Guides:

IDEAL RAID

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  • Feb 04, 2014 (44 months ago)
Raiding has one main goal, and all I will discuss in this guid is in that effort: to capture resources. We’ll discuss going after both Gold and Elixir in this guide, as they are nearly identical when trying to steal them. Generally gold is more valuable to players, as it is easier to spend (instantly on walls, or on defenses) than elixir (limited to offensive buildings and units).

Raiding lets you augment your income with quite literally limitless resources. The amount of gold and elixir that is available for you to steal is limited only by your skill, and your time investment. But just note that you lose about 20 trophies every time you fail to get the town hall.


The Ideal Raid

The ideal raid deploys as few troops as possible, and targets whatever resources that are easy to steal only, skipping better-protected storages or mines.

The ideal raid has two main success factors. First, and what I’m sure you already know, is the amount you can steal. That is what we’re here for, after all. Secondly, and just as important but often overlooked, is your investment to get those resources. This means both the actual cost of the units you deploy when raiding, and also the time it will take you to rebuild all of them.

Don’t believe that unit costs and build time matter?

Take these two raids as examples:
Example Raid 1 Example Raid 2
Gold Stolen 150,000 15,000
Elixir Stolen 150,000 15,000
Goblins deployed 20 2
Archers deployed 46 2
Barbarians deployed 20 -
Giants deployed 18 -
Healers Deployed 1 -
Wall Breakers Deployed 4 -
Notes
An example of an all-out attack, using one of my favorite army compositions. An example of picking off just 1 full elixir collector and 1 gold mine, and ignoring the rest because they are protected.

Both are nice raids, right? Now…
Which attack was more effective as a raid?

Example 1’s army costs around 55,000 elixir (depending on exact unit levels), while Example 2’s army costs a maximum of 600 elixir. This means the net total profit (gold + elixir) was ~145,000 for Example 1 and ~29,400 for Example 2. Clearly, Example 1 gains more total resources… However:

Example 1’s army takes a total of 5990 seconds to train, or 1.3 hours total*. Example 2 army takes a total of only 110 seconds to train. This means that while the player who used Example 1 is sitting around waiting for their army to finish, a player using Example 2 will be out raiding again, and again, and... This does not just mean a player doing Example 2 is less bored, it means Example 2 will actually have a much higher income per hour.

Note: This is the total time to build; the actual elapsed time to build this army is that number divided by the number of available barracks, likely either 3 or 4.

I’ll prove that for you:

Assuming 3 minutes to find a match (for both players), Example 1 will attack once every 28 minutes. During the same 28 minute period, Example 2 can attack 9 times, gaining a total of 264,600, compared to the 145,000 stolen by Example 1. Example 1 gains 310,000 resources per hour, and Example 2 gains 567,000 resources per hour.

While I used made-up numbers for this example, this has been proven before by both myself and other players. Lots of little raids will be more profitable than a few large, all-out attacks. There is another factor at play as well: Little raids are less vulnerable to failure: your total investment is low, and you can just abandon the attack with little loss if needed. Finally, doing lots of little attacks is simply more interesting than sitting around for 25 or more minutes waiting for your army to finish training.
    Posted 41 months ago

    kebabwarrior

    lvl 1: Loincloth
    none yet
    21/04/14
    thanks for copiying this from Clash of Clans Wiki...
    Posted 42 months ago

    meckloi

    lvl 1: Loincloth
    2
    here
    29/03/14
    ok its a good guide
    Posted 42 months ago

    PercyJacksonFan

    lvl 1: Loincloth
    12
    here
    19/03/14
    Helpful
    Posted 42 months ago

    PercyJacksonFan

    lvl 1: Loincloth
    12
    here
    19/03/14
    You could have kept things simple and used the work profit%...... but a very good guide and very helpf
    Posted 43 months ago

    not available

    lvl 1: Loincloth
    7
    here
    24/02/14
    This works if you just have time to kill. I plan on only spending like 10 min in the game for every couple of hours on a regular day. What do you just sit and play clash all day?! My wife would kill me.... Just fyi you will never have one if you play clash that much.
    Posted 43 months ago

    not available

    lvl 1: Loincloth
    36
    here
    20/02/14
    true, but i have a strategie that requires 40 goblins and 40 archers. i keep searching for people with full pumps and mines, it usually gives me 200.000 - 360.000 every raid! I do a raid like this every 20min! (when im active)
    Posted 43 months ago

    not available

    lvl 1: Loincloth
    6
    16/02/14
    For me, i don't use this strategy! My hall lvl 6, with 150 space troops, 1 healer/ 40 goblins/ 14 giatns/ 3 wallbreakers. That's it! Most of my attacks only profit 120k~140k gold and 60k~80k elix, but it fine for me. Just because, it needs time to upgrade buildings. :D
    Posted 43 months ago

    not available

    lvl 1: Loincloth
    7
    13/02/14
    I tryed this and it stank
    Posted 43 months ago

    not available

    lvl 1: Loincloth
    3
    13/02/14
    nice job copy and pasting WORD FOR WORD from flammy's strategy guides on the clash of clans wiki..at least give credit
    Posted 43 months ago

    not available

    lvl 3: Teslafried Chicken
    271
    11/02/14
    Thin is basically sub-200 farming...i just use 20 wallbreakers and the rest goblins down there. You use less than 30 troops for 20,000-50,000
    Posted 43 months ago

    not available

    lvl 2: Hog "Rider"
    178
    here
    11/02/14
    not lose*
    Posted 43 months ago

    not available

    lvl 2: Hog "Rider"
    178
    here
    11/02/14
    This can only be used short term: you eventually run out of trophies. And also what do you feel better after: a 20k raid with 10 archers where you lost 30 trophies or a 200 k raid with 150 archers where you may get 50% and not l lose any trophies?
    Posted 43 months ago

    not available

    lvl 6: Giant Sideburns
    1,811
    here
    11/02/14
    The math works yes ofc, I do this all the time, its not a viable full time earning strategy, its just call trophy dumping ;)
    Posted 43 months ago

    not available

    lvl 4: Noobsauce Bob
    661
    here
    10/02/14
    Nice guide, i use all archers and i only use like 10-15 every raid. I get around 20,000 each and i do it about 20 times every hour and i get around 400,000 every hour if im on for one hour constantly. GUYS THIS WORKS!!!