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Advanced Wallbreaker Defense Guide

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  • Dec 26, 2013 (47 months ago)
Wallbreakers are the puppet strings by which, in combination with drop placement, ground attackers direct their troops. It's critical to stop them opening a path to your town hall. Yet at high cups you'll often face 3-6 waves of wallbreakers making building a decent townhall defence extremely hard.

To begin building your wallbreaker defence, you need to first understand how wallbreakers work...
- Where do they go? They target the nearest closed (partly or fully) pocketed building in it from the drop point. If there are excess, wallbreakers the will retarget the next closest building from their location that is fully or partly pocketed [for advanced players a wallbreaker needs to run about 17 squares before a building is considered partly pocketed]. See Flammy's Ultimate Wallbreaker Guide for more on the wallbreaker AI (artificial intelligence)
- What area of damage? They do splash damage so will destroy walls directly next to the primary impact wall.

So how do you defend against wallbreakers?

There are two basic strategies:
1. Control which walls they destroy - by directing them away from the critical walls protecting your townhall and critical middle defence buildings (like infernos)
2. Kill them before they hit walls - harder but essential in dealing with many waves of wallbreaker attack

To control where they go you need to create pocketed buildings that draw the wallbreakers, and also ensure the attack drop points dont allow an easy drop to the walls that you are seeking to protect. My tips on doing this are:
- Use your huts and telsas (2x2 buildings) to create more building pockets without consuming much wall. The more pockets you have the more wallbreaker "magnets" you have to keep wallbreakers away from your critical walls.
- Don't place your defensive wallbreaker pockets close to your townhall protecting walls. Extra wallbreakers 'retarget' to the next closest pocketed building after destroying a building pocket. If that next building is your centre then extra wallbreakers will clear a path to your townhall.
- Use multiple defensive wallbreaker "magnets" to draw wallbreakers away from townhall defensive walls, because buildings in a pocket will often get destroyed neutralising the effect in drawing wallbreakers, and players typically use multiple waves of wallbreakers. I opt for three wallbreaker magnets a side on my latest base (12 on the base).
- Design your base so the attack drop points will direct the wallbreakers to your wallbreaker defensive magnets rather than your crucial middle walls.
- Don't use double walls. Wallbreaker splash damage destroys neighbouring walls.

Next is killing wallbreakers before they destroy your walls. The two main tools at your disposal are ground bombs and traps, and defense that can deal fast damage on multiple targets (to kill a wallbreaker bunch).
- Place your spring traps, big bombs and pairs of small bombs (pairs of maxed small bombs will destroy a max wb) near the walls you wish to protect. Be careful not to place them in a path where golems will set them off - you want them triggered by wallbreakers, wizards, witches or hogs.
- Use decoy walls and pockets with no defence buildings to route the wallbreakers to hit walls where your traps are placed.
- Use multi- infernos and wiz towers to protect your critical walls. Pay attention to their range relative to where golems will path... Because golems will neutralise wiz towers if they draw their fire.

Wallbreaker defense is extremely challenging. Hopefully with a few of these tips you can direct attacking troops away from your townhall and celebrate many crushing defensive victories!!

Predator

PS: Have a few wallbreaker defense base samples posted if you like to see this in action
    Posted 47 months ago

    not available

    lvl 1: Loincloth
    26
    here
    12/01/14
    A bit of a disagreement and your clan completely split up and went elsewhere? The drama in all the major clans.....
    Posted 47 months ago

    not available

    lvl 2: Hog "Rider"
    187
    here
    03/01/14
    it takes 3 level 4 wall breakers to destroy a lvl 6 and lvl 7 walls
    Posted 47 months ago

    PredatorClash

    lvl 4: Noobsauce Bob
    539
    here
    02/01/14
    Im working on a TH7 base, but so far im not happy with it, plus i need to have it tested in game before i publish it (had a request for this from a clanmate). I reckon its about a week away cus im focused on a new guide atm.
    Posted 47 months ago

    PredatorClash

    lvl 4: Noobsauce Bob
    539
    here
    01/01/14
    Mega was alright - got lots of mates there (heaps in bonbee too) - but a clan member had a bit of a disagreement with mega leader so we had to choose between loyalty to our members vs clan family. Elders chose to stick loyal to our members - so switched to bonbee n they've bin great. Ur welcome to visit (btw ... That can't be ur kik??)
    Posted 47 months ago

    GameLoverHD

    lvl 2: Hog "Rider"
    100
    here
    01/01/14
    So you decided to stick with Carnage? I want to know why you guys switched to Bonbee. You were one of our best members. Wish you would have stayed. Kik me if you want. AnusDestroyed.
    Posted 47 months ago

    Tyler3365

    lvl 1: Loincloth
    none yet
    31/12/13
    Get Back to me lol
    Posted 47 months ago

    Tyler3365

    lvl 1: Loincloth
    none yet
    30/12/13
    Kik U Tyler_3365
    Posted 47 months ago

    PredatorClash

    lvl 4: Noobsauce Bob
    539
    here
    30/12/13
    Kik me - predator_iv - this site not for chat
    Posted 47 months ago

    Tyler3365

    lvl 1: Loincloth
    none yet
    29/12/13
    If You Will Get Bck To me here it will be Great Thanks Tyler3365
    Posted 47 months ago

    Tyler3365

    lvl 1: Loincloth
    none yet
    29/12/13
    Well Chef Kicked me lol i said you suck Chef have not even got gold grab yet ButtHurt Much ....
    Posted 47 months ago

    PredatorClash

    lvl 4: Noobsauce Bob
    539
    here
    29/12/13
    Yeah i know:) trouble is its a table so the number varies with your wallbreaker level. So here goes...

    Level 6 wbs: 1 wbs for L1-6 walls, 2 wbs for L7-9 walls, 3 wbs for L10-11 walls.
    Level 5 wbs: 1 wbs for L1-5 walls, 2 wbs for L6-8 walls, 3 wbs for L9-10 walls, 4 wbs for L11 walls.
    Level 4 wbs: 1 wbs for L1-4 walls, 2 wbs for L5-7 walls, 3 wbs for L8 walls, 4 wbs for L9 walls, 5 wbs for L10 walls, 6 wbs for L11 walls.
    Level 3 wbs: 1 wbs for L1-4 walls, 2 wbs for L5 walls, 3 wbs for L6-7 walls, 4 wbs for L8 walls, 5 wbs for L9 walls, 6 wbs for L10 walls, 8 wbs for L11 walls.
    Level 2 wbs: 1 wbs for L1-2 walls, 2 wbs for L3-4 walls, 3 wbs for L5 walls, 4 wbs for L6-7 walls, 5 wbs for L8 walls, 7 wbs for L9 walls, 9 wbs for L10 walls, 11 wbs for L11 walls.
    Level 1 wbs: 1 wbs for L1 walls, 2 wbs for L2-4 walls, 3 wbs for L5 walls, 5 wbs for L6 walls, 6 wbs for L7 walls, 7 wbs for L8 walls, 9 wbs for L9 walls, 12 wbs for L10 walls, 15 wbs for L11 walls.

    :)
    Posted 47 months ago

    pancho284

    lvl 6: Giant Sideburns
    2,037
    here
    29/12/13
    Like how many of each level to destroy every lvl of walls
    Posted 47 months ago

    pancho284

    lvl 6: Giant Sideburns
    2,037
    here
    29/12/13
    Complete guide, but you could've put some of the wb's statistics