Guides:

Designing you Farming Base CORRECTLY, Guide By JABA

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  • Mar 23, 2014 (42 months ago)
This is a Guide on how you are going to design your Farming base for your Level 7 to Level 9 base.
I am assuming you are playing correctly and have most to all of the unlocks for your town hall level and not playing to upgrade the town hall only.

Your going to look at this guide as sort of a quota that you need to fill when making your new base.

First of all, when making your farming base, the obvious first thing you should take out of your mind is TROPHIES. Trophies are NOT your goal as a farmer. RESOURCES is your main goal. With that in mind, your going to need to throw that town hall out of your base. This, you should already have known. Below is a list of things INSIDE YOUR BASE that you must protect when designing it, ranked from most important to least important, as well as how they should be formatted.

X=Defend XX=Strongly Defend XXX= Heavily Defend C=Centralize S=Spread

**WHAT TO PROTECT (Ranked from most important to least important)**

1. Dark Elixir Storage (XXX) (C)
2. Gold Storage (XXX) (S) *Note: Gold is more important than Elixir and used much more*
3. Elixir Storage (XX) (S)
--X-BOW (XX) (C) For those who have it.
4. Wizard Towers (XXX)
5. Mortars (XX) (C)
6. Air Defense (XX) (C)
7. Cannons & Archer Towers (X)
8. Clan Castle (C)
9. Barbarian King/ Archer Queen (C)

With that in mind, your resources are the NUMBER ONE PRIORITY. So, we need to protect them as much as possible. Here is the correct list of things you must do with your storages when designing your base.

**STORAGE (not collectors) PROTECTION**

-ALWAYS place a wizard tower near your storages. It should be able to be boxed in by itself WHILE covering one or 2 storages

-Require the enemy to pass through AT LEAST 2 walls to get to one of your storages. This a key strategy that a lot of people do not do but works very well.

-NEVER place your storages near the edge of your base. This leaves it open to archer attacks that will easily take your resources.

-SEPORATION!!!! ALWAYS have your storages seporated and never have them in the same "Box" of walls. Never have your storages next to each other. Once they get through that one wall, they have access to all of your resources.

-Place a Cannon/ Archer Tower right next to your storage. Your "Box" should have one storage and one defensive building in it.

Now, you see what you have to do with your storages. This may seem impossible because of your wall count and a design for this may see difficult, but indeed it is possible. Another list below will give you additional tips on the placement of your storages and defenses.

**PLACEMENT**

-Form your Mortars into a Triangle, this should be a given.

-PROTECT YOUR AIR DEFENSE!! Many players do not value their Air defense. Without Air defense, I can just walk into your base with 20 giants and 2 healers and your finished. Air defense should be heavily defended, It is one of the most important defensive buildings. They should centralized, and if you have 2 or more, spread them while they cover main areas of your base.

-Centralize your Clan Castle. If your not in a clan, GET IN ONE. Clan Castle troops provide almost the most defense to your base if it is filled with the right troops. Not only do they attack the enemy, but they distract the enemy, giving your defensive buildings key time on killing enemy troops. So, Centralize the castle, so It has range all over your base to send out the troops.

-Use ALL of your walls! Don't be one of those fools who don't use all of your walls and just stick them outside of your base for perimeter, NOT GOOD. Use em' all!

Your almost ready to make your base, but now, I am going to tell you how to properly use your traps to effectively take out troops.

**TRAPS**
BOMBS
-Bombs are probably the least-effective trap of them all. Their damage isn't too great singled out, so, your going to need to bring them together so you can make them effective damage-wise. Put them together as if they were another Giant bomb. Bombs are better used inside the base, best when in between 2 defenses, because packs of giants go for defenses, so, they would likely walk into the boom.

GIANT BOMBS
-Giant bombs are used wrong so much. 80% of people just stick it outside and maybe they will nail a little pack of archers but thats it. Like Bombs, Giant bombs are better put inside your base, and in between 2 defenses.

SPRING TRAPS
-Spring traps are absolutely the most effective of the traps. They are a ONE HIT K/O. So, theoretically, they are the most powerful thing in the game. These should be placed, like bombs, inside your base, in between defenses, and spread them out. Nothing is more satisfying than seeing the replay of those 4 giants being flung up in the air like boogers.

AIR BOMBS
-Air Bombs are misused a lot. People think they need protection. WRONG. These air bombs are most-effective on the outer-rim of your base, maybe even farther in the backfield. These are VERY effective against minion attacks. DO NOT Put them all in the same area, single them out, and spread them around the outside of your base, maybe in the blind spot of your air defense.

SEEKING AIR MINES
-These work best against Healers and Dragons. So, You need to place them where healers and dragons are most likely to attack. Place them outside your base just like Air Bombs.

HIDDEN TESLAS
-Teslas are one of the most important overall defensive buildings. Players seem to not value them. They are best put INSIDE your base, near a storage, and protected or boxed in.

So, You know your main base design. However, what about all those collectors, barracks, camps and huts? I will tell you how to properly place those in a way that may make your enemy hit that 'NEXT' button and run scared from your intimidating looking base. Your going to use the Perimeter.

**PERIMETER**

-This is a simple strategy, and works every time. Your going to place your outside buildings farther than normal so that the enemy can only spawn far out in the backfield. This not only and make your enemy lose interest in attacking you, but also give you key seconds on taking damage on the enemy troops even before they reach your walls.

-Upgrade your walls! Many players look at their walls last. NOT GOOD. You need to get those walls upgraded. Of course, for defense, but also because having upgraded walls can intimidate your enemy and make them lose interest.

**Next Step: MAKE YOUR BASE**

-Making your base with this quota will take you a while to figure out. It will take some time, but it is worth it. Do not give up, it can be done. When you finally have it, USE IT. Your resources will almost never be stolen. A typical raid will come up as a loss, however, the person raiding would probably have taken only about 1000-2000 resources.

Thank you for reading my guide. This is my first one. I have bases designed with these rules and they are on my profile. Feel free to take a look or use them yourself. I would love some feedback.

-JABA

    Posted 42 months ago

    900hawkeyes

    lvl 2: Hog "Rider"
    92
    here
    11/04/14
    Join the Clan teharians...soon i will be getting lv6 troops and witches!
    thx and have fun guys
    th5 :lv3 archers:
    Posted 42 months ago

    clash of clans maste

    lvl 2: Hog "Rider"
    51
    here
    09/04/14
    Guys the best place to put the seeking air mines are right next to the air defenses. People take them down and attack with air troops from their.
    Posted 42 months ago

    eliteplayer7

    lvl 4: Noobsauce Bob
    661
    here
    08/04/14
    I knew everything on here but i assume some of the other clashers didn't know some of this but more or less great guide.
    -elitegamer7
    Posted 42 months ago

    walkingmailbox

    lvl 1: Loincloth
    none yet
    07/04/14
    I knew most of it but I learned about the traps and tesalas that I didn't know before
    Posted 42 months ago

    walkingmailbox

    lvl 1: Loincloth
    none yet
    07/04/14
    very informative thank you
    Posted 42 months ago

    Co0lestcat

    lvl 1: Loincloth
    24
    here
    02/04/14
    I like the idea but if u want max resource protection keep your collectors and mines close to your wall then put other stuff away so yeah
    Posted 42 months ago

    Shivansh Khetan

    lvl 1: Loincloth
    none yet
    02/04/14
    Thanks
    Posted 42 months ago

    Adam S

    lvl 2: Hog "Rider"
    188
    here
    30/03/14
    Ok Thanks so much I'll try it again
    Posted 42 months ago

    Zebrajaba

    lvl 6: Giant Sideburns
    Moderator
    1,560
    here
    29/03/14
    MukMuk N- I typed this all myself. Non of this is copied, this is all my type and mine only.

    Adam S- I've been asked this before, and my answer is simple. All I did was hit POST and it took about 10 minutes for it too show up. Maybe there are Admins that go over the guide before it goes public, that can be my only guess.
    Posted 42 months ago

    Midget Psycho

    lvl 5: Goblin Ponch
    1,149
    here
    29/03/14
    All my bases are made almost as it says, it's good that I've figured all these things by myself.
    Posted 42 months ago

    Adam S

    lvl 2: Hog "Rider"
    188
    here
    28/03/14
    Good guide. Used this for my base. I have a few questions. I've tried to post my guide about raiding strategies to the website but it doesn't come up. How did you do it? Can you give me some tips on how. Thanks
    Posted 42 months ago

    dragontamer74pe

    lvl 2: Hog "Rider"
    156
    here
    28/03/14
    Elixir, harder to get than Gold??? Gold is so much more valuable. Elixir is pretty easy to farm and when I was saving up for lv 6 archers my storages were full for 3 days straight when waiting for my hogs to finish. Elixir can often go behind one layer of walls although it shouldn't be easy to snipe. Also most people value their xbows as most important at th9 and will therefore go in the centre compartment with your de, cc and maybe aq. Overall though good guide though, you did get the th9 stuff a bit wrong but you're th8 so it's fine and it's mostly right anyway.
    Posted 42 months ago

    Mukmuk N

    lvl 1: Loincloth
    27
    28/03/14
    this info is like copied a bit from the wiki
    Posted 42 months ago

    Zebrajaba

    lvl 6: Giant Sideburns
    Moderator
    1,560
    here
    26/03/14
    Ok I will respond too all of your questions here.

    Smex y- I realize that the perimeter defensive strategy is very controversial, but The positive outweighs the negative. First of all, most of the people attacking you will come up as a WIN but barely any resources will be gone because they will just "Steal" buildings. Also, giants are probably the most important troop to taking out defenses, and they are very slow. Making them walk a very long distance just to get to wall will be aggravating, PLUS, Wall-breakers have to walk a long distance too, so, WB's will die by the defenses before they can bomb the wall. YES, Gold IS more important than elixir. when you are building up your town hall level, gold Is far more used and more precious. However, you kind of go through phases. Once you are done upgrading defenses, than it is mostly elixir you will have to use more. If that is the case, its simple, just switch the locations of the storages.

    Memmons1- I just typed this guide up and hit post and it took like 5 minutes to show up, but It's here. Guess you just have to wait.

    Mjams- Like I said to Smexy, there are phases in which you will use Elixir and another when you would use gold. I usually might switch up my storage locations, and 2X production on my Elixir collectors, and Raid for elixir. I never let my gold or Elixir get under 350K because I Consider that the danger zone. About the mines and pumps, I am a frequent player, so my mines and pumps usually don't have much more than 2K in each unit. I go in and clear them a lot. Because of this, I do not value them as much as someone who might come in every 3 days or so, with full units. If thats the case, your going to have to either bring them in the base, rig them with bombs, or move them to the wall of the base.

    Tomi Sipila- Because everything takes 50 billion years to upgrade, I have a long time to build up on resources. So, the way I spend my gold is like this. Lets say I've maxed 6M Gold. I will spend 3M on walls, and 2.5 M on a defensive building, leaving me with around 500K. So, spend 50% on walls, 25% on a Defensive building, and keep the remaining 25%. Don't spend your resources to the last penny, especially elixir.

    Posted 42 months ago

    Tomi Sipila

    lvl 1: Loincloth
    1
    here
    26/03/14
    It's a very good guide but i think you should upgrade your walls last because if your defenses are not being upgraded then HOW IS YOUR BASE GOING TO HOLD UP AGAINST HIGH LEVEL RAIDS? But one thing you also the upgrading order. Cause i still can't decide what to upgrade, wizard tower or mortar.
    Posted 42 months ago

    Mjams

    lvl 1: Loincloth
    1
    25/03/14
    Overall I thought this was a very good guide. My only disagreements are in valuing gold more than elixir and max extending the perimeter.

    1) It's been my experience that it is far more difficult to save elixir than it is gold. This is because you constantly use elixir to train your troops while gold just sits until spent. Anytime you need gold you can attack for some but if you are short on elixir you are screwed, as you may not be able to afford to train your troops.

    2) I like to keep all my pumps and mines close enough to my walls for archers and cannons to fire on barbs,gobs and archers. I also like to keep them near the base of the triangle of mortars you mention for max splash damage.
    Posted 42 months ago

    Memmons1

    lvl 3: Teslafried Chicken
    213
    here
    24/03/14
    Zebrajaba,
    Can you tell me how to make your guide public? I've tried to make a guide twice and both times it didn't work.
    -Memmons1
    Posted 42 months ago

    Timmy Cai

    lvl 1: Loincloth
    42
    here
    24/03/14
    im not a farmer so im skipping this guide
    Posted 42 months ago

    Smex y

    lvl 4: Noobsauce Bob
    566
    here
    24/03/14
    I wouldn't put the buildings far off the wall. It makes it far easier to snipe buildings, making them lose less troops when killing the buildings. The 2 squares they spawn further, really isn't worth it. And shit in there varies. ''Gold is more important than elixer'', can be alot of bullshit. Sometimes you focus on barracks and stuff, and if you've got to do another research at the same time, elixer can be a problem. You're likely to spend gold faster, on walls, while elixer is just hanging in your base till next research is done. I try to protect them equally. You're putting DE as a XXX, but if you've got a lvl 5 barb king, really don't wanna get higher in the near future, you can be putting all your DE in troops as soon as you get it. Why protect it if you're spending it all immidately anyways?
    Posted 42 months ago

    Cha1n-L1nk

    lvl 1: Loincloth
    26
    here
    24/03/14
    Nice guild! I love my air defense :)
    Posted 42 months ago

    Zebrajaba

    lvl 6: Giant Sideburns
    Moderator
    1,560
    here
    24/03/14
    Pred, that could work, but the space required to have to protect a TH in your base is better used (I think), protecting your resources more. And the free shield would come very less often.

    A11, This is meant to cover your storages and protect your loot and thats it. I stated a usual raid will come up as a loss and only about 1-2K resources would be gone, as well as you would have a free shield.

    Posted 42 months ago

    A11ynC

    lvl 2: Hog "Rider"
    168
    here
    24/03/14
    i don't think u should have ur spawn line far back. i love attacking those bases coz i can easily get a 50% and take ur loot from ur mines and pumps if ur inactive. few archers can take a tonne of loot
    Posted 42 months ago

    Baby Draggy

    lvl 2: Hog "Rider"
    187
    here
    23/03/14
    Nice guide. But i dont agree to the one you said about having centralized Barb king. You should only centralize them when you have both. Centralizing the barb king wont be a great help.
    Posted 42 months ago

    PredatorClash

    lvl 4: Noobsauce Bob
    539
    here
    23/03/14
    I'll add a somewhat controversial addition to farming bases. I believe the town hall is best placed in the middle of a farming base, not outside. Why? Because at farming cup levels people aren't going for your townhall anyway. By placing it in the middle it serves the purpose of helping protect your resources. It is your highest hit point building. By placing it in the centre it is a damage sink that attracts troop attack while they are under heavy fire. In this way a centred town hall helps protect your loot - by drawing attack from troops (while under heavy fire) that could alternatively be attacking your other storages. So if you have a farming base, a centred town hall is worth considering :) Pred