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What Defense is the Best for Pushing and Farming?

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  • Apr 15, 2014 (102 months ago)
What defense is the most important when farming and pushing?

Hello and I want to show you which defense is more important. So assume you are a Town Hall 10 and you have maxed out defenses. You are going to push to champion, so you need to know what defense you need closest to the town hall, and what defense needs to be the most protected.

We are going to use a formula to calculate them all.

Lets look at all the defenses first.

Cannon:
Damage Per Second = 86
Type of Shot = Single Shot
Cover Area = Ground, 9 tiles
Advantages = None

Formula = 86*1*1*9*1 = 774

Archer Tower:
Damage Per Second = 86
Type of Shot = Single Shot
Cover Area = Air and Ground, 10 tiles
Advantages = None

Formula = 86*1*1.5*10*1 = 1290

Mortar:
Damage Per Second = 13
Type of Shot = Splash Damage
Cover Area = Ground, 7 tiles (Weak Spot (4)- 11)
Advantages = None

Formula = 13*2*1*7*1 = 182 (no wonder no one uses them in high level gameplay)

Air Defense:
Damage Per Second = 320 (damn)
Type of Shot = Single Shot
Cover Area = Air, 10 tiles
Advantages = Takes down Dragons, Balloons like theyíre a piece of junk.

Formula = 320*1*0.5*10*1.5 = 2400

Wizard Tower:
Damage Per Second = 48
Type of Shot = Splash Damage
Cover Area = Ground and Air, 7 tiles
Advantages = None

Formula = 48*2*1.5*7*1 = 1008

Hidden Tesla:
Damage Per Second = 87
Type of Shot = Single Target
Cover Area = Ground and Air, 7 tiles
Advantages, *2 on P.E.K.K.A and go for them first, hidden until enemy 6 tiles within them.

Formula = 87*1*1.5*7*2*2 = 3654

Ground Only X-Bow:
Damage Per Second = 80
Type of Shot = Single Target
Cover Area = Ground, 14 tiles
Advantages = None

Formula = 80*1*1*14*1 = 1120

Ground and Air X-Bow:
Damage Per Second = 80
Type of Shot = Single Target
Cover Area = Ground and Air, 11 tiles
Advantages = None

Formula = 80*1*1.5*11*1 = 1320

Single Target Inferno Tower:
Damage Per Second = 36
Type of Shot = Single Target
Cover Area = Ground and Air, 10 tiles
Advantages = More Damage Per Second every second it latches on. But freeze spells can hinder the effect

Formula = 36*1*1.5*10*(5-2) = 1620

Multiple Target Inferno Tower:
Damage Per Second = 42
Type of Shot = 5 targets
Cover Area = Ground and Air, 10 tiles
Advantages = Can attack multiple targets (EZ Hog destruction)

Formula = 42*1.5*1.5*10*3 = 2835

Leaderboard:
Hidden Tesla - 3654
Multiple Target Inferno Towers - 2835
Air Defense - 2400
Single Target Inferno Towers - 1620
Ground and Air X-Bow - 1320
Archer Tower - 1290
Ground Only X-Bow - 1120
Wizard Tower - 1008
Cannon - 774
Mortar - 182

Based on calculations, Hidden Teslas are the best defense for pushing (no surprise). Many high level players put them close to their town hall because of that reason. They do lots of damage and plus, they do two times the damage to P.E.K.K.AS, which are used in the GOWIPE (Golem, Wizard, Pekka).

Now Mortars one the other hand are the worst rating with 182. Thats because in high level gameplay, no one uses weak troops. Many use tier 3 troops with high health, but they only have a couple of em. Most high-level compositions have meat-shields to protect them from the shells. Witches are the only thing they really hinder, but people still use Golems in the GOWIWI (Golem, Wizard, Witch) strategy, so they are not a hinder pretty much.

Surprising if the Air Defense is actually better than the Inferno Tower (Single Target)? Well first lets talk about the Inferno Tower. Now donít go in the comment section saying ďEvan, who thinks that a fricken Air Defense is better than the last defense you get in the game? Well, the Inferno Tower is hindered by Freeze Spells. Freeze Spells are used everywhere in high level gameplay, so donít be surprised if your Inferno Tower loses itís damage boost very quickly. Now Air Defenses are not ďas goodĒ. They attack only air troops, but they do massive amounts of damage. That hinders many high level gameplays of Balloonion (Balloons and Minions), All Dragon, and Giant Healer (not used in high level gameplay as much). Jorge Yao used an all Dragon attack strategy, and made 4000 trophies quicker than everyone (he got their with a little spice of cheating too XD). So now you can tell how Air Defenses are very important in defense.





Wonderful! But how do you get these upgrades. Now assume that you are farming with max level defense at Town Hall 10 (Makes no sense whatsoever. Only for demonstration purposes). What would be the best defense to protect all dat MONNIE?

You know the role. I do this calculation and see which is the best. But keep in mind, when you are farming, many other are farming with you. They will usually use Tier 1-Tier 2 troops so Splash Damage is stronger here. Donít be surprised to maybe see the Mortar on the top (Remember it only had 182 last time).


Cannon:
Damage Per Second = 86
Type of Shot = Single Shot
Cover Area = Ground, 9 tiles
Advantages = None

Formula = 86*1*1*9*1 = 774

Archer Tower:
Damage Per Second = 86
Type of Shot = Single Shot
Cover Area = Air and Ground, 10 tiles
Advantages = None

Formula = 86*1*1.25*10*1 = 1075

Mortar:
Damage Per Second = 13
Type of Shot = Splash Damage
Cover Area = Ground, 11 tiles (not counting blind area this time)
Advantages = Demolish Tier 1 troops. Disadvantage is the blind area.

Formula = 13*5*1*11*3*0.9 = 1931

Air Defense:
Damage Per Second = 320
Type of Shot = Single Shot
Cover Area = Air Only, 10 tiles
Advantages = None
320*1*0.25*10*1 = 800

Wizard Tower:
Damage Per Second = 48
Type of Shot = Splash
Cover Area = Ground and Air, 7 tiles
Advantages = Fast paced shooting. Drop tier 1 troops like nothiní.

Formula = 48*5*1.25*7*3 = 6300 (!!!! No wonder you get Wizard Towers so high !!!!)

Hidden Tesla:
Damage Per Second = 87
Type of Shot = Single Shot
Cover Area = Ground and Air, 7 tiles
Advantages = Hidden. Allow for sneaking tactics to save gold/elixir/dark elixir.

Formula = 87*1*1.25*7*3 = 2284

Ground Only X-Bow:
Damage per Second = 80
Type of Shot = Single Shot
Cover Area = Ground, 14 tiles
Advantages = Fast paced shooting. Single tier 1 troops are EZ to destroy.

Formula = 80*1*1*14*3 = 3360

Ground and Air X-Bow:
Damage Per Second = 80
Type of Shot = Single Shot
Cover Area = Ground and Air, 11 tiles
Advantages = Fast Paced shooting. Single tier 1 troops are EZ to destroy.

Formula = 80*1*1.25*11*3 = 3300

Single Target Inferno Tower:
Damage Per Second = 36
Type of Shot = Single Shot
Cover Area = Air and Ground, 10 tiles
Advantages = Build up pressure over time. Freeze Spells not used in farming (usually)

Formula = 36*1*1.25*10*3 = 1350 (Not good)

Multiple Target Inferno Tower:
Damage Per Second = 42
Type of Shot = 5 targets
Cover Area = Air and Ground, 10 tiles
Advantages = Hog pressure (none at farming level though). Multiple targets. EZ tier 1 destruction.

Formula = 42*3*1.25*10*2 = 3150

Leaderboard:
Wizard Tower - 6300
Ground Only X-Bow - 3360
Ground and Air X-Bow - 3300
Multiple Target Inferno Tower - 3150
Hidden Tesla - 2284
Mortar - 1934
Single Target Inferno Tower - 1350
Archer Tower - 1075
Air Defense - 800
Cannon - 774

Suprised? Well you should be. Wizard Towers are at a whopping 6300! You can see how powerful they are. When farming, you use mostly tier 1 troops. That includes the BAM (Barbarians, Archers, Minions), All Goblins, All Archers etc. They Wizard Tower is a continuously beam shooter that can knock them out quickly, in groups.

Air Defenses have gotten weaker. Thatís because most people donít use very good air troops when farming (usually only minions). There are only 4 air troops. Balloons, Healers, Dragons, and Minions. And remember, you have other defenses to knock them out. So Air Defense arenít very important (even though it seems like it). If you look closely, lots of practical bases (like the ones of YouTube), have bases that have the Air Defense centralized. Thatís because they have maxed out their use for elixir so they put them on the outside. If you have an elixir storage like that, go ahead and change it with an air defense.

Again, there arenít as many air troops to farm with. And they use more troops. So the splash and the multiple targets (Wizard Tower, Mortar, and Inferno Tower) are very effective.

Be sure to comment if my ratings are wrong or if you get any questions involving defenses. Also, be sure to check out my upcoming base plan and guides coming up soon :D







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