Guides:

Creating a Successful Base Design

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  • Mar 01, 2014 (43 months ago)
Everybody wants a good base design that can protect their precious resources and valuable trophies but don't know how to do it. In this guide I will be going over the basics of creating a base design on what your goal is and go over a few details on specific areas.

Contents:
1: How to protect your resources
2: Intimidating attackers
3: Putting the right buildings in the right place
4: Are you farming or not?
5: Factors of Farming Bases
6: Factors of Defence Bases

1: How to Protect your storages.

When you are farming storages are the NUMBER ONE thing to protect. Even if you are going Hybrid you still need to protect your storages. You should keep your storages in the centre. The biggest mistake I see all the time is keeping all of your storages in the same compartment in the middle of your base. If the goblins get inside to the compartment with all your storages, all of your resources are exposed through one wall. You should keep your storages roughly centralised but have them in different compartments so that the goblins have to break through each wall to get to each storage.

Another must do is to never keep your storages on the perimeter of your base. NEVER keep your storages on the perimeter of your base just behind only one layer of walls as archers and wizards can easily pick of outside storages. At least have 2 walls between the outside of your base and your storages.

2: Intimidating attackers.

The first thing that intimidates attackers are DEFENCES.

The greatest defence that intimidates is the wall. The colour of your wall will decide whether the attacker stays or leaves your base. The other thing that can send them away is the level of your wizard tower and mortar. Most people are afraid of high level splash defence and skip or lightning spell one or two of the splash damage towers. If those towers are high up in levels then they can take out most armies much better.

Lastly is the cannons and archer towers. They still intimidate attackers, but not as much as the factors above. People will be less likely to attack with giants if your cannons and archer towers are higher upgraded.

Bonus: Upgrade your air defence and archer tower to stop most air attacks. The most popular air attacks you will get is around 20 balloons and 60 minions. If your air defence and archer towers are up to date and your air bombs and seeking air mines are well placed then defending from air attacks will be a cinch.

3: Putting the Right buildings in the Right place.

When you are creating a base design, hybrid, farming and defence, you MUST put the right buildings in the right place. Here is a list of what should be where on what type of base you want.

Hybrid:
1st Layer: Town Hall - Dark Elixer - Gold Storage (Optional and must have if no Dark Elixer) - Mortar (Optional) - Wizard Tower (Optional) - Elixer Storage (Optional) - Xbow (If Unlocked) - Inferno Tower (Optional)
2nd Layer: Air Defence - Gold Storage - Elixer Storage - Wizard Tower - Mortar - Archer Tower (Optional) - Cannon (Optional) - Hidden Tesla (Optional)
3rd Layer: Cannon - Archer Tower - Hidden Tesla - Gold Mine (Optional) - Elixer Collector (Optional) - Dark Elixer Drill (Optional)

Farming:
1st Layer: Dark Elixer - Gold Storage (Optional) - Elixer Storage (Optional) - Wizard Tower (Optional) - Mortar (Optional) - Xbow (If Unlocked) - Inferno Tower (If Unlocked)
2nd Layer: Mortar - Gold Storage - Elixer Storage - Wizard Tower - Air Defence - Archer Tower (Optional) - Cannon (Optional) - Hidden Tesla (Optional)
3rd Layer: Cannon - Archer Tower - Gold Mine (Optional) - Elixer Collector (Optional) - Hidden Tesla - Dark Elixer Drill (Optional)

Defence:
1st Layer: Town Hall - Mortar - Wizard Tower (Optional) - Xbow (If Unlocked) - Inferno Tower (If Unlocked) - Archer Tower (Not Recommended) - Hidden Tesla (Optional)
2nd Layer: Elixer Storage (Optional) - Gold Storage (Optional) - Hidden Tesla - Wizard Tower - Cannon (Optional) - Archer Tower (Optional)
3rd Layer: Archer Tower - Cannon - Gold Storage and Elixer Storage (If you're a gemmer then it's your decision if you want to keep them on the outside) - Dark Elixer Drill (Not Recommended if you are going defence, likewise with the collectors and mines)

This list roughly outlines what should go where but if you have any suggestions on what might be wrong just comment. If you are in the higher leagues I extremely recommend having your inferno tower in the middle, they are much more important than xbows (xbows still need to be central) because they can take out armies of hog riders when they are on multiple target.

4: Are you Farming or not?

Farming is when you usually want to stay in a middle trophy range (Bronze 1 - Gold 2) and use goblins to steal from mines and collectors of players who have retired, giving hundreds of thousands of loot. Farming is the number one strategy of getting loot for free, as the easiest way to get the loot is to just buy it with gems.

Usually an army of farming attacks consists of Goblins, archers, giants, wallbreakers, barbarians and minions.

The way to tell if you are not farming is when you are looking for trophies and have a defensive base and your town hall is well protected, usually in the centre of your base. Usually an army of defence consists of archers, giants, wallbreakers, barbarians, balloons, wizards, healers, dragons, PEKKAS, hogriders, minions and golems.

Now the trickiest status you can have is a hybrid, is when you don't want to drop trophies a lot and you're not farming, but you still want to save your resources and keep them safe. Usually you can find hybrids from Bronze 2 - Silver 1 (Low level TH) and Silver 1 - Crystal 1 (Higher level TH). Most hybrid armies consist of the army compositions of defensive armies.

5: Factors of Farming Bases.

When you're farming, your base is unique to hybrid and defence. Usually your town hall is in the corner or on the outside of your walls (If you want you can keep your town hall behind one wall) and your storages should be roughly central like I talked about earlier.

Farming Bases are probably the easiest to attack if you are farming. The town hall is on the outside so you don't lose any trophies and the mines and collectors are usually easy to get to. The only downside is that some farming bases usually have their gold mines and elixer collectors protected by walls or defences. For Example, Pingfao's Tesla Town TH8 Farming Base.

When you are going around looking for loot, sometimes you come across farming bases with all the loot inside of the storages. There are some great strategies out there to get to the storages (BARCH, BAM, HAM, GARCH just to name a few) and you should seriously take those into consideration.

6: Factors of Defence Bases.

If you're down near Silver 2 - Gold 2 you will probably not come across many defence bases until you reach Crystal, Masters and Champions. Most of these bases have inferno towers, xbows and splash towers MAXED and their storages on the outside. When you reach these leagues you really need to have most of your troops maxed as well as army camps. If you have a good army composition at a high level, you can do well in the high leagues.

Mostly in Masters and champions are huge gemmers, where they don't even need to store loot, they keep their storages on the outside, full of resources. This opens up a hole new way of farming, known as storage farming. An army of all archers usually does the job, giants and wallbreakers are just a luxury. The strategy is to use the archers to pick of the storages and get around 500k of each and use the rest of the archers to "steal buildings" and get a star to not lose trophies. This is probably one of the most efficient ways of farming, but you need a good base level to stay in Masters and have a level 6 archers. This would be the fastest way to get a maxed base if you are NOT planning on spending hundreds of dollars on gems.

Now I will go into detail of some of the stuff I do know about.

7: What defences to upgrade first.

Here is the order on what defences you should upgrade first:

Wizard Towers
Mortars
Walls 1 level below max
Inferno Tower
Xbow
Air Defence
Hidden Tesla 1 Level below max
Cannon
Archer Tower
Walls Max
Hidden Tesla Max

Wizard towers and Mortars and vital to upgrade as they can do splash damage, self explanatory. Walls keep out attackers extremely well, highly recommended to keep at a good level. Inferno tower and xbow pretty much decides the battle with hogriders and golems/wizards. Air defence = No air what-so-ever. Hidden Tesla is the ultimate element of surprise, if you have a few empty 2x2 spaces to throw off the enemy. Cannons are more important then archer towers because archer towers cost a lot more and require more time to upgrade but they are both point defence. The only upside to Archer towers is that they can target air, but if your air defences are up to date you don't need worry about the archer towers until most other things are upgraded. Walls should be maxed for intimidation and successful defences. And hidden teslas should be upgraded last as the higher levels they go are very expensive and you have 4 by TH9.

And Lastly 8: Hybrids.

Creating TH8 hybrids can be extremely hard as there are always flaws when creating one, and making a farming or defence base is much easier. I roughly talked about what building should go where on hybrids in Number 3. Here will be a more detailed response to that.

Your town hall should go where how much you value it. If you want to stay in the same league and not drop trophies madly, it should not be exactly centred but somewhere within the walls. Find a symmetrical place to put is say with the other gold storages and traps to make it 4x4. Putting your lab symmetrically inside your walls with your town hall is a complete waste, as labs don't do anything defensively and are easy to destroy, I recommend put a 3x3 building there but walling it like it would be a 4x4, leaving space for traps.

For your dark elixer it should always be near the centre, if not very close-by. Dark elixer is more important than normal elixer in the higher leagues thanks to heroes and dark elixer troops. Elixer storages can be placed around the second layer and if you want the third. Gold storages are very important, try placing them in the 2nd layer or 1st. If you don't desire gold as much, 3rd layer could be an option.

For your defences, splash central. The most important defence for taking out hordes, commonly used in most leagues. Wizard towers are perfect against goblins and witches keep them central to protect your resources and cups. Air defence is always, ALWAYS, a 2nd or 3rd Layer. The reason I say this is because most air attacks come from all sides, keep them spread out. The things that usually go in the middle that can attack air are inferno towers, xbows if desired and wizard towers. These will protect the town hall if the air defences fail, but the air defences should protect the middle and perimeter of the base. Archer towers can protect the perimeter and the outside of the base from flying units too, so keep that in mind. Cannons are always 3rd layer unless you have room for 1 or 2 in the 2nd layer. NEVER EVER put a cannon in the middle or 1st layer next to your town hall or dark elixer storage. Same goes with hidden teslas, mainly 2nd layer and 3rd layer. As I said before hidden teslas are great at surprise, use them wisely.

Gold Mines and Elixer collectors are usually on the outside, 3rd layer if you have room. They should only be on the 2nd layer if you are retiring for a month or so and want loot when you come back. Same goes with dark elixer drills.

Barracks, army camps, labs and spell factories are always to keep on the outside. Builder huts can go in the corner if you like.


This pretty much wraps up this guide on Creating a Successful Base. Thanks for reading, this is also my first ever guide so don't hate too much on the mistakes!
-Keegonan



    Posted 32 months ago

    Fireline

    lvl 2: Hog "Rider"
    114
    here
    11/01/15
    nice guide.just one thing, you forgot to say where to put the clan castle in each kind of base. But that's all really
    Posted 39 months ago

    willion

    lvl 2: Hog "Rider"
    115
    03/07/14
    pls answer keeogan I use garch to make it short
    Posted 39 months ago

    willion

    lvl 2: Hog "Rider"
    115
    03/07/14
    wow great guide keep making more !
    I always use 7 giant 35 archers is this a good decision I only have balloons and below im in bronze 1 with around 740 trophies TH is lvl 4 im beginner
    Posted 41 months ago

    deathhexman

    lvl 1: Loincloth
    10
    29/04/14
    Oh thx again my guide didn't appear right away!
    Posted 41 months ago

    deathhexman

    lvl 1: Loincloth
    10
    29/04/14
    Thx for the help i dont get beaten very often!
    Posted 41 months ago

    Keegonan

    lvl 3: Teslafried Chicken
    236
    26/04/14
    And the link wont work, its on my profile. Don't worry. -Keegonan
    Posted 41 months ago

    Keegonan

    lvl 3: Teslafried Chicken
    236
    26/04/14
    Here is a good example of a base I was talking about in my guide.
    Posted 41 months ago

    Keegonan

    lvl 3: Teslafried Chicken
    236
    26/04/14
    I can see and I am very unhappy. But I cannot do anything about it. I might make another guide soon. -Keegonan
    Posted 41 months ago

    Baby Draggy

    lvl 2: Hog "Rider"
    187
    here
    15/04/14
    Someone copied this guide
    Posted 41 months ago

    Keegonan

    lvl 3: Teslafried Chicken
    236
    13/04/14
    Thanks for all the feedback guys. Memmons1 to create a guide you have to go into guides, next to the plans tab, and click create guide. You'll then be taken to a window where you type up your guide. When you publish and update it, it will not appear instantly. Don't freak out, it'll take a few days for it to upload, as it happened to me.
    Posted 42 months ago

    HaaloMC

    lvl 1: Loincloth
    40
    here
    09/04/14
    Awesome!
    Posted 42 months ago

    Ursua1

    lvl 1: Loincloth
    none yet
    06/04/14
    I like the guide. It's gonna help me with future base designs.
    Posted 42 months ago

    Zeeb

    lvl 1: Loincloth
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    here
    04/04/14
    Great guide man, kutgw!
    Posted 42 months ago

    EXCALIBLUR

    lvl 3: Teslafried Chicken
    208
    here
    01/04/14
    TO ALL PLZ JOIN Blazing Falcons LEVEL 90 and master 3 TY
    Posted 42 months ago

    Pureness

    lvl 1: Loincloth
    37
    here
    31/03/14
    @lord ethan he is recruiting for his clan so it becomes more stronger and better. :).
    Posted 42 months ago

    Pureness

    lvl 1: Loincloth
    37
    here
    31/03/14
    @larsiboy054 did you?
    Posted 42 months ago

    larsiboy054

    lvl 1: Loincloth
    none yet
    29/03/14
    did u guys read all this
    Posted 42 months ago

    lord ethan

    lvl 1: Loincloth
    16
    here
    25/03/14
    you always tell people to join your clan why
    Posted 42 months ago

    Memmons1

    lvl 3: Teslafried Chicken
    213
    here
    22/03/14
    Keegonan*
    Posted 42 months ago

    Memmons1

    lvl 3: Teslafried Chicken
    213
    here
    22/03/14
    Keegan can u tell me how to make a guide? I've tried twice and both times they haven't showed up. Plz help.
    -Memmons1
    Posted 42 months ago

    cheetos192

    lvl 1: Loincloth
    5
    22/03/14
    Grammar mistakes... Next article you write, less mistakes.
    Posted 42 months ago

    Oakenshield

    lvl 1: Loincloth
    none yet
    here
    20/03/14
    Successful TH7 Base:
    Posted 42 months ago

    PercyJacksonFan

    lvl 1: Loincloth
    12
    here
    19/03/14
    Very, very good guide!
    Posted 42 months ago

    kongaunu

    lvl 1: Loincloth
    6
    here
    18/03/14
    I dont know how to builid a good base . Can i get a pic of a good th 8 base
    Posted 42 months ago

    TOMMOBUSTO

    lvl 1: Loincloth
    10
    here
    12/03/14
    JOIN MY CLAN THE MEGA ATTACK SOON AS POSSIBLE. WE DONATE EVERYTHING YOU CAN THINK OF
    Posted 43 months ago

    Keegonan

    lvl 3: Teslafried Chicken
    236
    10/03/14
    If you haven't unlocked buildings such as hidden teslas, inferno towers and xbows then just ignore them and move onto the next thing to upgrade.
    Posted 43 months ago

    Timmy Cai

    lvl 1: Loincloth
    42
    here
    10/03/14
    wat do u do if u havent unlocked a few of the buildings(same goes with me)?
    Posted 43 months ago

    Danick Triantis

    lvl 1: Loincloth
    5
    here
    10/03/14
    Thankyou it was very helpfull and
    I can create a good base for myself.
    Thanyou alot!
    Posted 43 months ago

    Keegonan

    lvl 3: Teslafried Chicken
    236
    09/03/14
    Thank you for all the positive responses, I really appreciate it and the places I need to work on. -Keegonan
    Posted 43 months ago

    rhino reed 10

    lvl 1: Loincloth
    13
    09/03/14
    the guy below me is right




    VERY GOOD GUIDE THOUGH!!!!!!
    Posted 43 months ago

    Loki971

    lvl 1: Loincloth
    6
    09/03/14
    Intimidating your opponent doesn't work because the only people you'll scare away are the noobs. So that means you're always gonna get attacked by a high level guy that's not afraid of your base.
    Posted 43 months ago

    scarlet mansion

    lvl 1: Loincloth
    5
    here
    08/03/14
    thanks it was realy usefull when i was farming the first time
    Posted 43 months ago

    PredatorClash

    lvl 4: Noobsauce Bob
    539
    here
    06/03/14
    On the wall levels my view is it's better to draw noobs than intimidate attackers. I run a mini with level 1 walls and its 2700 cups playing only defence. Level 1 walls attract noob attackers
    Posted 43 months ago

    wRdo

    lvl 1: Loincloth
    1
    here
    06/03/14
    How do u freaking copy the base and make it ur base
    Posted 43 months ago

    EthaM

    lvl 1: Loincloth
    21
    here
    05/03/14
    Good guide overall, but,there's a few issue.
    One just personal thing I picked out was the order of layers, I naturally go in reverse of you, My first layer would be outer walls and components, because its the 1st thing you would get to while attacking. Second is the priority upgrades for intimidation. Yes, high lever Mortars and Wizard Towers will scare someone off, BUT there are few of those, and a couple well placed lightning spells can wipe out your mortar battery. I would upgrade Cannons, the Mortars if you have the money, then Archer Towers and Wizard Towers. Why? Who wouldnt be cautious and back down sometimes if your base packs 5-6 level 10 Gold Cannons? Level 6 Mortars are something I am afraid of as well. There's also, IMO, two kinds of Farming raids. Overall, I think farming raids are just to get loot, dont worry about winning or losing, and you will get a payoff. But, I think there's a BAM like farming army, quick, cheap, and efficient most of the time. Then there are the hardcore Farming Armies, Healers, Giants by the dozen, Archers, Wall Breakers, Wizards, etc. This type of army composition is normally more costly and takes longer to train, and may not yield great profits (how much extra to get besides paying your army cost off).

    Over all, this is a good guide, Im just someone who goes through guides and critiques them based on my knowledge so they are more accurate and detailed in their topics. And, Id like to put my farming base out there, just under my profile, the only base Ive made, for level 9 Town Hall farmers. I have normally kept all my loot (exclude 1000 from TH destroying) with only 1-2 100% losses, making it good for long time saving.

    Thanks!
    -EthaM
    Posted 43 months ago

    Keegonan

    lvl 3: Teslafried Chicken
    236
    04/03/14
    My clan name is Red Dwarf
    Posted 43 months ago

    Zach101

    lvl 2: Hog "Rider"
    93
    here
    04/03/14
    Whats ur clan name
    Posted 43 months ago

    Zach101

    lvl 2: Hog "Rider"
    93
    here
    04/03/14
    pretty good.
    Posted 43 months ago

    blah3

    lvl 2: Hog "Rider"
    77
    here
    04/03/14
    Great job!
    Posted 43 months ago

    Clash my Clan

    lvl 2: Hog "Rider"
    178
    here
    04/03/14
    I'd swap air defense with archer tower but apart from that you got this guide pretty right, TOP JOB
    Posted 43 months ago

    shinoraze

    lvl 3: Teslafried Chicken
    236
    here
    03/03/14
    its a good summary, thanks, check out my plans and let me know guys :D
    Posted 43 months ago

    Timmy Cai

    lvl 1: Loincloth
    42
    here
    03/03/14
    I found this guide very useful thanks
    Posted 43 months ago

    battlestar

    lvl 1: Loincloth
    none yet
    here
    03/03/14
    Walls lose priority starting at level 7.
    Posted 43 months ago

    _N1NJ4_

    lvl 2: Hog "Rider"
    51
    here
    02/03/14
    I think walls aren't needed to be upgraded in 3rd place, because some wall breakers do the same damage to a level 6 wall and a level 9 wall, so I think defenses should be upgraded first so your base can protect well against higher level players. Helped a lot! Thanks.
    Posted 43 months ago

    dragontamer74pe

    lvl 2: Hog "Rider"
    156
    here
    02/03/14
    Teslas should not be upgraded last. You should have at least one upgrading whenever you can as they have huge build times and adding them all in at the end will add to a lot of building time at the end. They are also extremely powerful at higher levels and intimidation isn't everything as someone will end up attacking your base and those teslas will really help.
    Posted 43 months ago

    jellyphant97

    lvl 1: Loincloth
    30
    here
    01/03/14
    This helped a lot. thanks a lot! veiw some of my bases and tell me if they r any good?