and that there is no actual perfect army composition that would work against any base). Actually, I think the one you shared is good, too. I have tried a similar one before, more like of a Giant - Healer combo along with a few goblins, archers, barbarians, and wall breakers (I think, it's been a while since I sticked with the "GIANTS AND WIZARDS ATTACK STRATEGY". Since the clan wars started if I'm not mistaken to have a higher percentage of winning the battle and potentially with 3-stars as every star counts in a war. (I remember our last war was a crucial win! 106-105. God's grace! :D Just wanted to share. :)) ) So I could not remember much about the army composition I was just sharing. Sorry about that.) What I see good about your army composition and mine ("GIANTS AND WIZARDS ATTACK STRATEGY") are: the possibilities of stealing good loot. With mine having a downside of having less elixir profit due to the expensiveness of my army composition (which is stated under "CONS", see guide); and 3-star max town hall level 7's with mine having an upside of having a greater percentage of doing so because its the stronger army composition (again, on my opinion). Plus if you happen to see higher town hall levels (town hall level 8 and above) with BIG loots, you will have a better percentage of winning the attack (if you'll go for it) and steal a couple to a lot of loot compared with the army composition you have shared. Btw, recently, I've just upgraded my spell factory on both of my accounts (I have 2 accounts, both with the username, "beng", and within the same clan, "Autonomy Clan", just if you want to check my village and/or clan out :D ) so I consequently can't create spells. But I still went for attacks (with the same army composition, "GIANTS AND WIZARDS ATTACK STRATEGY") and still won battles and stole good loots. Prior to this, this was one of the things I wanted to add on my guide which is why I asked if there was a way to still edit my guide which I stated on the very first comment I made here. Anyway, here are a few of the things I wanted to add on my guide (which might make you change your mind or opinion about this attack strategy): (1)Don't use all/spells and don't use all the troops if you think you can get much loot and/or win the battle (in exception if you got a lot from/most/all the available loot and was on a crucial state of getting only 2-stars when getting nearly 3-stars so deployed a few more to all troops and used all spells to ensure a 3-star win and/or steal all the available loot (if there are still a few to a couple available loot not stolen) (but this I suggest best only during clan wars) ) increasing the efficiency of the attack by potentially decreasing the elixir used (due to not expending all troops and/or spells) and lowering the time to train the next set of army and/or spells; (3)To add under "PROS": Better attack strategy for clan wars as it is a stronger army composition, you'll have greater chances of winning the battle and with 3-stars against stronger bases.

    GENERALIZATION: This guide is about "th7 giants and wizards ATTACK STRATEGY". And by attack strategy, it is NOT limited in just using to get much loot, but may also be an attack strategy for trophy pushing and/or clan wars. This attack strategy may or may not work for you and against some or other bases too, as there is no perfect army composition against any base and as you still have the choice of trying and sticking out with this attack strategy or trying out and/or creating another.
    Posted 43 months ago

    IronicNinja

    lvl 3: Teslafried Chicken
    475
    here
    24/05/14
    @dumas you are right. This composition takes too long and is expensive.
    Posted 43 months ago

    Dumas are beast

    lvl 2: Hog "Rider"
    82
    here
    24/05/14
    This seems like it could work as a trophy push strategy but in my opinion, there are much better compositions that are far less expensive. For example, i currently use 16 giants, 1 healer, 21 goblins, 50 archers, and the rest barbarians. I get SO MUCH loot from the attacks, the army cost 47k elixir (cheep!), and i can 3 star max town hall 7's. The best part, i dont use spells!
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/05/14
    I made a shorter comment after the first long comment I made did not show. Was more careful this time and copied all the text I've typed before clicking the "Comment" button. Those with 2 asterisks (**) contain links which I removed. And woala! The comment showed. I'm guessing, too, it was because of the links that the first long comment I made did not show.

    For the guide, google "clash of clans wikia archer raid". For the video, look for "Clash of Clans archer attack strategy" by ppp939393 on youtube.
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/05/14
    @mehranJ, I made a long comment wherein I shared links concerning the all archer combo guide and shared the things I remember about the guide I have seen and read before. But somehow the comment didn't show after I clicked the "Comment" button and all that I typed was lost. :(

    To make it short (what the comment I made that didn't show contained), I haven't seen the same guide I have in mind but have found seemingly legit (but did not closely review these links). Here: Guide: **see "Archer Raid" on; Video: **look for

    Hope this^ helps! I'll try (maybe) to make the long comment again (where I shared the thoughts about what I remember about the guide I've read before adding some thoughts based from my experience) sometime but maybe not (it was so loong that I felt lazy to rethink and retype it again). Goodluck! Clash on!!! Godbless! :D
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/05/14
    @Baby Draggy, thank you for your comment! And thanks for all the advice. I might consider using giants and archers (which I think I have tried before) if ever I'll try and change my attack strategy/army composition again. Thank you, too, for complimenting this guide! I also agree with town hall level 7's being able to 2-star town hall level 8's bases using this strategy. I have successfully done it a few times before, even 3-starred some town hall level 8 bases (in consideration to those without cc troops, not so good to bad layouts, low-leveled defenses and walls, and getting lucky with traps which get wasted).
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/05/14
    @mehranJ, I personally haven't tried the all Archer combo at 1 600 - 2 000 range though. The farthest trophy count I reached is 1 621 (if I'm not mistaken, so far, and I'm currently at town hall 7). Back then at 1 621 trophy range, I got stuck there, as I don't play this game for straight hours, after I attack and if I win and then take a break, when I come back (Usually and most especially if I have much resources to be looted, I get attacked and mostly lose my defends because of stronger players who attack my base. By "stronger players" I mean those players who have stronger or higher level troops a maxed out town hall 7 base could potentially handle, e.g. hog army composition, and those with good attacking skills). So I decided to try and demote myself and find a trophy range where I would be comfortable, able to loot big and to have bigger chances of successfully defending my base from an attack, and it is at 1 200 - 1 250 (for me) for now. About how to do the all archer combo, it's been a while since I did one and I remember, not in detail, only a part of how to do an all archer combo. I've seen and read an all archer combo guide though wherein it is elaborated how you do it. I think it's better if you see and read there how to do an all archer combo. I'll try to find it again sometime and I'll add the link on my comment here once I find it. You could try and google it, too. :) Goodluck! Godbless! :D

    And thanks for making a comment! Much appreciated! :D
    Posted 43 months ago

    Baby Draggy

    lvl 2: Hog "Rider"
    187
    here
    22/05/14
    This work more perfectly for TH8 players. And you really don't need to spend that much for attacking a TH7. You can always attack using Giants and Archers and get 2 stars with more practice. Great job making the guide. TH7s can also get 2 stars on TH8s using this guide.
    Posted 43 months ago

    mehranJ

    lvl 6: Giant Sideburns
    2,084
    here
    22/05/14
    lol I tried the all archer combo and im getting 0 all the time within the 1600-2000 range, HOW?
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/05/14
    @Co0lestcat, I tried making a comment containing 2 link of 2 different memes but somehow that comment of mine won't show. :((

    Anyway, thanks for making a comment! Much appreciated! :))
    Posted 43 months ago

    Co0lestcat

    lvl 1: Loincloth
    24
    here
    22/05/14
    HxhurgiWheydkiahdvaudehbdnAhabcdefghijklmnopqrstuvwxyzqwertyuiopasdfghjzxcvbnm
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/05/14
    Thank you for your comment again Mr. Rhino and for sharing your thoughts based on your experience on having a similar attack strategy before. Highly appreciated! :D

    I agree with not getting a profit of elixir easily. Based on my experiences, too, sometimes I tend to lack elixir when I go for attacks to bases with big lootable gold like about 200k but then much less lootable elixir about 50k or worse, less. Its like more of an attack strategy for looting gold, slowly but surely, with a 50-50 chance of profiting elixir in turn, as you said.

    Thank you for your invite in joining your clan but I'm staying in my clan (Autonomy Clan). Have been here for a long time and I'm loving it and have no plans of leaving my current clan and this might be the last clan that I'll join. :) Goodluck with your clan though! Godbless! :D

    It has been my first! Just recently submitted another and hopefully, waiting for the approval. I'll check your guides sometime! :D

    - Mr. beng (I'm a Mr., too. :)) )
    Posted 43 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    659
    here
    22/05/14
    I totally get that this guide would work. I have tried it out prior to what i use now. This would be a great attacking composition and plan for trophy pushing. The only doan side to it is that (as you stated in your CONS) is that it is really expensive. Which means you wont really get a profit of elixir easily.
    If you want ot join my clan so we can talk further it is called Dragon Riders, and the leaders name is Rhino (me). Though again thx or writing this guide it is alot harder that it seems when writing a guide (i have writen 2 guides now(The Usefulness of Troops and How to get the Reasources and win)) so well done.

    - Mr. Rhino
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    22/05/14
    You don't sound mean to me Rhino007, you sound pretty nice actually. Thanks for commenting! Much appreciated! :)

    I see your point Rhino. I've been within the 1 300 range, too. Tried pushing and demoting, and have been comfortable within the 1 200 - 1 250 range for now. Why? I find bases with at least 100k gold which are easier to loot and which I could possibly loot more often, e.g. town hall level 6 bases with at least 100k lootable gold and lucky if with at least 100k elixir, too, a lot of bases which I think the players have been inactive for a while (compared when I was at 1 300 range) which I could tell because of the animations of mines/collectors/drills as I've mentioned in my guide above, and if lucky, higher level bases (town hall levels 7 to 10) which have been inactive reaching an available loot of 200k gold and elixir up to 400k - 500k gold and elixir if, again, lucky (which would require pushing the "next" button a couple of times, but more likely less than a hundred clicks :)) ). One more thing why I settled for and why I'm comfortable within the 1 200 - 1 250 trophy range is that I don't get 1-starred often (compared when I was at 1 300 trophy range and higher) unless stronger players attack my base (e.g. hog army composition, army composition with stronger/higher level troops than mine or a maxed out town hall level 7 base could bear, for example, level 5 and 6 troops) and have increased my number of successful defends compared when I was within the 1 300 range and higher which I like (this is one of the things I want to include in my guide which is why I asked on the very first comment I made here if I could still edit my guide), adding a couple of successful defends, slowly completing the "Unbreakable" Achievement. One more thing I wanted to add with my guide is that while gaining at least 100k gold per attack, I have a bigger chance of significantly increasing my number of attacks (I have 2 accounts, currently this season I have had about 80 successful attacks on one account and about 40 on the other) compared when I had a weaker but cheaper army composition which I also like because with this, I add a number of successful attacks slowly completing the "Conqueror" Achievement, too. I agree with what you said with "the point of attacking". I, too, have tried, using weaker but cheaper army compositions to get the most amount of loot with the least amount of elixir needed like having just a few giants, then mostly barbarians and/or archers with some goblins and wall breakers and no wizards, or an all archer attack strategy within the 1 300 range and higher and these have worked, but not all the time (due to a couple of things like: at 1 300 trophy range, there are more active players compared within the 1 200 - 1 250 trophy range so it'll take more time to find the perfect base to attack in clicking the "next" button a couple of times which will cost a couple of gold, too, because each click on the "next" button cost gold (amount differentiates as town hall levels differentiate); and I think, my attacking skills. :)) BUT I, IN ANY WAY, DO NOT SAY that these attack strategies do not work well, they actually work pretty well, too. What I say is that for now, I prefer the "Giants and Wizards Attack Strategy" and it has been more effective for me but who knows? I might turn back to one of these attack strategies or try and make a new one again). I have also mentioned in my guide under "CONS" that one of the downsides of this attack strategy is the expensive army composition which will cost a significant amount of elixir and the other downside which is it takes time to train the army which is fine with me because I want to wait for my 2 spells to finish being created before I go for an attack. One more thing why I prefer this attack strategy (for now), is that I don't play this game for straight hours as much as I want to because of my responsibilities outside the game such as family and studies. I've just been more active now compared before when I had to go to school because it's still our vacation now. To sum it up, I say this guide may or may not work for those who would try, but would be a pleasure if they will try it out. I would say this attack strategy is more of, SLOWLY BUT SURELY, due to the training time and cost. Just one more thing I wanted to add to the guide, if possible, don't use all troops or spells, deploy only a few troops at a time (as I explained in my guide above), just use enough to get 3-stars or even to just get at least 1-star if you want but taking note that you get to steal the available loot, too. Another is that on one account, I've recently upgraded my spell factory so consequently, I can't create spells on that account, still went for attacks though, and still won a couple (in consideration to finding the perfect base to attack, those with big loots wherein you could potentially steal the available loot and win the battle).

    GENERALIZATION: This guide may or may not work for you but just trying it out is highly appreciated. Who knows? You might prefer this attack strategy, too!

    My comment has been quite long and thank you for taking time to read. Have a great day Mr./Ms./Mrs. Rhino. Godbless! :D
    Posted 43 months ago

    Rhino007

    lvl 4: Noobsauce Bob
    659
    here
    21/05/14
    Soz to sound like a mean guy but most TH lvl 7 clashers will be in the 1300 range. So this guide wouldnt be good for them unless they are TH rushers. The point of attacking (for me at least) is to get the most amount of loot with the least amount of elixir needed in you army composition. So u want about a 100k gain in each attack. This therefore means that for your attacking guide to work well is to look for people with 250k elixir which isnt too rare but itll be in high level bases which will mean that they are farmers which means they protect their loot more than their TH. So (no offence) i dont think that this guide would work.
    Posted 43 months ago

    beng

    lvl 3: Teslafried Chicken
    413
    here
    21/05/14
    My regards to the admin/concerned for approving my guide, special thanks! :D I have one question though, Is it possible to still edit this guide? I have a few things to add. And it would nice if I could if ever I'll have future updates. Thanks! Godbless! :D

    Btw, thanks y'all for the views and ratings! Highly appreciated! Clash on!!! :D