Guides:

Wizard Tower Importance Through Town Halls

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  • Apr 06, 2014 (44 months ago)
Welcome to my second installment of my building importance through the town halls. This time I will cover the wizard tower. I'll start by telling you all when you will get them. WT = Wizard Tower. Remember, the wizard tower does splash damage like a mortar and has a range of 7 tiles.

Town hall 5: 1 WT - LV 2 MAX
Town hall 6: 2 WT - LV 3 MAX
Town hall 7: 2 WT - LV 4 MAX
Town hall 8: 3 WT - LV 6 MAX
Town hall 9: 4 WT - LV 7 MAX
Town hall 10: 4 WT - LV 8 MAX

Town hall 5:
I remember when I first got my wizard tower at town hall 5. I thought I should put it somewhere protecting a cannon or just put it where an average cannon would go. WRONG! Wizard towers are much different then those and should be treated different. They have two purposes. If you are trophy pushing (Not recommended for town hall 5 though) you should place it near your one mortar. It can cover the "dead zone" of the mortar for maximum coverage and protection. But now I'll tell you my opinion of the best way to use it. Place it near high traffic storages. Preferably two if you can. That wizard just WRECKS all those goblins that even come close.
Recommending: 1 WT - LV 2 - Place it near storages

Town hall 6:
This is where you can start to get full use of the wizard tower. One wizard should be next to a gold and elixir on both sides. You get your second, so you can protect all storages. Any nearby archers or goblins will wish they never they got near it. A level 3 wizard tower takes down level 3 archers in 2 hits!
Recommending: 2 WT - LV 3/2 either is ok - one near one gold and elixir storages, and vice versa

Town hall 7:
It gets a little more complicated here. You finally get your dark elixir. You might have to make some sacrifices. I would recommended the same placement strategy as town hall 6, but depending on what's more important you might want to switch a average storage with your dark elixir storage if you want that barb king. This is the town hall where you start to need LOTS of resources to buy things. Wizards are very important now and should be upgraded.
Recommending: 2 WT - LV 4 - protect your most wanted storages with it

What do wizards stop for on the highway? Witchhikers!

Town hall 8:
Huh. You get an extra storage for each. You get and extra wizard. Very interesting. Spread your storages around your base in a triangle with your wizards protecting each set. Town hall 8 is probably the most triangle based town hall (you have three of a lot of stuff). You also have an extra two levels to upgrade them. Just set getting them to level 5 on high priority and level 6 and medium priority. The thing is, that Lv 6 wizard looks so amazing. Anybody sane will skip you seeing those.
Recommending: 3 WT - LV 5 on high and LV 6 on medium - triangle protecting storages

Town hall 9:
They give you even more storages. Dang it. But on the bright side you get a 4th wizard. Yehhh! At this town hall people are usually dedicated to being a farmer or defense. Farmers should follow the same logic with town hall 8 but in a square. For defense, putting wizards next to mortars is a great idea. The mortars will damage the enemies at a distance and the wizard can finish them off of they get to close. That would be a great use for them.
Recommending: 4 WT - LV 6 at least - Farmers follows earlier guidelines, defense should be next to mortars

Town hall 10:
This is pretty much exactly the same as town hall 9. Just level them up and go on your day.
Recommending: 4 WT - LV 7 - Town hall 9 guidelines
    Posted 32 months ago

    JeremyIsKing

    lvl 6: Giant Sideburns
    Site Manager
    1,958
    here
    23/03/15

    Level 7 Wizard Towers are overpowered against fodder troops.

    Posted 43 months ago

    WeezerMike

    lvl 1: Loincloth
    19
    here
    21/04/14
    Last comment cut off... Using the following common TH8 troops as a sample (Barbs/Archers/Gobs/WBers level 4, 5
    Posted 43 months ago

    WeezerMike

    lvl 1: Loincloth
    19
    here
    21/04/14
    I think the level 6 Wizard towers should be HIGH HIGH HIGH importance. They are a huge upgrade over level 5 towers because of the huge increase in kill rate. In other words, the number of shots it takes to kill troops reduces more significantly from wiz tower 5 to 6, than it does for almost any other upgrade of any other defensive building.

    Using the common levels of lower HP troops at TH 8 as a test sample (Barbs/Archers/Gobs/WBers level 4
    Posted 43 months ago

    die hard1

    lvl 1: Loincloth
    none yet
    20/04/14
    Nigure tiitty
    Posted 43 months ago

    XxYySwagScopeXx

    lvl 3: Teslafried Chicken
    221
    15/04/14
    Yes they can! This guide was just about Wizards though...
    Posted 43 months ago

    AngryBarbarian

    lvl 1: Loincloth
    1
    14/04/14
    Wizard towers are extremely important but what about xbows, inferno towers and hidden teslas? Those can take down golems, pekkas,hogs,giants and valkryies in a pinch!
    Posted 43 months ago

    XxYySwagScopeXx

    lvl 3: Teslafried Chicken
    221
    13/04/14
    I agree. Always have them maxxed if you can
    Posted 43 months ago

    Destroyer of n00bs

    lvl 2: Hog "Rider"
    151
    11/04/14
    Wizard towers are the best defensive structure in the game apart from the clan castle because it deals a high amount of splash damage to both air and ground targets; however, it is also one of the most expensive to upgrade (i.e. level 6 costs 2.8 million where as a mortar level six only costs 1.6 million).

    Keep in mind that you don't really need those extra storages at TH8, they only make it harder to defend, besides, there is nothing that costs more than 4 million at TH8.
    Posted 44 months ago

    Sneakacydal

    lvl 1: Loincloth
    2
    here
    10/04/14
    There is no reason to not always have max level Wizard Towers... they are (arguably) the best defensive structure in the game.
    Posted 44 months ago

    XxYySwagScopeXx

    lvl 3: Teslafried Chicken
    221
    09/04/14
    Thanks!
    Posted 44 months ago

    ardal

    lvl 1: Loincloth
    15
    here
    09/04/14
    thanks,nice plan
    Posted 44 months ago

    XxYySwagScopeXx

    lvl 3: Teslafried Chicken
    221
    09/04/14
    Ok coolio and thanks.
    Posted 44 months ago

    pancho284

    lvl 6: Giant Sideburns
    2,037
    here
    08/04/14
    Pornhub's not right, sure I think you took my idea but this guide is good. Continue to build more guides but if you let me create the mortar guide I would be really happy ;)
    Posted 44 months ago

    LiamCoy13

    lvl 2: Hog "Rider"
    81
    here
    08/04/14
    Nice plan, very helpful.
    Posted 44 months ago

    Baby Draggy

    lvl 2: Hog "Rider"
    187
    here
    08/04/14
    You dont need to sacrifice the other elixir storage to protect your DE, you could just use this:



    Its Plan 362074


    Posted 44 months ago

    XxYySwagScopeXx

    lvl 3: Teslafried Chicken
    221
    07/04/14
    Thank you Jose. I know a guy named Jose!
    Posted 44 months ago

    Joseman23

    lvl 2: Hog "Rider"
    75
    here
    07/04/14
    this is a great guide!
    Posted 44 months ago

    XxYySwagScopeXx

    lvl 3: Teslafried Chicken
    221
    07/04/14
    Thanks! I'll make no more guides now
    Posted 44 months ago

    Pornhub

    lvl 1: Loincloth
    1
    07/04/14
    You should have let Pancho make this guide, because it is freaking bad